VII Guild
Elementalist
inb4 lock.
Also, stop crying. They already stated that they’re thinking about changing the ele’s downed ability/ies
Do you realize that custom colors are not seen by the enemies both in WvW and PvP?
- WvW not having a set time makes your hard work seem pointless. Yes, the night people should have something to do, but they shouldn’t erase the hard work of the people from the day. During the day on my server you have to sit for an hour 1/2 just to get in, but at night it’s instant.
I don’t see any problem in this and makes me think you have never played a PvP game with capture mechanics in it. It’s normal.
- Entire enemy raids not loading until they’re right on top of you.
They already stated that’s a known problem and they’re working on it
- Badges of Honor and Karma bonuses only reward damage dealing. I play a support Guardian (which has crap range anyway) and 80% of the time I’m sitting in the group healing, putting up reflect barriers, or blocking off choke points with walls of lining. I hardly get any badges of honor.
Agree on this one. Also, I’d like more choice in the stats boosted by the WvW gear and not a forced pow/vit/tho
- Siege vehicles not being mobile and putting Catapults behind doors is stupid lame. Catapults completely stop pushes on bases in their tracks and forces the enemy to have to back away and use catapults which puts the defenders at a better advantage.
Agree with siege weapons not being mobile: catapults, arrow carts and rams should be allowed to be (slowly) moved.
Regarding the hits through the door they already stated it’s a code-level problem and they’re working on it but it will take some time
- Spawn points right up the roads. I mean really. You wipe out the enemy team and they’re back 5 minutes later.
Again, i don’t see what’s wrong here. The more you are near to the enemy’s house, the sooner they will arrive. What’s wrong with that?
- Once we go to two week maps than the battles are going to be won in the first week and there will be no point to even try if you’re losing after.
False and maybe this will be limited when they’ll close those kitten free world transfers
- WvW guilds on Henge of Denravi are packing up and leaving because they effectively beat the game.
Who cares?
- Did I say grind? Log on every night, run around and capture some objectives. Go to bed and everything you’ve taken is gone and you rinse and repeat again.
As already stated by someone else, if you only see the grind in pvp/wvw than maybe you chose the wrong way and this is not for you
^totally agree with this guy
Even if i am one that most of the times doesn’t attack inside puzzle zones, i’m in favor of the pvp there. You get free WvW stuff so it’s justificable killing you. If you find it frustrating deal with it/go to another wvw puzzle/wait for enemies to go away. That’s war!
Get mature
Well yea i really regret that i opened a topic in this forum of all “pro” “helpful” GW2 players.
Wont make the mistake opening this forum ever again should have guess that the forums community wont be so different.
Unfortunately as i already told, if this is the case, it’s getting the opposite result: most of the people go to the winning server and this is ruining WvW. They clearly stated that they kept free world transfer for “giving people the opportunity to switch a server to play with their friends.” A month have passed, if should already have reached your friends! Time to close the free transfer imho. PLEASE.
“new·bie (n b , ny -). n. Slang. One that is new to something, especially a novice at using computer technology or the Internet.” Wow, SO offensive.
Next time just read an item (that you also never used) description before talking about it and come to the forum simply bringin up the attention to a possible bug instead talking of mysterious game-breaking features and asking them to be removed. I like the fact that NPCs revive players: I’ve been playing MMOs for years and i finally see guards ressing instead passing you by simply not caring…it looks much more realistic and nice.
Peace
It’s been more than a month since the release, please stop the free server transfers as it is ruining WvW. For example: I’m from Whiteside Ridge and this week we got paired with Miller’s Sound and Dzagonur, both DE servers. At day 1-2 the ranking was Miller’s-Dzagonur-Whiteside. After a couple of days we started recovering and now the ranking is Miller’s-Whiteside-Dzagonur. Since that, we don’t see many Dzagonur even in the peak hours and they own no or few objectives; I have the feeling that being both DE servers, lots of Dzagonur transferred to Miller’s as it is the winning server right now, resulting in a costant zerg from Miller’s which now owns pretty everything and discouraging everyone to come in WvW as they greatly outnumber us most of the time. Please note that this is not a QQ because we are losing, i’ll keep fighting in WvW because i like it very much but i think those free transfers are ruining its very mechanics, causing one of the losing server to join the winning one instead of fighting along with the other losing to break the winner’s supremacy. Please find a way to limit these episodes, like paying server transfers with a good amount of gems.
@animosity As far as i saw Shocking Aura is working, i use it a lot. It won’t show any animation most of the times, but it definately stuns nearby enemies attacking.
Minor visual bug: when wearing a backpack, if you use ride the lightning the backpack doesn’t disappear, resulting in a charging lightning with a backback on its back xD
Rainshine I’m quite sure, it happened to me more than once. For example, during sieges where i was full hp i saw no healing on team mates nor removal of non-damage conditions on myself (ex. chilling, cripple and such). Also, a friend of mine playing a guardian told me he’s dodge heal won’t proc too if he’s full hp, so i guess it could be a general bug of this mechanic and not directly linked to our class/trait. Anyway I’ll do more testing to confirm it.
EDIT: that’s strange, after some testing with the bots in pvp lobby it seems it works fine. Looks like it’s not bugged!
(edited by Melkiah.2496)
All the swapping sigils have a CD, 9sec if i’m not wrong
in Elementalist
Posted by: Melkiah.2496
How did you hit him twice with your arcane wave?
