Showing Posts For Kangataz.6842:
I feel renewed justice is not too useful in dungeons….The mobs don’t drop dead fast enough….
I do feel like CC abilities or wall of reflection are the kind of abilities that makes us guardians shine….it’s what mitigates a lot of the damage to my squishy teammates when we party together…. I have difficulty maintaining aggro otherwise.
In this case not to get out of topic, hammer and staff are my weapons of choice so I can keep my area denying skills up more often. GS/Hammer is also nice cuz u can do 5 GS then 5 hammer immediately. But you risk not having range. For boss fights scepter/focus is a must for me. It gives you that personal escape that you need (3 blocks, and a blind), as well as maintaining damage output while ranged. Also as a bonus I added superior sigil of blood, just to get some extra heals while attacking.
(edited by Kangataz.6842)
yeah it’s not so great untraited….
If you simply want to push away enemies around you then yes, shield #5 ist far better.
Sanctuary only really starts to shine when traited for ground-targeting. Unlike Shield #5 it can block chokepoints without someone having to risk his/her life for it (and, unlike statt #5, also blocks projectiles).
Blocking siege (sometimes even multiple when they are placed near to each other) for a period of time also can give the needed chance to push forward and break into enemy lines.
yup and if you can’t run fast enough to your dying teammate, just plop this thing from afar, aaaah so nice.
is it possible in this game to “tank”? I feel like I still have to switch to ranged from time to time to recuperate from heavy boss hits…..
My setup’s 0/15/0/30/25
I tried respeccing a few times, this seems to be my favorite setup. It’s a balance between defensive(healing/vitality) and support/offensive through boons. I find with this spec, compared to raw power(30 in zeal), it feels about a 30% damage output difference when killing things. But I looove my extended boons for trekking terrains solo. I cannot live without my boons basically, lol. I also alternate play with groups and this setup give me versatility in changing my trait abilities on the fly without respecing.
When it says “healing skill”, does it also proc on things like empower? If so, then I might check it out.
No, only the skill you have in healing slot.
yeah this is a thing that’s a bummer, but if it procs a lot even with a 10 sec CD, it would’ve been OP. can you imagine? procs on hold the line, VoR, sanctuary, the list goes on….but yeah unfortunately no….
Might is like 10 sec, fury duration is only 5 secs. Tbh runes of the pack are probably the best choice atm (unless you are using a healing power based build or tank build). They also have 5% chance to grant nearby allies might, fury and swiftness when you are struck. 5% might be not that much but i can guarantee you it does proc a lot.
yeah I agree, with 5% proccing a lot. Just like sigil of rage, 10% on crit. I feel also procs a lot more than I expected especially since my crit chance is only around 25%.
Don’t forget with +45% boon duration it gets up to 15 s might and 7s of fury. I know this sounds counter intuitive, but I cast my heal pre battle, lol. By the time I need to heal, the skill would have recharged again.
it’s superior rune of altruism!
(1): +25 Healing Power
(2): Give 3 stacks of Might to nearby allies when using a healing skill. (Cooldown: 10s)
(3): +50 Healing Power
(4): +15% Boon Duration
(5): +90 Healing Power
(6): Give Fury to nearby allies when using a healing skill. (Cooldown: 10s)
1. It’s fairly affordable then other popular ones(like divinity, soldier)
2. Being a class that utilizes lots of blocks and blinds, chances are your heal skill sits around doing nothing….and lets be honest, you have other skills that can also heal you like virtue of resolve, hold the line, etc. So I thought to myself, fury+might are brilliant boons to go with a heal skill! This way if you are just sitting back without any teammates being low on HP, you can still blast a heal that gives them fury+ might! This makes use of the heal skill to actually boost your character offensively, which you know I always felt my guardian isn’t giving enough damage.
3. If you spec virtues, you get a nice bonus boon duration, so this is great with solo play since that fury/might sticks on you for a good 45% longer(30 from traits, 15 from rune).
4. retaliation! I find that the trait “healer’s retribution”(radiance line) actually procs every tick of healing breeze. Combined with “vengeful”(virtues line) retaliations last 25% longer I can get a pretty long lasting 18s retaliation not including the ones I get from casting virtues.
so tl;dr = Superior Rune of Altruism gives me 3 ticks of might, fury, and a loooong retaliation everytime I use healing breeze. I must say…it’s a heal on steroids….
