Showing Posts For Kaladel.1670:

[Beta feedback] After playing 8 hours testing

in Necromancer

Posted by: Kaladel.1670

Kaladel.1670

Dhuumfire gives you in Desert Shroud burn for every pulse(7 pulses) in addition to the Shades summoning which is way too strong imo.

Is it ? Not compared to our usual performance as a necromancer, but compared to what other elite spec for other classes can do ?

Scourge Demo Weekend Feedback

in Necromancer

Posted by: Kaladel.1670

Kaladel.1670

Trail of Anguish is also fantastic, and is what the Warhorn #5 should have been instead of bees that aggro everything, putting you in combat and making the swiftness pointless.

Can’t agree more. I hate that fact about Warhorn#5.

Scourge Demo Weekend Feedback

in Necromancer

Posted by: Kaladel.1670

Kaladel.1670

I like it, but I think the support part needs a buff to be usefull.

Dear Arena Net

in Necromancer

Posted by: Kaladel.1670

Kaladel.1670

Funny, 2 hours ago, I was telling a guildmate that I was fed up with my necro. Everything I said is in this topic.

  • Lifeforce generation should be added in form of %damage done, in addition to the current skills generating lifeforce.

I really like this idea, simple yet effective.

  • A full rework of staff.
  • A full rework of shroud interactions with skills and utilities.
  • A full rework of minions.
  • A full rework of traits.

All these reworks, with a high concept in mind would fix most of the problems. At this point we need major work, at a core design level. They are fixing things around a concept that has gotten out of place, so no matter how good or bad a small trait or skill change is, this is destined to fail.

We need this, badly.
But I’d settle for something simpler as long as we get a profession that deserves to be played.