Showing Posts For Ommu.1649:

LIST of Chest Drops: Named Weapons

in Dynamic Events

Posted by: Ommu.1649

Ommu.1649

VERA (rifle) various chests including dungeons.

http://firefly.wikia.com/wiki/Vera

Is this the same Vera?

Blob Wars 2

in WvW

Posted by: Ommu.1649

Ommu.1649

Suggestion: Reduce run speed if you are close to many other people. 10 or less you run normally, 10-30 you run at in-combat speed, >30 you walk.

This leaves massive keep/tower sieges as they are, but gives the defenders more time to fight back as the blob charges the lord room.

In the open field its no longer efficient to have the zergball move from camp to camp. Makes it better for smaller groups to do this while the zerg hits keeps.

Opens up the ability for solo/small groups to roam and escape the zerg.

Oh heck no. Movement is critical to giving a game that ‘action’ feel. It is one of the reasons I like this game better than Tera and others with that WoWish slow ‘MMO jog’.

Here’s a question that needs asking: why should having more people fighting on your side give you a disadvantage? You sound like you want strategic small group combat which we have… but it’s not WvW.

The problem is that the game can’t handle the number of players it should. Between skill lag and low frame rate its unplayable when the blobs hit each other. I’ve got nothing against zerg v zerg fights in a game that can handle it. Trouble is there isn’t a good game out right now that can it so I’d like GW2 to make some changes to make it playable.

I don’t think they can improve their code enough to handle the blobs, so the only alternative is to find some way to make people spread out. If they prove me wrong and we can battle 100v100 with no skill lag after the next patch I’ll be happy to be on the front lines.

Blob Wars 2

in WvW

Posted by: Ommu.1649

Ommu.1649

Suggestion: Reduce run speed if you are close to many other people. 10 or less you run normally, 10-30 you run at in-combat speed, >30 you walk.

This leaves massive keep/tower sieges as they are, but gives the defenders more time to fight back as the blob charges the lord room.

In the open field its no longer efficient to have the zergball move from camp to camp. Makes it better for smaller groups to do this while the zerg hits keeps.

Opens up the ability for solo/small groups to roam and escape the zerg.

Skill lag in WvW are you done with it?

in WvW

Posted by: Ommu.1649

Ommu.1649

Lol, I’ve forgotten more about Comp Sci than you will ever know. Maybe try being usefull instead of posting a random flame.

Game performance isn’t entirely server side. Its a combination of server code, connection speed / latency, and client. Its obvious that they focused most of there development budget on graphics, and now have crappy game engine code on both the client and server side.

To fix it they would need an entire re-write of the server side code, and you really think that is completely independent of the client and network?

Skill lag in WvW are you done with it?

in WvW

Posted by: Ommu.1649

Ommu.1649

The game just wasn’t designed to handle large scale battles. They chose graphics over performance

I don’t think that at this point they can do anything but tweak the performance a bit.

Daoc Vs Gw2

in WvW

Posted by: Ommu.1649

Ommu.1649

What I can’t understand is that DAOC launched 12 years ago can handle way more players fighting before lag/crashing became a problem. It seems that every game since has gotten worse.

Servers have 100x more processing power, our desktop PC’s are 50x faster, and internet speeds and latency are much better. Why can’t the game developers at least have the same performance? It’s not only graphics, since the last patch everyone is just a green/red/blue blob anyway with WvW options on low.