Showing Posts For Ooops.8694:
This one made me laugh for minutes…
“CoE fullrun, zerk meta builds, gear check, no double classes” written by an elementalist.
I joined with engi and got kicked faster than i could write ‘/p hi’.
Ok, i’m used to engis being hated for no real reason but then i watched this particular lfg for about 3 minutes:
3 rangers, 2 engineer, 5 mesmers, 2 thiefs and 1 necro later (non of them was in the group for more than 5 seconds) the group consisted of ele, guard, warrior.
Then the guard rerolled to warrior and the lfg text changed to:
“CoE speedrun, zerk warriors only”
Some things are so stupid, you have to laugh…
Thank you…
I was starting to believe all the bad and rude players join my groups exclusively.
“wait, engi’s can stealth?”
“who dropped that wall of reflection (while the guard is offline)?”
I only use the flamethrower (‘using’ as in ‘staying with the flamethrower for more than just pressing 2 and 4 before switching to another kit’) for map exploration and open world events tagging mobs and autoattacking between other weapons’ heavy hitting skills but a build like this (feel free to replace elixirgun with utility googles, rocket boots or elixir b) is really fun to play and with Juggernaut, might on weapon-(kit-)switch, might on crit and BigOldBomb/Flamethrower #2/Elixir Gun #4/Healing Turret detonation used in the bombkit’s firefield you don’t need HGH for constantly running around with 22-25 stacks of might. :-D
(edited by Ooops.8694)
It may sound sad, but if your pug doesn’t manage to add some blasts to your fire field or provide additional stacks of might (for example: ‘For Great Justice’ really seems to go out of style^^), just assume that giving up personal dps to buff their (low most of the time) damage will lead to lower group-dps :-/
Well… as you mentioned PvE and that’s mainly dungeons/fractals:
Here are the reasons most people don’t like engineers in their group:
- if you want dps, better take a warrior. best pve profession in game…
- if you need stealth, take a thief as their smoke field has a lower cd and is just better
- no one needs vulnerability… warriors (& thiefs) can perfectly well cap vulnerability on bosses
- if you want might stacking, take a elementalist. one will cap your group’s might at 25 stacks…
- who want’s a flame-thrower-autoattacking engineer if you can get someone useful?
- engineers are noobs on the same level as bearbow rangers: using ranged weapons when everyone knows melee is the way to go
- and why are some carrying this stupid condition weapon named elixir-gun?
- but that’s still better than their bombs, only useful for knocking bosses and stacked groups of mobs out of corners
- engineer’s should stay in pvp where they belong
(i could continue this list for days but most of time you will not be told why they instantly kicked you on joining the group via lfg-tool anyway…)
All in all: engineers can only do things another class does better, most of them are even more useless.
And if it wasn’t for elementalists (for might-stacking and fury) you wouldn’t use non-heavy armor classes in dungeons anyway, because they spend all their time lying around dead.
Sure, non of the above statements is even remotely true. But that’s what the average GW2 player will tell you. (Yes, that’s the same player who thinks 3-4 warriors, 1 guard and 0-1 elemetalist make up a good speed-running party^^).
Long story short… engineer is fun to play, strong in pve, pvp and wvw, one of the most versatile classes ever designed for a MMO and can adapt to nearly every situation. But it’s really difficult to master (and most people tried and failed playing one, so it must surely suck :-) )
Welcome to the wonderful world of GW2, where classes are judged by hearsay and facts rarely matter…