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North American WvW guilds should move to Europe!

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Posted by: Lord Awesomeness.1804

Lord Awesomeness.1804

If NA guilds want to avoid queues and want a challenge they should move to lower population NA serves, not EU.

It has nothing to do with either queues or a challenge. It has to do with wanting to have a contribution that actually matters.

Currently, the server with the Australian guild wins the match-up. That’s the only reason HoD was #1, because they had enough people to completely dominate between 3am-9am. JQ is doing the same thing right now. SBI has some Australians, but not many, and that’s why we were able to slaughter the tier 2 servers (IoJ and BG) but can’t compete with JQ this week. Those of us who play during prime time make absolutely no difference to the outcome of the match, and it’s frustrating to always log in when I get home for lunch and see everything in WvW belong to one team (whether or not I’m on that team is irrelevant, it’s no fun either way).

We don’t upgrade keeps because there’s no point, they’ll just fall when there’s no one around to defend them.

And besides, if the EU servers are worse about night-capping than the US servers, that should be all the more reason for NA players to transfer to EU servers. Night-capping goes away with competition, it doesn’t get worse. We’d upgrade our keeps if we knew we had a night crew to defend them.

North American WvW guilds should move to Europe!

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Posted by: Lord Awesomeness.1804

Lord Awesomeness.1804

So are you saying that instead of being the victim of nightcapping. we should transfer to an EU server so we can become the PvD nightcappers?
Sounds so crazy it just might work

Week after week it proves to be the most successful strategy, so why not follow it?

I think it’s a sound idea, anyway. Plus, if enough NA players go to EU servers, it might mean that all three sides get fair coverage all 24 hours, and it might not end up being PvD for the NA players.

I’m not in a WvW guild, but I might transfer to a EU server just for something to do. WvW on my NA server isn’t particularly fun and hasn’t been for some time.

GW2 proves it: tri-faction pvp isn't the answer

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Posted by: Lord Awesomeness.1804

Lord Awesomeness.1804

The biggest problem in WvW is the score. Strategic choices are based less on what targets are ideal and more on what targets will get us the biggest point shift before the next tick.

If there was no score, there were no “winners” and “losers” of the matches, the focus would be on the battle. Without the score there would be no bonuses, so you wouldn’t see half the realm-hoppers out there waiting for each match to end to go play for the dominant side.

If there was no score you’d see the action extend past Sunday, where in most match-ups the winner is already decided and everyone starts to lose interest.

My solution to the problem: get rid of the score! Let the fight be about the fight, make all of the rewards come from fighting the enemy factions and not from PvEing keeps with your 24-hour zerg.

PS – Did I mention I hate the score?

Reality check for people qq-ing about invisible enemies

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Posted by: Lord Awesomeness.1804

Lord Awesomeness.1804

Well, I must say I have enjoyed the ghost mode they’ve put me in recently, because I’ve been trying to finish exploring the WvW zones on my elementalist. Before, enemy players would just kill me when I tried to sneak into a keep to get a PoI or vista. Now, they don’t know I’m there to stop me!

Seriously, because of this problem I’ve actually finished all four WvW zones. Thank you, ghost mode!

(PS – Invisible battles suck. I always wonder how I die, because obviously the enemy saw me to kill me, but we’re all invisible, so they must be hacking.)