I too am missing my chest for my performance in Ruins of Surmia!!!!
The season isnt over yet. Week 9 is still in progress for 6ish more hours.
I am in the EU server and the majority of my guild among many others have already acquired their WvW spring tournament reward chest.
Where is my reward?
I have closed the game and came back into it twice as well as numerous character changes.
I would like to know of a way to stack legendary aura’s if anyone cares to share.
Run Fractals at least 10 levels below your level for ~6 to 10k karma per run. No daily reset on the karma, you can run them all day.
No push backs / off casting / re roll or whatever you call it.
I want karma for the karma-less
EoTM is by far the best method for karma but I want equality for regular dungeons.
(edited by Johnathan Ralston.5871)
I want my hard earned and unrewarded karma for regular dungeons.
No twinking around and no off casting to do something else for karma. I want karma for my time spent doing endless dungeons.
3,000 – 5,000 is fair for dungeons
I am in no rush to get karma at this moment but I hate not being “paid” what I deserve.
Even if it is a guaranteed 1,000 per run, it is stil better than nothing.
Anyone have an official link to Arena net’s to do list for this year? (2014)
Can we please get this fixed?
I don’t want to come home from work to this remaining the same for yet another day.
created an in-game support ticket as well
Center = ok
South = bugged and stuck / unable to die near the WP camp
North = orr shore and bugged
tons of time wasted and looking for a fix
(edited by Johnathan Ralston.5871)
I looted Dawn with ease
to be exact~ A twilight arbor party kicked me for moving too fast so I went over to CoF and looted it asap. I was happy to have been in that argument just moments before.
That is a good recommendation for those who like fractals but a terrible one for those who don’t.
Regular dungeons need a set amount of guaranteed karma.
Then lets try to get at least 1000 karma per completion!
Time spent in a dungeon is worth karma.
Up vote this post if you want a guaranteed 1000 karma per completion.
All I would like would be 1000 – 3000 karma per daily path reward.
Even if that is low for spending so much time in a dungeon, it is still better than getting nothing.
Berzerker is not gone——
If you are in a dungeon and I am with you I can create 25 continuous stacks of might with 150 empower allies boon.
Your character will still be buffed depending on your stats. Infact with the new phalanx build that I am running, even a 1/2 zerk party still goes faster than full zerk parties for a standard dungeon.
My proposal has a small~ very very small ounce of decent logic while statement is without it? Why do you think it is ok to make such a large assumption in regards to my proposition? I am not making a stupid comment such as your “300g skin” there sir. I am just pointing out a small and minor chance on the skins at the moment.
GM close this if you can.
In the past an individual could get 900 karma alone from the bags and additional karma all around. I run 18 different paths per day on my days off if I get the chance and my karma almost literally remains the same.
Can we get more karma for dungeon paths
The only way to get a peacemaker is by karma without any other choice.-
but fine you win —
Orr jewelry boxes drop about 1 pet per base karma of 500,000 before potions
I have spent nearly 2-3 million base karma on jewelry boxes and including the consumption of the karma potions being returned I only obtained 4 pets.
Since karma is now a difficult task to accomplish for a legendary, it would be nice to get a 100,000 or 200,000 return per pet.
On the other hand I have bought multiple peacemaker skins for 62,000 or 64,000 karma per weapon. I have had 2 peacemaker axes, 1 peacemaker shield, 1 peacemaker great-sword, 1 peacemaker mace & 2 peacemaker sword. That totals up to about 434,000 – 447,000 karma.
I hope to get some kind of karma return
RUNE OF ALTRUISM for~~~~~~ PVP
+++++++
No, you probably just puppy suck and forgot to make sure that you are inside of the equipment tab rather than the wardrobe tab?
Vampirism runes still don’t make you feel like a vampire.
Vampires do not need to be hit to heal, why do we have use a heal skill to drain health on the next hit. Why don’t we have super speed. Mist effect would be nice but what does it do?
Speed runes are a good defensive speed increase
Travelers is meh
Vampirism would be a good main dps stat increase with speed
Delete the on hit from the 2nd stat, replace the 4th stat with the current 6th and give the 6th speed.
P.S. reduce the cooldown for the healing as well.
(edited by Johnathan Ralston.5871)
you got a precursor, after buying another?
How much time do you have ingame?
2,278 hours
I didn’t buy [Dawn], I looted it from somewhere in Twilight Arbor upper path or Citadel of Flame path 1.
I then sold it to get all of the items listed above.
I already had [The Energizer] which is next to [Twilight] in the picture.
Sold it and in return crafted [Gift of The Moot], [Gift of Magic] and [250 Globs of Ectoplasm]
that one item in the middle is [The Energizer]
unless you are me who needs 700 obsidian shards for a single legendary
1 clover for 1 laurel seems fair
Can we get faster way to farm obsidian shards as well as a definite way for mystic clovers?
1 Laurel = 1 Mystic clover
1 Laurel = 3 Obsidian shards
.
This would be nice so that I do not have to spent 350 obsidian shards again for only 77 mystic clovers. I forgot to mention the additional 250 for the Gift of Mastery.
