(edited by Norax.2405)
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FOV (Field of View) Changes Beta Test - Feedback Thread
in Account & Technical Support
Posted by: Norax.2405
I totally love the change. I end up playing in 4:3 windowed mode ’cos I feel that I lack vision on the top to see the details.
I’m really glad with the change and this should be totally be the ‘standar’ for the players instead the old one. ^^
I ran this twice technically since the first time everyone got dc at final boss. My over all impression is I liked the dungeon itself, I just disliked the story behind it.
I totally hate that comunist background (want to remark I say background) the dungeon have. Somehow I feel like it doesn’t fit the game lore.
Kinda boring killing those moles anyway. Need to try the SR.
MakubeC.3026 Here you have: http://www.livestream.com/norax/folder?dirId=8601b0b8-592d-46ca-a585-416085ed4fde
phooka.4295 if with every group you fail, maybe its not the dungeon, its you. Just saying, no offence.
Phase Retreat: This skill should no longer teleport players into geometry or other places they shouldn’t be getting into.
Teleportalia doors are close to us now
They add the missing teleports to path 1?
imo heavy clases are overrated.
A warrior can do a lot of dmg with 100b, but when he gets wounded, he switch to rifle, aaaaand the dmg is gone. Also is less supportive than any well played light armor class, and they are usually traited for full dmg instead something more supportive.
Going with guardians is going the easy mode. The ones that think the guardian is a must, is because they dont know how to avoid dmg with their classes and die way too often. Now I can say that any dungeon can be done without them.
Pennry.9215 I left the dialogs to know in which part of the dungeon we are atm.
In the speed runs (SR) we are doing, I skip almost everything, starting from the path selection dialog. So you fit better your needs for SR or legit path.
Arah 1 & 4 recorded, Arah 3 should be available soon.
AC SRs ready.
Caudecus path 2 added.
You can call it ‘raw gameplay’, imo better than nothing. Also you are free to ask me ingame. Thanks for the feedback.
We are constantly uploading the paths, and remaking the dungeons to update the videos (as fast as we can). CoE 3 was one of them, so the good link to dont miss any of them is this one: http://www.livestream.com/norax/folder?dirId=312bed53-564c-4ab0-a4a5-7df2579e7c52
The one you are asking for, is here: http://www.livestream.com/norax/video?clipId=pla_f9bb1c78-1cdb-4bef-a6eb-decefddeb94e (this one may get outdated)
If the advs are disturbing you, in firefox or chrome use ‘adblock’ plugin (usefull for almost every page)
I hope you find it useful ^^
Enjoy!
This weekend we’ll try to remake the arah videos.
Being Jotun the first one.
So overall, why people choose GS over staff? Am I missing something? Staff users also benefit a lot more from ilusionary elasticity (bouncing abilities bounce twice). Also we have seen people farm faster with staff than with GS, a staff user can kill multiple mobs much quicker than a greatsword user ever could.
A graveling jumps on ur make, or someone is about to ‘finish him’ a friend.
What can you do with staff? Nothing at all?
What can you do with GS? Interrumpt any chanelled skill (the gravelin that jumps on you, the breeder summoning, another player ‘finish him’)
The game its all about positioning, being able to move the fighting elements as you wish is by far more powerful than stronger dps.
I doubt that with staff you kill mobs faster than with GS.
What’s the challenge on Lt when you kill it like this