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This is especially prevalent in the patched AC dungeon.
When a large amount of mobs spawn, the FPS drops incredibly low. It makes the player’s response to mobs practically unbearable.
This issue was not around pre-patch on 2/26. It needs to be fixed as it is certainly a quality issue that ArenaNet should not be known for in their games.
my system ran the game maxed out and this fps drop is not user related.
my system specs just for sheets and goggles:
i7 8-core @ 2.7ghz
12gb ddr3 1600
750GB HDD in raid
2GB vram GTX 660
liquid cooled
directx 11
The good:
- Guild missions
- Preview for Trade
The bad:
- AC explore is not what it claims: a level “35” dungeon. The boss/mob changes are a bit too much too soon, at least paired with other game updates.
- Mist weapons no longer have the glow sheathed? Perhaps a bug? Let’s hope so.
The ugly:
- Omnomberry Pies Nerfed. Let’s face it, it gave a lot of classes a decent cushion for the more difficult fights in dungeons. It was specifically targeted towards Warriors, where other modifications could have been implemented. Warriors have to pick up the DPS where the guards slack and are busy tanking/buffing the group. Why cut them down so much?
Guys, I figured it out!
- Fix to the Omnomberry Pie issue
- Fix to AC path 2 being so hard
- Fix to Warrior Survivability and healing
- Fix to any other sucky-ness that you’re facing in game.
Roll a guardian.
They’re living up to their name: Guild Wars