Interesting idea, however if they did implement this and made it so that it wasn’t a utility infusion, you could possibly have 14 of these infusions equiped (6 on armor, 6 on trinkets, 2 on weapon) resulting in a whopping 70% cd reduction not counting any trait related cds reductions.
I believe CD reductions are on the same principle as movement speed: highest single bonus takes precedence. And that’d mean something like this is usually pointless for any class capable of reducing CDs by a large chunk on their own.
read my earlier post~ not for all skills
Warrior mace and sword does not have it
this is all an idea anyways
There is always something on each class that goes unaffected by the cool down’s from traits
Interesting idea, however if they did implement this and made it so that it wasn’t a utility infusion, you could possibly have 14 of these infusions equiped (6 on armor, 6 on trinkets, 2 on weapon) resulting in a whopping 70% cd reduction not counting any trait related cds reductions.
Utility is neck only
I would love to see a stat combo dedicated to support roles. At the moment if you go tanky and/or support you get landed with at least one useless stat (eg cleric – why do I want power? Why does my toughness gear always come with power+precision, power+crit dmg, or condition dmg!? I don’t need that on my toughness gear!!
I appreciate needing to balance in a bit of dps.. but the zerker standing next to me is going to do 10x my dps if I am trying to support.. let me do the support job properly and let him do the dps job properly!
Toughness / Vitality / Power (A bit like soldier / sentinel but with more emphasis on mitigation)
Toughness / Vitality / Healing power (No dps, pure tank/support)Toughness / Boon duration / Healing power (This already exists but boon duration on gear is kitten!! Please fix!!)
Toughness / Boon duration / Vitality (As the above but with vitality instead of healing power for those low hp support players).
THIS THIS & THIS
Tough>vita/heal
and
Tough>vita/boon
Most classes already have traits like these that reduce cooldowns by 20%. And such an infusion would be too expensive to craft. A single fine quality might infusion costs something close to 50g in materials to craft ONE. God knows how expensive this would be.
We do but at the same time each class does not have the full potential to reduce casting times. War has a shorter cast for axe but not for mace or sword.
Each class is missing something and they are already making a trait to make cooldowns longer.
There are rare cases that deserve a shorter
Short bow thieves even on the spec towards the highest initiative regen only get 1 guaranteed point per 10 seconds on a stand still basis.
(edited by Johnathan Ralston.5871)
Since sigils come in 3 different rarities, this idea should be for a utility infusion.
3 different infusions
? -5% Elite skill cool-down
? -5% Utility skill cool-down
? -5% weapon skill cool-down (and/or) -1 initiative per skill
The effectiveness of these cool-down’s would depends solely on the individual and their accuracy or control. That would prevent the feeling of dealing 5% more damage and would actually increase the amount of variety that a player could have.
Example: More skillfully played pvp such as Thief short bow 5 or defensive play by guardians.
It can open up more supportive builds and while damage builds are also affected, they cannot do anymore damage than when they are already cast. ((WvW water fields vs AoE attacks)) More skill play for the players.
More crazy moves all around for each class and a new way for un-used physical utilities to shine.
(edited by Johnathan Ralston.5871)
exactly and if someone makes $15 per hour then that is 79g already
Currently at “Gain 2 Initiative when entering stealth”
proposed idea of “Gain 2 Initiative when gaining stealth”
possible addition of [Shadow Refuge] as an elite skill with the exact same aspects in addition to a forced stealth regardless of combat.
this would be great for a pure recon build for WvW as well as the combination of [New Shadow Refuge] and the new trait would cause a short moment of spamming skills rather than being crushed by assaults.
Alternatively just changing the traits effect from entering to gaining would allow a thief to use the dagger/pistol stealth technique without losing the effect of an entire trait slot. Similar to using 2 sigils that do not stack.
“[Shadow Refuge] > Running away with [Heart Seeker] > [Blinding Powder] so as not to lose stealth = No initiative gained by the trait.”
or i can give you $30 now and keep this account to myself—-
lol and here I thought that I was being random
Who is your favorite character?
Cause that is just how I am.
$450 on gems over the past 22 days and $345 only from today. I bought $15 more after this screenshot.
I will post a video on youtube about buying it the right way, with gems not various sites.
I had the gift of mastery, the clovers, gift of metal, 29 lodestones & 54 ecto before I did this, so i bought the rest with 26950 gems.
bought exactly 36,000 gems / $450 this month
(edited by Johnathan Ralston.5871)
I compared the female to large muscle male norn race and while the twilight aura is already a lot weaker than other legendary weapons, the muscle male norns have only a head sized aura.
Can we get a more vivid aura for twilight?
Sunrise and Eternity as a respective comparison have a clear aura with a high contrast and thickness.
Many other legendary weapons have clearly seen and strongly colored auras.
Can we get a nice solid abyss cloud?
Darker and more visible?
Will Twilight be getting a patch to fix the aura?
I heard and noticed that the aura is very weak so I was wondering if anyone ever submitted something about it. ?
I have a Heavy Grenth Hood that I would like to split and reskin as a Light Grenth Hood.
Is it possible?
As the title says I would sometimes see rumors about this topic and I wish to find out any details about it. Thanks-