Showing Posts For MiGFiD.1760:
I can’t take GW2’s pvp seriously. I think this game was made more for the PvE.
Just to be clear, stomping does mean to simply kill the downed person right?
Well we’re both just making numbers up at this point. Stomping isn’t always the best choice.
Agreed. Let’s agree to disagree.
9/10 the people screaming about “get the stomp” just don’t want to die and aren’t looking at the big picture. Sometimes going for a stomp will lose you the fight.
9/10 of the time people who don’t stomp lose the battle. When two or more people are down (your teammates), and it’s an obvious kill, the one who can stomp just does not do jack all. The guy goes for the tank instead
Not a lot of people practice this rare skill.
(edited by MiGFiD.1760)
We absolutely do not need this. This would add a whole new level of toxicity to the game. Either people would just resign every match because they lost the first midfight or they’d rage at you and harass you for not resigning. If you don’t want to waste time losing then don’t lose, simple. If you queue solo you will have bad matches, it sucks but it happens so deal with it. If you have friends in game then play with them and win as a premade. There are plenty of other options, adding this option would be unnecessary and would bring about a whole new level of toxicity bad enough that I’d quit the game the day the patch came out.
Toxicity is something that all games have, and if they do become toxic, just report and block them.
What other options are you talking about?
Why so you can quite quicker? If you are getting hammered, maybe go back to unranked and get use to the game more. You’ll never get better if you just give up.
Yes. That’s the point of the /resign command. If I notice that there’s a person that disconnected for reasons unknown to me, as well as not having a chance of getting back up from a 150 point deficit, I’d rather not waste my time on that particular match.
Just like Guild Wars 1 had. But, lets just have it for ranked and unranked sPvP.
Why. Why is this even a thing. A group of two, fine. A group of three, kind of pushing it. But a whole group? Seriously? What the hell? That’s hardly fair. I’m not sure what the devs were thinking. I can understand guild missions and such, but honestly having a whole team of guild members is just ridiculous.
Is there a way that Anet could separate these things? Like putting premade teams in a separate queue so we don’t waste my time on that kind of bullkitten? Or limiting the amount of people in sPvP premade teams into no more than two or three?
I hope Anet does something about this. I like the game and all, and yes I know that in this game pvp will never will be balanced (ever), but at least make an effort to show that there is something to be done to keep the imbalances in check.
Also, it doesn’t help that some people didn’t buy HoT. You take it up the kitten unwillingly if you didn’t buy the new expansion.
This is the exact opposite that should happen. PvP is a “TEAM GAME” not a solo PvE crap where you can roam and don’t care about others. It is a team game and should be played in premades and not solo! So instead of creating stupid threads asking Anet to not allow premades, you should rather not play solo or just stick to unranked or PvE things.
Should have specified that I was talking about unranked pvp. I do not mind teams in ranked.
Seriously what is this?
They have taken out 8 vs 8 in hot join. They took out solo que and all of this was a attempt to get people to team up together. Many upon many have been able to solo que and not have huge issues with it. You either need to find people to play with or realize you will struggle since you want to lone wolf it.
You are seriously suggesting punishing people who are actually making PvP more competitive.
I should have specified that I’m talking about unranked. That stuff can pass in ranked.
But if you are talking about unrakned, “punishing” those who make the game more competitive when they have an upper hand with either third party communication, skill stacking, class stacking, or xyz in unrakned, where’s the fairness in that?
Two people in a team or three people, with three kind of pushing it, is fine. But, having four or five people in a group that have a plan, and has some assurance that they’re all at least decent players against a team that probably has a crap team composition, I’m quite sure that the team will always win.
Again, I’m talking about unranked. I’m fine with that stuff going on in ranked just because, you know, it’s competitive.
Is there a way that Anet could separate these things? Like putting premade teams in a separate queue so we don’t waste my time on that kind of bullkitten?
We had this. It was a different tab entirely for Premades and that 1 or 2 solo players who absolutely didn’t mind the challenge at times. But this lead to incredibly high queue times for 5 man teams… to the point where they often waited 10m++ until they found a game.
So far, the current solution caters casuals and 5man teams both. Unless you have a better suggestion?
I’ve got a few suggestions:
1. Only have 2 or 3 for groups of premade. Take out the whole 5 man team thing.
2. If groups of 4 or 5 are made, have the reward track lessened by half the amount that is made.
3. This is ridiculous, but have some sort of handicap. Nothing too big or extravagant, but something that kind of evens out the odds.
I’m thinking that number 2 is probably the best choice. Having less of a reward for people who have more than 3 people in a team. For example, instead of 30 silver on a win, 15 silver would be the prize instead. Same thing for the reward track.
Edit: took out original #3
(edited by MiGFiD.1760)
Why. Why is this even a thing. A group of two, fine. A group of three, kind of pushing it. But a whole group? Seriously? What the hell? That’s hardly fair. I’m not sure what the devs were thinking. I can understand guild missions and such, but honestly having a whole team of guild members is just ridiculous.
Is there a way that Anet could separate these things? Like putting premade teams in a separate queue so we don’t waste my time on that kind of bullkitten? Or limiting the amount of people in sPvP premade teams into no more than two or three?
I hope Anet does something about this. I like the game and all, and yes I know that in this game pvp will never will be balanced (ever), but at least make an effort to show that there is something to be done to keep the imbalances in check.
Also, it doesn’t help that some people didn’t buy HoT. You take it up the kitten unwillingly if you didn’t buy the new expansion.
