Showing Posts For Kazin.2073:

The Warrior is designed to fail?

in Warrior

Posted by: Kazin.2073

Kazin.2073

Warrior
We want the Warrior to be capable of good melee damage in a sturdy body. They can still do some decent damage at range, but they aren’t as good at it as the Ranger (with their pet). They have a hard time taking enemy boons down, and instead, have to just go through them with raw force. They may have a hard time with enemy conditions, and may need to ask for ally help in order to keep themselves free of hampering conditions.
————————————
Anyone else take note of how negative this description is? Warrior was designed to be ‘not as good as ranger’, and to be unable to remove boons and conditions. Where as the descriptions of other classes are largely positive, pointing out all the things they are meant to be good at. Pointed out as having the ‘the highest burst’, being the ‘most skilled class’, and ‘the king’. Ours is also the only the only class description that specifies we should have to rely on someone else to be viable.

So, yeah. Not very encouraging. I really wish I hadn’t picked the class that was designed to be bad.

Warriors are the strongest class, quit your QQ

Traited warhorn = condition removal or runed shouts
No condition removal, but get a light field and your able to condition remove with your range finishers

Fractal 20+ difficulty ranking

in Fractals, Dungeons & Raids

Posted by: Kazin.2073

Kazin.2073

1. Grawl. – Long, final boss has alot of unavoidable damage ontop of avoidable damage, so even with correct movements you still take alot of damage, but without correct movements you take a ton of it.
2. Dredge. Way too long, monsters in the puzzle at the start hit too hard, 2nd boss has too much hp, final boss requires coordination and really punishes you if you miss a lava
3. Cliffside. Alot of unavoidable damage on the arm seals
4. Asura. Harpy knockback
5. Svanir. Nubs pull all the ice elementals and fail to dodge the stuns, the monsters by the fire hit too hard
6. Ascalon. Vet’s ruin your day
7. Water/Dolphin. Pretty chilled
8. Swamp/Mossman. Even more chilled
9. Jade Maw. /afk

Changes to Infused Ring drop?

in Fractals, Dungeons & Raids

Posted by: Kazin.2073

Kazin.2073

They would would assist as much as your post. Thanks for the contribution.

Any chance anyone can answer my question? I would have thought it would be a common one.

Changes to Infused Ring drop?

in Fractals, Dungeons & Raids

Posted by: Kazin.2073

Kazin.2073

Bump

Someone at lowest level fractals guessing the mechanics of the game doesn’t really help, you may be right but it doesn’t really help what I’m trying to achieve.

Changes to Infused Ring drop?

in Fractals, Dungeons & Raids

Posted by: Kazin.2073

Kazin.2073

Just looking for a little more information.

I understand the lower tier rings (no in build AR) will not drop on frac 26+
I understand infused rings will drop on 20+

Now, with the change, is the chance of an infused ring to drop significantly higher on frac 26 then frac 24? I know the chance to drop scales with the fractal level. My question is does the drop rate benefit as a result of the removal of lower tier rings from the drop table.

Thanks