So, could we conclude that a company, which is getting bigger and producing less content is actually… getting lazy?
You say it’s just the way industry works and I agree. But you accept that questionable practice, while I close my pocket.
I never said that the game is not fun anymore. What I’m saying is, that I expected more from this company, but that’s probably just the hype talking, right?
Ok, but you are forgetting one thing – expansion. Expansion came and as you said “it wasn’t well received by a portion of the community”. Why? I don’t really have the right answer, but in my opinion, it was the lack of stuff. They have some stuff, some little things, which would make people more satisfied. But no, you have to open your wallet again to get them and I find this insulting.
Dude, you keep on missing the point and adding irrelevant things into discussion doesn’t really help. No one is talking about the bugs, raids, dungeons or champions here. It’s about developers attitude toward its customers. It was The Chosen One because they took the harder path, brought a lot of innovation and no subscription fees. They dreamed big and achieved a lot.
Now, they look like just another company developing f2p game and that is my point.So I’m still not sure what you’re on about.
Thank you for the history lesson, but I’ve been there and seen that
Look, I used to play SWTOR. Nothing too impressive, but hey, its StarWars, so I gladly paid those subscription fees. But then it went f2p and I was like “ok, I paid for the game, maybe they’ll give me some cool stuff”. And all I got was the slap in face. I quit without looking back. It’s all about that slap in the face. If I get invested in the game, I want something in return and not trough cashshop. Right now, I feel a slap incoming.No one is going to change your feelings, but that’s all they are…feelings. The expansion is fun for some people and obviously not fun for others.
But the company didn’t go from a shining star to a cash grab. They haven’t really changed that much. Your perception changed.
C’mon, my perception changed and somehow every forum is swarmed by guys like me.
Dude, you keep on missing the point and adding irrelevant things into discussion doesn’t really help. No one is talking about the bugs, raids, dungeons or champions here. It’s about developers attitude toward its customers. It was The Chosen One because they took the harder path, brought a lot of innovation and no subscription fees. They dreamed big and achieved a lot.
Now, they look like just another company developing f2p game and that is my point.So I’m still not sure what you’re on about.
Thank you for the history lesson, but I’ve been there and seen that
Look, I used to play SWTOR. Nothing too impressive, but hey, its StarWars, so I gladly paid those subscription fees. But then it went f2p and I was like “ok, I paid for the game, maybe they’ll give me some cool stuff”. And all I got was the slap in face. I quit without looking back. It’s all about that slap in the face. If I get invested in the game, I want something in return and not trough cashshop. Right now, I feel a slap incoming.
Dude, you keep on missing the point and adding irrelevant things into discussion doesn’t really help. No one is talking about the bugs, raids, dungeons or champions here. It’s about developers attitude toward its customers. It was The Chosen One because they took the harder path, brought a lot of innovation and no subscription fees. They dreamed big and achieved a lot.
Now, they look like just another company developing f2p game and that is my point.
What I see right now is a lazy developer who focuses on creating an easy to produce content. If I wanted that, I would be playing Candy crush saga. Don’t go easy path EAnet, it leads to the dark side.
Anyone who thinks the Jungle and the Raid are easy to produce doesn’t know enough about programming. That is all.
This discussion was never about the raids or the jungle, it’s about the cash shop and skins. As some would say, there’s entirely different group of people programming those things. That is all.
Give me a break. Easy to produce CONTENT. And saying if I wanted easy to produce content I’d be playing Candy Crush saga, which implies something other than just cash shop.
If that was your intention you expressed it in a way that pretty much guarantees people will see it wrong.
Edit: At any rate, it’s an economic decision regardless not one based on laziness. If you can produce and sell more outfits faster that’s good for the bottom line.
Ok, maybe my expression was wrong and misleading but…
My point is: In 2012 we received GW2. A shining knight. The MMORPG of all mmorps. The Chosen One. Not being sarcastic, this is how I feel.
2015 and we are getting the first expansion, which feels half complete in my opinion. (You can’t just deliver 10 pages of your master thesis on deadline, say that you’ll deliver other parts of the work each two weeks and expect to get a good mark). The skins are just an epitome of how this expansion looks like. At vanilla launch, we received ton of skins, hell, even dungeon had their own armor. With expansion, we got 3 new skins for everyone + 1 for heavies and ton of outfits.
Please , compare 2012 and 2015 and tell me they are not getting lazy. Yes, perhaps this new model with outfits in gemshop is more profitable. But Anet is no longer The Chosen One, its just another game developer.
What I see right now is a lazy developer who focuses on creating an easy to produce content. If I wanted that, I would be playing Candy crush saga. Don’t go easy path EAnet, it leads to the dark side.
Anyone who thinks the Jungle and the Raid are easy to produce doesn’t know enough about programming. That is all.
This discussion was never about the raids or the jungle, it’s about the cash shop and skins. As some would say, there’s entirely different group of people programming those things. That is all.
Your biggest fault is being too generous and making all these guys think they deserve more free stuff than you’ve already given us.
Please, define “free stuff”.
What I see right now is a lazy developer who focuses on creating an easy to produce content. If I wanted that, I would be playing Candy crush saga. Don’t go easy path EAnet, it leads to the dark side.
The amount of armor skins we got with the expansion really troubles me. The game started with the huge amount of armor skins and that was a really nice surprise. Now it seems like most of the designers were fired or left the company.
The excuse to add more outfits instead of skins because of clipping issues seems like a joke to me. If some pieces doesn’t match that good, we could always try another piece, at least that’s what I do.
