Showing Posts For Lucky Shot.8740:

2/8 Tier8 FC/ET/hopefully not SF

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Posted by: Lucky Shot.8740

Lucky Shot.8740

Sorrows Furnace has been the unofficial south american/latin server since launch.

Thief's Speed Hacking

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Posted by: Lucky Shot.8740

Lucky Shot.8740

Do rangers have a skill that stealths them.. ive seen it a few times while fighting a ranger and he disappears??

Rangers have access to stealth in 3 ways.
1) Camoflague, a trait that kicks in at a certain level of health.
2) Pet skills, pigs steal. The Siamoth can get moa feathers for stealth.
3) Superior Runes of Infiltration. Any class can use this which kicks in cloak at a certain health point

In my opinion, t8 rankings need more attention

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Posted by: Lucky Shot.8740

Lucky Shot.8740

I bet if you worked at it that you could get more folks on your server to show up for wvw.

In my opinion, t8 rankings need more attention

in Suggestions

Posted by: Lucky Shot.8740

Lucky Shot.8740

Either way, you guys dropped multiple tiers because of this lack of player showing up. If you think it even matters, well, it doesn’t. The thing that matters is you had less people showing up to wvw when you dropped to T8 than you do now. It’s not balanced anymore.

I hate to break it to you but you aren’t going to find a server out there in t7 or above that will battle you with only the numbers you are putting on the field. Somehow you need to get your server more involved. Continuing to say that the servers aren’t balanced because of a massive influx of transfers isn’t true.

In my opinion, t8 rankings need more attention

in Suggestions

Posted by: Lucky Shot.8740

Lucky Shot.8740

I would like to remind those not in tier 8 that the first week SF was dropped in with us we beat them and not by a large margin it was a fair fight. The all of a sudden they had a mass influx and a huge night crew and away went our chances to beat them.

ET and FC is fooling themselves if they think that Sorrows Furnace has had a large influx of wvw players. That first week when it was competitive it was because WvW’ers were frustrated with losing. The last 2 days before the first week of our competition ended, I had trouble finding commanders in the Eternal Battlegrounds at all. I had grand plans of buying a bunch of golem blueprints for the cause and I couldn’t find a commander to give them to.

Week 2, I found some commanders and was able to build the golems I wanted to in week 1. When players on our mostly pve server found we could win, they logged in with higher numbers. 4 weeks in, there are is more leadership in wvw and the playerbase is more energized.

Constantly blaming the losses on some fictional mass influx of players may make some feel better about themselves but it isn’t the reason the core reason why our server has improved.

Reforging Orr with WvW mechanics.

in Suggestions

Posted by: Lucky Shot.8740

Lucky Shot.8740

I like the original posters ideas and I’d like to take it a step farther.

One of the best questlines in the game is the attack on the Incendio Templum in Diessa Plateau.

The concept is that you must build up Bloodsaw Mill and free the members of the warband from their current chore in order to go assault the flame temple legion. Once you finish the various building chores, you assault the flame temple location, capturing it which opens an open world dungeon in which the whole server can pour in as long as the portal is in friendly hands.

This is what should have taken place in Orr, in my opinion. WvW assaults onto locations where you have to build before you can move onto the next objective. The fight for these cathedral tops should open a portal into a raid type dungeon which any number of people can pour into a group to take on for as long as the cathedral is held. If you lose the cathedral, you lose entrance to the dungeon and possibly worse for those still inside.

I think there needs to be some incentive for people to defend ground in orr and that while the events leading to priest fights are interesting, there should be more to it. Building portal entrances into a further dungeon inside the cathedral requiring players to defend the entrance, would likely do it. Possibly allowing a guild to claim the cathedral for a short time and pay to upgrade defenses might help a group take ownership of defense as well. Then you run with the original posters idea of the ever increasing army to try and take it back.