Showing Posts For Neare.9703:

When is the last time.....

in Engineer

Posted by: Neare.9703

Neare.9703

I always run turrets in wvw when solo roaming, though will swap out to other ultilitys when coming up against a zerg. Though I haven’t seen another engi use a similar build yet.

Rifled Turret Barrels Broken [Video proof]

in Engineer

Posted by: Neare.9703

Neare.9703

@Ambrecombe There is a hidden delay with the CD with the healing turret now. You have to wait a good second before picking it up to get the reduced cooldown. Playing like you used to quickly pressing f right after 6 will get you the full 20sec’s.

Capture points is a horrible daily objective

in PvP

Posted by: Neare.9703

Neare.9703

People will do this regardless of daily’s in hotjoins. People want the points on the board and the glory. Winning is not their primary prerogative.

Elixir S (new) bug

in Engineer

Posted by: Neare.9703

Neare.9703

I would suggest you post this in the bug forum as well or use the in game report bug feature.

Ranger: Search and Rescue

in PvP

Posted by: Neare.9703

Neare.9703

With this patch out the CD was changed. That’s fine, I’ve never had any real issue with the CD length.

The problem which I find still exists is that while on land it is fine as you still have the ability to stomp the ranger while the pet is rezing. What hasn’t been addressed is the same skill being used underwater where you cannot stomp. The pet’s rezing underwater can out-heal 2-3 people attacking. It shouldn’t be assumed that the player will just go down again soon and be faced with the 180s CD as a justification.

Or have I just missed some way to counter it?

Video about Spectator Mode and Custom Arenas

in PvP

Posted by: Neare.9703

Neare.9703

How does spectator mode and player limit interact? Say the pvp room has 16 players max, does a spectator take up one of those slots or can you jump in any room and spectate even if the room’s full?

Stop Running and Die with Honor!

in PvP

Posted by: Neare.9703

Neare.9703

While you’re chasing you’re not capping… =/

Custom Arenas April 30th

in PvP

Posted by: Neare.9703

Neare.9703

When I saw this update I was hoping for options to turn things like capture points off – therefore turning it into a straight up team deathmatch… =(

GW2 takes everything you love about GW1...

in Guild Wars 2 Discussion

Posted by: Neare.9703

Neare.9703

Agree with all that’s been said (I do play and enjoy GW2 however).

I miss all the skills and the creativity and skill one needed to create a build, along with secondary classes. Signet of capture was a great system.

Henchmen/Heroes was a genius design. (This, and/or with other players the 8 people party facilitated how there could be an increase in difficulty and skill required to play without your character becoming any more powerful – great game design.) And I loved how monsters attacked in packs too, and that they were more powerful than your own characters. I don’t find the mmo style one-man-army that interesting.

Quick leveling, just to prove that level didn’t matter. Only how well you thought out your build and how well you played.

Story and instanced style was better, unlike GW2’s claims of feeling a ‘change’ through dynamic events, the fully instanced ways of GW1 did this much more effectively. The game played as well as a single player game did.

PVP system was far far better! The old deathmatch style was so much more exciting compared to the capture the point system we’re left with. 1 mistake and you could be dead in a couple of seconds. Now it seems more like a war of attrition.

The GW1 world scale seemed bigger, mainly because it wasn’t open world style with jumping. But the world from a design POV looked more interesting and varied.

None of that 20,000hp rubbish like all other mmo’s. GW1 you had on average around 500hp, all damage you took and dealt could be easily understood. You knew if you were getting hit for 120hp each hit you were in trouble. Now all these numbers – 2500str, 400 condition dmg etc. doesn’t mean anything to me anymore.

Nice that all the classes had their own unique look and didn’t share armour skins.

As someone else mentioned, hex’s and interrupts were brilliant. Much better than the ‘confusion’ system.

Capes were so much cooler than the ugly emblems on armour or the really simple and boring red vs blue design.

Many titles were great to give yourself a challenge, such as a survivor title. Now it’s a monthly every now and then and you get some achievement points – so what?…

Again, the skill of the player was the central point (like 99% of games out there) and made it more enjoyable than any grindfest. Yay for hard mode and challenge missions too.