Showing Posts For Malakin.2809:
The only time I’ve downed someone with reflection has been when I’ve downed myself due to retaliation. It is only good for tagging and protecting your allies just a little bit.
Yeah, the problem is not a lack of builds, is that none of our builds are good. And in my opinion having to use all your slots for the expected “mesmer skills” makes it even more difficult to come up with a decent build.
I agree about our utility skills being 1/100 of our gametime. And that’s precisely the problem: if we ask for only one or two mesmer to provide all of those skills they will not be able to use those slots 99/100 of their gametime to do other things better. I think it’s better to focus on only 1 or 2 of our shiny skills and try to make a build that synergyzes well with them rather than requiring the mesmer to have all the utility skills loaded.
So for optimizing the raids, bring the mesmer for what it shines, and let to others to do the other jobs, where we don’t excel at all.
What does the mesmer shine for? I guess utility! How is this not pushing mesmer to be utility-only?
(edited by Malakin.2809)
Well, another problem I see with us is that all groups want mesmers but non of them want more than a couple, and you are expected to do everything that only mesmers can do (veil, focus pull, time warp, portal…). That leaves us almost no room to use other skills that can make the mesmer a little more fun to play in organized groups (for example skills that increase your survivability and allow you to increase your damage by using other weapons and stats).
In other words it’s not only that we are unbalaced. Our own groups also push us into being a utility-only class.
Wow I’ve been using basically the same build as Hidden Cat but with focus instead of torch (with soup for less condition duration and reduced GS cooldown). But I’m gonna switch to torch now that the Warden is super broken. Glad to see you posting videos again :-)
It has happened to my necro in WvW when using plague.
I don’t care how long it takes them to fix this. But at least revert the change until they do. They way it is now is worse than before the patch.
It’s been happening to me a lot in WvW even when cast on downed players (they usually don’t move).
Please, please fix this or revert the change if you cannot do it soon. The cure is worse than the disease. :-(
I should attack as soon as it spawns (because it should spawn in range of its target), then chase its target if it moves, then attack again and so on. Right now the warden sometimes just stands there doing nothing right next to the target and gets killed by AOE before doing any damage.
I’ve had this same problem in WvW. The warden spawns and does not attack for a few seconds, even when cast on a downed player (non-moving target).
Hi Osi,
I don’t know if you have talked about it… How do you feel about the sigil of bursting vs sigil of battle for condition damage?