Showing Posts For Kazin.2073:
1. Grawl. – Long, final boss has alot of unavoidable damage ontop of avoidable damage, so even with correct movements you still take alot of damage, but without correct movements you take a ton of it.
2. Dredge. Way too long, monsters in the puzzle at the start hit too hard, 2nd boss has too much hp, final boss requires coordination and really punishes you if you miss a lava
3. Cliffside. Alot of unavoidable damage on the arm seals
4. Asura. Harpy knockback
5. Svanir. Nubs pull all the ice elementals and fail to dodge the stuns, the monsters by the fire hit too hard
6. Ascalon. Vet’s ruin your day
7. Water/Dolphin. Pretty chilled
8. Swamp/Mossman. Even more chilled
9. Jade Maw. /afk
They would would assist as much as your post. Thanks for the contribution.
Any chance anyone can answer my question? I would have thought it would be a common one.
Bump
Someone at lowest level fractals guessing the mechanics of the game doesn’t really help, you may be right but it doesn’t really help what I’m trying to achieve.
Just looking for a little more information.
I understand the lower tier rings (no in build AR) will not drop on frac 26+
I understand infused rings will drop on 20+
Now, with the change, is the chance of an infused ring to drop significantly higher on frac 26 then frac 24? I know the chance to drop scales with the fractal level. My question is does the drop rate benefit as a result of the removal of lower tier rings from the drop table.
Thanks