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Advice against thieves?

in Necromancer

Posted by: Otaking.4675

Otaking.4675

I have an 80 thief and have been trying every build in spvp against burst on my necro but necros are just too weak against burst.

Panhauramix said it well.

Being a giant brick of hitpoints/LS with a few fears and a slow golem who is out of range for a kd most times just isn’t cutting it against all the boon stacking, stealth and burst out there. I watched Bull’s video and I thought it was well played for a necro too.

I have had the most success (which is still marginal) against good thieves and other gc bursters being full defensive 0/0/5/30/30 with a power play style dagger/focus/staff/wells. Staff and wells do nothing unless you can pin someone in them and the dagger helps keep pressure on when the thief is visible matching him dagger for dagger usually….except they can still LDB then and you can only do a weak siphon but eh.

The real problems I had in that build were actually p/d thieves and shatter mes.

Having played a thief extensively I don’t see culling or the stealth nerf mattering too much ultimately. Thieves are also getting mobility boosts and a new mechanism for extra damage against boons I heard.

I’d like to actually try a full attrition build with full defensive and some appreciable condition damage but we have a power/duration line and then a crit damage line in DS to screw it all up. Then there is what you give up in full condition as a ranger root pins you for a full minute because you can’t damage structures…

Honest Rant/Venting

in Necromancer

Posted by: Otaking.4675

Otaking.4675

You’re on the wrong class, go play a mesmer, they are ridiculously OP in all aspects of the game with better pets and pet AI.

Last Refuge strikes again!

in Thief

Posted by: Otaking.4675

Otaking.4675

I hate it, I always have enough init when getting this pressured and it just fubars me into wasting a c/d and messes up my timing for the next 3 hits putting me further in the hole.

How do you take on a d/d ele

in Thief

Posted by: Otaking.4675

Otaking.4675

I just had the experience of a good d/d in Spvp and we were a total stalemate for the entire match. I guess he was bunker and I felt I really had no options. He could force me off the point but I could use mobility to go cap all the others so it was a true stalemate on the tactical level even.

I am s/d 0/25/30/15/0, zerk amulet, divinity runes, para, and fire sigil, with sb on swap and using ambush trap and guild to help my mediocre damage become ‘burst’. Even with three thieves out I would get him to half life at which he could mist form or w/e and come back refreshed to full.

I may need to make more use of sb vs. a bunker like this since I’m new to gw2 and am not too hot with it so far beyond running around.

I have no problems landing c/d or flanking when I wanted to remove his boons but he just had too many and the ability to apply more too easily. This opponent is making me reconsider my s/d build to venom share to come up with more burst. Venom share looks good on paper but what I don’t like about it is being locked into heals on a 30 second lifesteal venom cooldown only vs. regen in stealth.

I could also d/d since I landed a ton of dazes on him which could have been BS instead but I am loving aoe pressure and inf strike right now for mesmer clones, faking off point caps etc. Would really like to stick with s/d.

Input appreciated.

(edited by Otaking.4675)