Showing Posts For OrangeMint.7980:

Question about elixir gun build

in Engineer

Posted by: OrangeMint.7980

OrangeMint.7980

@Casia: That was a fantastic read! I really appreciate you explaining in detail I didn’t know about 409 also cleansing allies conditions too, I thought it was just the player only, I am going to have to consider this, I was set on deadly mixture…lol I am so conflicted now! I’ll most likely go with 409 because it has such great potential for dungeons and group play.

yea, I was messing around with fumigate today ankittenpt getting this weird feeling every time I use it. I wish it had longer range, but that would make it op (maybe) xD but the debuff is great though, but I don’t think it’ll fit my play-style much because it kind of requires me to go near melee range which puts me in danger. I get what you mean, the trade-off is not so great, and other classes can apply the vulnerability debuff. Also since fumigate does cure conditions, it totally gets outclassed by 409 which does a much better job and at a very far distance.

When you mention ‘Pistol1’, does that mean 1 pistol equipped? Also when you say ‘EG1’ are you talking about the first trait slot unlocked?
Since most of the Elixir gun and flame thrower kit have a ‘flat’ damage component to them, it is better to go for Power stat? Even though the skills do have DoT’s on them, long-term wise it out-shines condition overall? This is for PvE of course, I will probably try PvP but not at the moment.

Question about elixir gun build

in Engineer

Posted by: OrangeMint.7980

OrangeMint.7980

@ronin: ah i see, that’s very good to know because as I was looking through the invention trait line, a lot of the stuff was ‘meh’ but if it gave me awesome healing power I would’ve sucked it up and went full 30 points. But this is not the case, so no spending 30 points xD

@Malhavoc Adhamar: thanks! Wow I am liking your build, just testing it out right now and it is a very solid build for support mix of good damage, healing, and tankiness. The HGH skill is great, might for 20 seconds? yes please! So I think I will do: 30 fire power, 30 alchemy, and 10 tools. I never realized the alchemy line could be so awesome, i swear I read all the trait line so many times, I guessed I must have skimmed it or something lol.

Question about elixir gun build

in Engineer

Posted by: OrangeMint.7980

OrangeMint.7980

@snafoo: seems like kit refinement is a must and it does sound great too when it drops a super elixir, I welcome additional support stuff

@ronin: i see, so I don’t really need to spec full 30 points into inventions since I can get toughness from gear, but I will also lose out on the +healing, is it a huge noticeable difference or is it just tiny? Would healing/precision/vitality armor pieces make up for it?

My goal is to be tanky, can heal/support, and do some damage via DoT’s. I feel like I can only choose 2 of these while sacrificing one. Or I could lower my overall efficiency and have equal amounts of the 3 but be weaker. oh the decisions xD

Question about elixir gun build

in Engineer

Posted by: OrangeMint.7980

OrangeMint.7980

Definately go with condition damage.
Also pick up kit refinement from the tools traitline.
If you’re going to put 30 points into alchemy, remember that traits that effect elixirs do not effect any elixir skills on the elixir gun.

ah ok, that’s good to know, condition it is then ;D

Just curious, since condition is good, is it worth putting the full 30 points into Firearms trait line instead of inventions or alchemy? Also, for the kit refinement, when it says “equipping a kit creates an attack or spell” is like an auto-attack/auto-spell cast some-sort, or does it give me an extra skill to use on my skill bar?
thanks!

Question about elixir gun build

in Engineer

Posted by: OrangeMint.7980

OrangeMint.7980

Hi all, I started an engineer not too long ago (and game for that matter). I am loving the elixir gun kit because it has great support abilities which I like since I am going towards a more PvE build.

But I was wondering what stats should I be looking for, condition damage or power? I’m guessing it is condition damage because the syringes causes bleed and the fumigate causes poison damage(?)

Also for my traits I am putting the full 30 points into alchemy and inventions and the rest into firearms.

I am also going pistol & shield combo too if that helps clarifies things. Any tips or comments will be appreciated, thanks!

Again: Weaponstats and Kits..

in Engineer

Posted by: OrangeMint.7980

OrangeMint.7980

hrm…so is this why I feel like I’m not doing as much damage when I switch to kits such as elixir gun or flame thrower, is because the damage on the weapon are not carrying over to the kits? If so, that sucks because I feel like I hardly do any damage to the monsters at all I usually just end up using my gun