I’m a Commander for Darkhaven, Capitan Solo. I got the tag so I could run with my guild, GoF, and help out our main Commander, Phoenix.
I do not have an ego, I ask people to follow me, I ask them if they have siege, if they have supply, if they can do certain things like flip a camp or get on a ram, etc. I do not, ever, order anybody. In Vent, I tell my Guild what to do, but that’s only with guildies. I don’t boss around the general population in WvW.
I try to communicate with my fellow Commanders in WvW. I always ask what’s going on, if anybody needs help at a certain keep, tower, etc.
So far it hasn’t been about commanding, it’s been a learning experience. People follow you, but that doesn’t make you a Commander. The other night we were getting besieged in AB, and one of my guildmates who was outside the bay suggested we flank through the water because he saw there was nobody there. I trusted him, and followed his plan.
I believe in order to be a good Commander, you must use the eyes and ears of your guild/server mates. It’s not just a blue shiny dot that makes you Commander, it’s how you use it, how you treat people, and how they respect and treat you.
Balancing WvW money through Guild Taxation Influence Buff
in Suggestions
Posted by: Iplaytokill.1674
I think this should be an inherent tax on the guild. But it should work both ways. And be optional.
If a guild member reps a guild, he can choose to pay a tax. And when he pays the tax, he should get some sort of reward or buff or something like IRL.
Moa sucks unless you’re holding a point in tpvp. Time Warp is almost a guaranteed engagement winner. Very important for the first encounter in tpvp where you got 4v4 going at it.
Raise the point to be the ship instead.
Keep sharks (if you must) but make them hostile to everyone.