Another excuse about outfits being easier to make is just another joke. As I said, at release we got a great amount of skins. I don’t know how hard it was to develop those and I don’t really care. They’ve already did this before, it can’t be any harder to do this now.
I understand its all about the profit and outfits might be more profitable. But getting lazy and creating skins just for a quick cash doesn’t really improve this game. We all want gw2 to improve, but now I feel that developers are just sitting there waiting for my money. I don’t like that feeling.
You do not have to grind to experience the content,
There are hundreds of events out there
SELF INFLICTED GRIND.
What are you talking about? You do have to grind events. It doesn’t matter if there are 3 or 300 events. You have to grind them. It’s an unnecessary amount of grinding. Especially for a game that claims to not be focused on grinding.
It’s not rocket science. Up the experience amount, reduce the unnecessary grinding time, everything else falls in place. I rather use skill, not extra time to earn advancement.
Anet made those events for a reason. It’s content you paid for. Why would they add content everyone skips? They made that mistake in core game and result is: that most of the events were ignored by the majority. Who wants that? Do all the 300 events, see stuff and you’ll get your exp.
Be honest, have you already done every event chain in at least one map?
Ok, I’ve seen a lot of negative feedback towards the supposed grindy progression of the new expansion. Considering this, I decided to put my shining armor on and defend the game by providing my experience so far.
First of all, I have earned 4th mastery and I haven’t left Verdant brinks yet. I have no elite specialization also. Even though my personal story already suggest leaving this map I can’t let myself to. At first I was like: Those events give barely any experience at all, how am I supposed to level my masteries? However, after I finished lord Faren event chain, I realized how rich the event story is. I started doing other event chains and the experience started to flow (ok, maybe not flow by I can’t say that I find leveling grindy and boring). So, how many of you haters could honestly say that you did all the content in at least one map?
It actually reminded me the first time I came from Runescape to other mmo. I used to kill mobs for a long time until I reached lvl 3 and I thought the game was boring and stupid. How stupid I felt after I realized that I was playing the wrong way…
On the mastery walls, yes, at first I felt that a lot of content was locked for me. However, it brought me back to my lovely memories of an early Gothic series. In that game starting was really hard: you meet troll – you die, you meet 3 wasps – you die, etc. It was hard, but it felt really good coming back for the content I had to skip and do it like a pro a become. I am trying to understand Anet. They just can’t let you swoop through the expansion in a few hours. They’ve build an amazing world, but some would just skip it, get shinny new stuff and say “there’s no content”. There is, start playing.
I believe that in Heart of Thorns you have to forget that you are a top level player. Hell, I, the elite ascended legendary player got my kitten kicked by two frogs. Two frogs!!! But I came back, I learned how to kill them and now I feel like a master of the jungle
In conclusion, it’s been just a few days, let the dust to settle before asking for any changes. And for the first time I’m glad I pre-purchased the game and tries it myself. Negative comments would have probably kept me away from it
I’ve seen this topic: https://forum-en.gw2archive.eu/forum/game/gw2/Are-Mini-s-people-too and I thought “that’s a good question, lets check this out” but I was kind of mislead by it.
Never the less, this topic kept me thinking: what are minis lorewise? Are they some kind of mini shapeshifting pet race, enchanted toys or what? Does game lore even accept minis or are they just for a players too see?
And the last question: If the lore accepts minis, how does Marjory see me having mini half naked Kasmeer following me around?
Could you give as an example of what you find good looking heavy armor?
This a question which has always been bugging me when I’m watching or playing fantasy/sci-fi fiction: Why this particular place has been attacked (U. S. as a rule)?
First of all, name Tyria can be used to describe both continent and world. However, when elder dragon are attacking Tyria it usually means the same thing. I am too lazy to point out the places where dragon are/was/supposed to be, but I believe that it is not too far away from Tyria as a continent. DSDs location is not yet known, but the pattern ir pretty clear already, as 5/6 of the dragons are lurking at Tyria (continent) or at least closeby.
Now if we take a look at this map, you’ll see that Tyria (world) is much bigger.
http://wiki.guildwars2.com/images/b/be/Tyria_%28world%29_map_2.png
Despite this, Elder dragons tend to show exlusively at one part of the continent of Tyria, leaving the rest of the world at peace. So, my question is: why?
As map of Tyria (world) shows, there are trade routes between Tyria and civilizations we have never seen before. This fact already dismiss my speculation that Elder Dragons are only attacking civilized regions, where magic is being used.
My other possible wild speculations are: there are more Elder dragons, like another version of Zhaitan in, for example, Cantha; Elder dragons move from location to location; gameplay reasons.
So, thoughs, explanations, links to stuff I missed?
Well, I was kicked too a few moments ago. From 26 lvl fractal (3rd part in fact). Other 2 guys were kicked too. By two heavy armoured noobs, who ran in circles swinging swords and didn’t stick to the plan. The funny part is, they kicked the one who opened the dungeon, so no loot for them too
We were actualy really helpful, told them what they needed to do (the part on dredge fractal were u have to stand on buttons and open doors), but they were still doing their brainless stuff…
The problem is, that 3 polite guys, who basically carried 2 noobs trough 2 fractals (one of them with fire shaman) were kicked out of dungeon by them.
So, I agree with what “The kick function needs refinement” part
You probably noticed that dredge seem to have Russian names.
What is more, Sorrow’s Embrace is a dungeon about Moletariat and revolution of the working class, a reference to Proletarian revolution.
So, dredge – communists?