Showing Posts For Jastorm.5972:

Quick Fix to balance us out

in Engineer

Posted by: Jastorm.5972

Jastorm.5972

lefthatred, you missed the point. If this was about not being able to use the kits because the keybind is in the wrong place that is silly. The point is to give us a kit in that slot of where a secondary weapon set is for every other class. No other class has to use up one of its utility slots to have a secondary weapon set, only us. This actually allows us to have LESS skills then every other profession. 1 slot that we can put a kit into is all i ask, not hard, not OP… THIS IS FAIR when compared to every other profession in the game. They all get 2 weapon sets (4 for ele’s) 1 heal, 3 util, 1 elite… we get 1 weapon set, 1 heal, 3 util, 1 elite… or 2 weapon sets, 1 heal, 2 util, 1 elite… it isn’t fair for us right now.

Quick Fix to balance us out

in Engineer

Posted by: Jastorm.5972

Jastorm.5972

Looking at the other professions.. they all get 2 weapon sets to play with +1 heal, 3 skills, 1 elite. Ele gets 1 weapon set but 4 atunements , +1 heal, 3 skills, 1 elite. Engi gets 1 weapon set, 1 heal, 3 skills, 1 elite…. we are missing something.

Allow us to have one more skill slot in place of the swap weapon slot for Kits only. Thats it.. one more trait slot for weapon swapping with a kit. For those of you who use more then 1 kit you can still add kits to your other skill spots however that would give us, 1 weapon set, 1 kit set, +1 heal, 3 skills, 1 elite. That seems much more BALANCED compared to other classes. 1 kit should not take up a skill slot. No looking at traits, and extensive number shifts or theory crafting.. just give us that one extra spot where our swap weapon should be and that would help greatly.

(oh and fix the buggy skills would be great too.. i’m a flame thrower addict and the buggy #2 is really a downer)

Famous Quotes for the Engineer.

in Engineer

Posted by: Jastorm.5972

Jastorm.5972

Rules of Anet Developer meetings
1st rule: You do not talk about buffing engineers
2nd rule: You DO NOT talk about buffing engineers
3rd rule: If they say “WTF”, whine or complain, the nades get nerfed
4th rule: Only 2 devs assigned to the engi class
5th rule: Only 1 has to do anything
6th rule: No turrets, not gadgets
7th rule: Flamethrower will miss as long as it has too
8th rule: If this is your first time working on the engineers, just look at the water skills.

~ Fight club

Non Engi’s: Then why play one
Engi’s: Well, because we are good sports. Because some engi’s aren’t looking for anything logical, like balance. They can’t be buffed, fixed, nerfed, or trolled to do otherwise. Some Engi’s just want to watch the world burn.

~Batman

Gear stats for my build

in Engineer

Posted by: Jastorm.5972

Jastorm.5972

http://gw2skills.net/editor/?fcEQJAqelspSXn1SeF1rIBoHAuu3V0jHT5GD

That is my build. The last 10 pts i have in inventions but thats undecided.

Would love suggestions for final gear stats and where to put my last 10 pts. I play PvE and Dungeons right now.

I was thinking Prec/Cond/Tough. But am open to ideas and suggestions.

nerf engineer this is ridiculous...

in Engineer

Posted by: Jastorm.5972

Jastorm.5972

you were a mesmer and elementalist… and you let an engi get in swinging distance of you… sounds like you failed to respect the pry bar to the face!