I binded the healing utility to Q, the first utility slot to E and the others on the mouse buttons. Works fine to me
It looks like Cleansing Wave is not casted with Evasive Arcana if you already are at full HP. I think it should be fixed as it’s an AoE heal and a condition remover.
Also, the water spell seems not to cast if you are fully healed. I don’t know if it’s working as intended but being an aoe heal, i don’t think so.
I’ll post a screen if i see that again. Anyway even if i’m not sure i actually took the damage or if it’s only a combat log bug, i AM sure they were coming from a single elementalist. I think it’s pretty impossible to land everytime 5 perfectly consecutive attacks like that: in the combat log they were stated all in a row, even if i was attacked by multiple enemies. I’ll look again for it.
Hi there, i’m writing about a possible bug/exploit with the Arcane Wave skill. It happened more than once in Wv3 that looking at the combat log i could see 5 different damages dealt to me with the same arcane wave. there were obviously coming from a single cast because everytime i saw it i’m sure there was only one elementalist. Anyone else noticed it?
Profession: Elementalist
Trait point allocation: 0/0/30/10/30
Armour stats/runes: Knight x3/ Carrion 3×. Undead runes 6/6
Weapon stats/sigils: D/D.
Main hand with Sigil of Energy (50% endurance on attunement swap, 9s cooldown)
Offhand with Sigil of Chilling (10% chilling duration, not definitive choice yet)
Amulet stats: Soldier
Accessories stats: Soldier
Rings stats: Soldier
Power: 1755
Crit chance : 9
Crit damage : 0
Condition Damage: 744
Toughness: 1848 / 1928 while attuned to earth (Armor 2768/2848)
Vitality: 1572 (17,365hp)
Healing power: 100
Major Traits:
Earth 10: Elemental Shielding (3sec protection when applying an aura on you/ally)
Earth 20: Signet Mastery (20% reduction in signets’ cooldown)
Earth 30: Written in Stone: (Signets maintain passive effects after being activated)
Water 10: Soothing Disruption (Cantrips grant regeneration and vigor)
Arcana 10: Elemental Attunement (Gain a boon when attuning to an element)
Arcana 20: Final Shielding (Procs Arcane Shield when health falls below 25%)
Arcana 30: Evasive Arcana (Procs an attunement-based spell when dodging in combat)
Utilities:
Healing: Signet of Restoration
Utility 1: Armor of Earth/Signet of Fire (depends if I feel more aggressive/defensive in that moment :P)
Utility 2: Lightning Flash
Utility 3: Mist Form
Elite: Tornado
Pretty tanky D/D ele, obviously focused on condition damage and heavy attunement swapping.
I use Signet of Restoration as a healing skill because with the Earth 30 “Written in Stone” trait it keeps you healing with every attack even if activated, plus with Signet Mastery its cooldown is decreased from 25s to 20s. Same thing for Signet of Fire (4% crit chance passive and a 4,600hp dot with my condition damage, 16s cooldown).
Other utilities are cantrips, so you get regeneration+vigor for each use of them thanks to the “Shooting Disruption” water trait. Signet of Energy on the main hand grants a big amount of endurance. This allows frequent dodges providing both survivability (D/D, always in melee range) and a big use of the “Evasive Arcana” Arcane trait.
You can also get a good amount of protection time with the “Elemental Shielding” Earth trait: Using the pattern “Shock Aura” in Air attunement, “Frost Aura” in Water attunement and then switching to Earth attunement (“Elemental Attunement” Arcane trait) grants around 12-13s of protection (-33% incoming damage), you can get around 20s if you cast Armor of Earth too. Of course, you also get all the relative boons of those auras and skills: Air’s aura stuns nearby enemies for 1s everytime they attack you, lasts 5s; Water’s aura applies 2s of chilling everytime you get attacked and stacks duration, lasts 7s. Armor of Earth grants 10s of stability (you are immune to most of the CC) and regeneration+vigor with the above stated trait.
All utilities can be used both for attacking and defending. I won’t list the defensive uses because they are obvious but you can use, for example, both Armor of Earth (stability) or Mist Form (Invulnerability) to finish off a downed enemy without being interrupted. Lightning Flash can be used to teleport next to the target right before finishing to cast Churning Earth without interrupting its cast, often resulting in a surprise attack. Also, all these 3 utilities are stun breakers (even if Armor of Earth’s stun break looks bugged for now).
The Tornado elite skill is awesome when used with lots of friendly aoe, casting all types of bolts with the whirl finisher while everyone gets chain-knocked-down. Best use in bottlenecks too.
I find this class, this weapon choice and this spec really funny.
My tactic? CHARGE THEM. Don’t worry, once you get used to the fast attunement swapping you’ll get a lot of survivability with this build. Also, for now, most of the enemies seems to be caught off guard when they see an ele charging in, especially when they find out that you are not a glass cannon but something you need to fight really hard before you can get the kill.
It’s very mobile and it can spread havoc in little groups of enemies with all its fast moving skills and high ability to dodge, leaving most enemies with the obvious behavior like “how the hell do I stop him?” while you keep jumping from an enemy to the other while your DoTs kill them and you keep them at bay with your AoEs/Auras/Direct Damage.
And to finish this remember: there are few specs (or ppl?) that can actually run away from a D/D ele
(edited by Melkiah.2496)
Not affiliated with ArenaNet or NCSOFT. No support is provided.
All assets, page layout, visual style belong to ArenaNet and are used solely to replicate the original design and preserve the original look and feel.
Contact /u/e-scrape-artist on reddit if you encounter a bug.