I unintentionally gear CD just cuz those are the exotics that fell in my lap. I would also like to point out CD gear usually is paired with vitality. This makes your guardian stay alive when taking those big spike AoE hits. When all the zerkers go down. Now you can cast wall of reflection or bubble to res your teammates……who’s useless now…..
I play predominantly PVE. This, traited with ground targeting has saved my teammates time and time again. Also I don’t know if it’s just me…have you noticed that casting time seems to improve with the ground target trait? This makes it all the more worth it. I usually play paired with an ele friend who’s a glass cannon. I admit, playing solo sanctuary seems to be almost useless, i would rather use my slot for SyS.
mine’s 0/15/0/30/25 this is a pretty balanced build 15 in radiance is very important as it refreshes virtue of Justice for every mob you kill(you don’t have to deliver the killing blow). 30 in honor is because I aim for pure of voice, very nice condi reverser when using shouts. And virtues basically enhances any boon you have since Guardians are a class that deal with a lot of boons. This will allow you to have good survivability through longer boons, as well as damage balance through “power of the virtuous” and your ever recharging virtue of justice that blinds(all this from radiance 15, not bad).
The guardian force the player to think and adapt to the situation in my opinion it is the only versatile class in the game, i tried a war, a ranger and thief all of them felt a bit boring to me, while i played my guardian for about 400 hours and i cant get enough of it.
Yeah! This is why I love GW2 so much, that versatility to do whatever regardless of class….
Also another reason that I love my guardian again lately is I recently found out that different weapons are better for group play versus solo play. I was not a big fan of the hammer because I thought I’m fighting melee, why do I want to use “banish(4)” ever, but in a group? It is fun to CC mobs! When soloing I usually use the scepter/GS
So I play mainly PvE and just recently hit 80 on my guardian. For a while I was getting really bored because of how he just breezes through mobs without any difficulty/challenge. I played alts and discovered a few things…
1. A guardian has a LOT of heal abilities.
2. A guardian has a LOT of condi removal abilities. I notice as you get to higher level areas, conditions can be really nasty.
3. I haven’t found a move in other classes as awesome as the GS binding blade for concentrated nuking/CC.
4. Playing a guardian is a lot more fun as a group because you actually have something to do like protect your squishy teammates. I notice my problem with boredom stems from playing solo….
5. Your guardian just can not go down as easily. I thought it was the heavy armor thing, but man warriors still can’t survive as well as a guardian IMO.
The only complaint I have is his ability to fight ranged enemies…..especially those you can’t fight melee. But hey if you have teammates, any other class is better at ranged combat than a guardian! You can’t be good at everything!
Scepter is about the best option you have to deal decent ranged damage as a guardian. I also enjoy using scepter when fighting champions solo. One time in a group I had greatsword and hammer equipped and there was a boss that would knock you down in melee range…..I was completely useless in that fight. I was crying because I couldn’t change to scepter mid combat…
I actually started out with healing power as my main attribute through out my gear and traits. At one point I decided to switch to power and precision. It made a big difference towards my survivability. I didn’t like it so I switched back to what I originally started with, healing power. I especially notice a big difference on my heal dodge. I know it’s an ability acquired through traits but the heal on dodge has saved me and my teammates time and time again. Without the healing power, the heal is just not enough to make a difference……
I’d like to think that he does, but according to other people his damage sucks, which is fine cuz who’s the last one standing when we get mobbed…me haha
You’ll enjoy the hammer then cuz you can really send enemies flying with #4. I only use this when in group situations to protect team mates
I play an asuran Guardian. I love it. Mainly going for the same premise as yours, tiny hero with heavy armor.
Unrelated with the asuran race, I rolled a human warrior….I didn’t like it. I can see this being the same even if the race was asuran.
If you are going for the 2H sword on a tiny hero have you considered a mesmer? I was quite surprised actually that a light armor class can use a 2H sword.
I never saw the importance of condition removal when playing in lower level areas. Now that I finally started fighting harder mobs, conditions can hurt, so it’s always nice to have an auto/passive removal handy and not have to take up utility slots for this.
These two seem to be doing the same thing (remove 1 condition every 10 seconds). There are questions I have in the case of using both at the same time.
1. Do they stack? In other words, do they equate to removing 2 conditions every 10 seconds? Do the 10 second timer offset from one another depending when you apply the skill causing you to remove 1 condition say every 5 seconds instead of the 10?
2. or there are no real benefit having both at the same time since they don’t stack…..
does anyone know how this works? Because having this ability would be super awesome……