Showing Posts For Hulkmaster.1724:
This is where the glaring design flaw in the game comes to light. They want everyone to be able to play together so they want the bulk of the content to take place in the open world. It’s great on paper, but most of the events go down exactly as the OP states.
How exactly can the design team make content that stays interesting over the course of the game’s lifespan?
Dungeons have done the same thing. You get used to them and they become trivial exercises in fastest clear possible.
I think procedurally generating dungeon maps could be a viable way to keep it interesting. Same goes for open world boss events or having events get harder each time they are successfully completed.
The easiest way to bypass this would be to release content in the same cadence as it was released in GW1. There was a lot of really good permanent content in those 3 games and 1 x-pac.
All content going forward needs to be permanent. So much really good temporary content from season 1 and 2(and holidays) is just gone and it’s a shame.
i think that discussion should be closed with this message )
i hope he was greatly interesting )
But right now i have few friends, new to this game, that see just “another-game-with-farm-spots-called-legendary-events” instead of legendary events i’ve seen, that’s really sadNo, before he was a zerged, easy-to-kill mess that died as quickly as the Fire Elemental. Now he is very decent and has a huge chance of failure. The fight has phases, different mechanics, group splitting, siege weapons, tons of trash mobs, and lasts roughly 15-30 minutes easy. …well, maybe it’s more like 10. Hmm, ..is it that long? I don’t know. But it is a very fun fight now compared to what it was originally.
And Tri-worm and Vine Wrath are both as complex and challenging. Each having high failure rates and requiring tons of cooperation. It’s just the rest of the world bosses are ..generic now?
@Hulkmaster this is why I said before. If you think it’s just “zerg the boss” now you should have seen it before. Hence the “before” part.
before what?
i hope he was greatly interesting )
But right now i have few friends, new to this game, that see just “another-game-with-farm-spots-called-legendary-events” instead of legendary events i’ve seen, that’s really sad
Hello, Arena.net team!
I’ve been playing gw2 from the start and when i took place in participating legendary events (when mostly noone knew how to play the game), those events were really fun! because we were forced to cooperate and play, using our skills and brain, learning game through!
2 years passed ever since, and now, as i’ve returned back, and took some my new friends with me, i wanted to show them those events, so they would experience same excitment, i’ve experienced.
But when we’re came to the legendary event – there was a banch of players (~40-50 players), standing in one place, wating for legendary boss, when he has appeared – they just zerg’ed him in 3-4 minutes, hitting one button :c
There were no excitement – just stand at place and push one button, we shouldn’t even move!
BAD:
1) Event system on legendary bosses is’t stretching enough – it is too easy to zerg Legendary bosses, that, i think, supposed to become a real challenge for open world players
2) Legendary bosses (that i’ve seen) doesn’t attack enough aoe at players, so they would move, not standing at place and hit “1” button
3) There is no need in cooperation
GOOD:
1) Legendary bosses still look like something legendary, even if they don’t feel that way
SUGGESTIONS:
Legendary bosses should force players to move and cooperate
- aoe at players
- scale add’s power (just one-two gold elites isn’t enough)
- put some additional mechanics, like “hit the gong, to make some of the boss parts avaible, and should those parts be different each time” or “push that ground with 10% of participating people, to move the boss”
Hope my post provide enough useful information.