Showing Posts For Orion.3812:

Spinning death camera.

in Suggestions

Posted by: Orion.3812

Orion.3812

I think it’s a cool effect if you’re idle, but when you really want to watch something while you’re dead the camera just taking off as soon as you let go of it becomes a huge annoyance when the point of it seems to just be adding flavor to the game.

I think the automatic camera movement should just be disabled after you have manually moved the camera—or at the very least, a longer wait period before auto camera takes over.

Co-leader of [FOX] Zero Given. http://fox.servegame.com

Improved Fast-Cast Ground Targeting

in Suggestions

Posted by: Orion.3812

Orion.3812

I see what you mean with your idea OP and it’s not a bad one, but I’m failing to see how hold then release is any faster than double tap? Personal preference I guess. For me a hold-release would be far more clumsy and longer than a double tap, but I’m pretty comfortable with DT

It’s faster because it’s one button press. If you don’t want to hold the button down, you don’t. You just push it once and release, and the spell goes where the cursor is much like button-down fast cast. If you double tap, you have to down, up, down before the spell goes off. As a result, double tap is slower than this hold-to-target idea.

Co-leader of [FOX] Zero Given. http://fox.servegame.com

Improved Fast-Cast Ground Targeting

in Suggestions

Posted by: Orion.3812

Orion.3812

Evolver, I’m aware you can double-tap. The point is that the player should not need to push the button twice or push the button and then click. I want to push half as many buttons and do the same thing—that is the whole point of fast-cast ground targeting. Extra button presses not only take time, but also double the physical stress on the player. Ergonomics should be a concern and Repetitive Stress Injury is a real thing.

This game is ridden with double-tapping and double-clicking that is just bound to give someone wrist problems. I’ve bound double-click to a keyboard key just to avoid so much clicking to open stacks of loot bags.

Would you like to push spacebar twice every time you want to type a space? One button push is enough to tell the game what you want to do, and the point of my suggestion is to give an elegant solution to minimizing button presses while maintaining the advantages of the targeting reticle.

Co-leader of [FOX] Zero Given. http://fox.servegame.com

(edited by Orion.3812)

Improved Fast-Cast Ground Targeting

in Suggestions

Posted by: Orion.3812

Orion.3812

After finding myself frequently switching from fast-cast ground targeting to normal cast-and-click ground targeting, I’ve found that the pacing of the game really requires fast-cast ground targeting to be enabled. However, with fast-cast enabled it is impossible to see the range of the spell’s area of effect and it is sometimes difficult to tell where it will be placed such as in large zergs or when other graphics cover the targeted area.

I suggest that Fast-Cast ground targeting bring up the targeting area (green circle) on button down, and cast the spell on button up. That way, the speed of fast-cast will be a single button press (only a few milliseconds longer than button-down) yet it will provide a way for the player to still gain the benefit of the targeting graphic when it is needed without opening the options menu.

For those who demand button-down fast-cast, perhaps introduce a third option to use the current implementation?

Co-leader of [FOX] Zero Given. http://fox.servegame.com

Guardian Honor VIII (Empowering Might): Bug

in Bugs: Game, Forum, Website

Posted by: Orion.3812

Orion.3812

I believe there is some kind of internal cooldown based on the behavior I’ve observed. Personally, I think the internal cooldown could do with being 0.5 sec instead of 1 second. If I crit twice in a row on auto attack, I think I should get two stacks of might.

However, getting 1 stack of might for every target hit by a single spell might be a bit much. Consider that those might stacks go to everyone nearby.

Co-leader of [FOX] Zero Given. http://fox.servegame.com

Massive Targeting Issues

in Bugs: Game, Forum, Website

Posted by: Orion.3812

Orion.3812

I thought this issue had been fixed in patch notes, and didn’t notice it happening much for a while—but now it is happening again and I have confirmed it’s easily reproducible. All you have to do is hold the right mouse button to move the camera, and if the mouse pointer’s location is over a mob when the button is released than your character will target and auto-attack that mob.

In addition, this bug will cause you to target friendlies or neutral objects as well. If you have the option to stop auto-attack on target change selected, that means that as you play the game and move your camera, not only will you change targets but you will also lose uptime on the target you were currently auto-attacking.

When the player moves the camera, the player should not have to worry about doing anything other than moving the camera when they click and drag.

Co-leader of [FOX] Zero Given. http://fox.servegame.com

Guardian spell bugs

in Bugs: Game, Forum, Website

Posted by: Orion.3812

Orion.3812

  • Orb of Light never despawns properly if it hits a target that blocks, reflects, is invulnerable, or is a destructible object such as a gate in WvW. Staff is an amazing weapon for WvW, except for this bug which kills it. A player is forced to use the heal to trigger the long cooldown to get Orb of Light back. It affects more than WvW too.
  • Line of Warding and Ring of Warding do not properly prevent most targets from moving through them. They will knock them down once, but then allow them to escape.
  • The trait Battle Presence does not properly refresh when any points are spent in the Virtues tree, showing Immune messages on affected targets every other refresh and failing to reapply the buff.
  • Signets do not properly apply their buff if they are swapped with a skill that is on cooldown.
  • Shield of Absorption and Wall of Reflection do not stop projectiles from siege weapons, while similar skills from other classes do.
  • Symbol of Swiftness adds only one second instead of eight to existing swiftness buffs, even if the existing buff was not from a ground-target swiftness skill.
  • Signet passive effects buffed from Perfect Inscriptions do not show with buffed numbers in the tooltip.

Of these, Orb of Light is the most significant to me.

Co-leader of [FOX] Zero Given. http://fox.servegame.com

(edited by Orion.3812)