Showing Posts For MilConDoin.3420:
“ly t” is not all that was changed, you forgot the leading “k” (or else you would have kkitten). This is a phonetic resemblance to a word commonly used to refer to some part of a woman. The profanity filter ignores whitespaces, which results in this kind of bug.
The very least which could be done to lessen the impact of the problem: If everyone you’re currently in fight with becomes invulnerable, you get out of the fight.
This would also clear one problem I had in some jumping puzzles: I’m in fight, but don’t know with which enemy. And since I’m in fight, my movement is slowed, so all tightly tuned jumps will fail.
The first thing you mention is wanting exceptional players. So you aim for the top 1%. How realistic is it to find top players, who don’t have a guild they call home already? New players (the ones who are most likely to seek a new guild) are cut off, since they need to learn the game first.
You want to do all aspects, so you don’t have a niche guild for special occasions (e.g. I want to do sPvP, but I cannot find five players in my main guild, so I switch over to the PVP guild and ask there).
You have a new guild, so the buffs bought via the influence system aren’t currently there.
Why don’t you join another guild, instead of making your own one?
Simple question:
Why should they join your guild? What do you have, that other players couldn’t get in other guilds? What is your “selling point”?
Am I the only one, who has turning instead of strafing on A+D? During fights, the RMB is perma-pressed, so strafing and turning keybinds have the same effect. The only situation, where the difference matters, is when I have removed my right hand from the mouse (eating/drinking) and still moving from A to B. In these situations I prefer turning over strafing.
Otherwise:
^, 1-5, F1-F4 unchanged
Q,Y,X,C,R in addition to 6-0 (german keyboard, Y and Z are switched in comparison to an english one)
E dodge
Mouse 3 target nearest enemy
Mouse 4 autorun
Mouse 5 look behind
Maybe this is a problem with Multi-key RollOver?
http://en.wikipedia.org/wiki/Rollover_%28key%29
Pirate ship.. northwest of Harathi Hinterlands? What I hated most about that JP is the part where you have to land 4 jumps on small beams of wood. And since I cannot put the camera directly above my char, I have to guess how far I have jumped. Having to do a precision jump without a precise feedback is bad design.
If you can’t manage the timing with the wind, just use stability to ignore it. (Avatar of Melandru cannot jump, so be wary.)
(Human Street Rat) Personal Story: Breaking Blade (Death, death, more death)
Posted by: MilConDoin.3420
What I’m wondering about:
When you defend the well, you manage to defeat Doc Howler. I assume she was arrested (bad buddy, who wanted to kill many people? No way she could be sent off to live freely).
Next part with the ambush on Pete, guess who is the second to last enemy? Doc Howler. How did she get there? Was she busted out? Am I the only one, who is irritated by that, because Logan just ignores that fact? (Jailbreaks seem to be focused on only in another personal story choice)
This seems like a huge oversight in story telling.
And another thing: Riot Alice tells me in that final mission, that she got out because of my advice. Thing is… I gave her that advice, while being disguised as a bandit. She just thought, that she maybe have known me, but didn’t indicate, that she really knew my real identity.
@Olafton: The camera bugs on the air ship in Arah SM are old, they didn’t start with the patch.
For a workaround until this is implemented, you can use the list of emotes in the wiki.
/wiki emote
I had the same problem two days ago. Reported it here in https://forum-en.gw2archive.eu/forum/support/bugs/Twilight-Arbor-forward-forward-not-finished
We just finished TA-f/f patch, in the top right the text “Congratulations! The Arbor is safe.” has popped up. Nightmare Tree is killed, no veterans can be seen anymore. But no 60 tokens, dungeon is not finished.
What we did:
Path up and forward/up both finished before that. (~3 hours from first pull to the bug, so no speed clearing.)
Final fight in this path: kited the veterans around, while killing the tree. After that we killed the rest of the veterans, which were still around. Now everything is dead but us, but the dungeon didn’t give us tokens or achievement.
1920×1200 with same problems. I have my interface set to small size. As soon as I increase the size, everything becomes readable again. Report of this ingame via screenshot was done 3 weeks ago.
It currently (at least 10 minutes ago) works on Whiteside Ridge (EU). Try server trans.
Server: Whiteside Ridge
Map: Metrica Province
Area: Loch Jezt
Utcua is dead and cannot be interacted with. He is dead since atleast two days now, preventing completion of the map.
Do you have any tech implemented, that any NPC or object can be resetted to some default state (life, position in the world, …)?
If last interaction (attack, talk, …) with {{NPC/object}} more than 5 minutes ago → return to default state.
What to do, if you find dungeon X boring, but really like the look of it? Either do boring content (which is against ANets often stated philosophy), or ignore that look you like so much.
So either the more radical solution proposal of Reaper X could be used, or alternatively all dungeons tokens could be merged into one type. This way you could do any of the 25(?) explorable paths, so you would be able to choose the ones, which you find interesting.
Also this way you could vary your experience more, instead of grinding a small subset of options. This would give a better longevity, because otherwise you would soon get a feeling like: “As soon as i have finished my dungeon armor, I will never again visit Dungeon X anymore.”