I’ve been running healbomb bunker builds very similar to Dirame’s and having some fun but I can still get smashed fast by a D/D that knows what they’re doing. Thieves give me a lot less trouble but good ones can get me.
Do you guys have any advanced tactics for dealing with a good D/D? (I mean the kind that are built probably berserker amulet but you can’t land any real damage on them because they’re either under a reflect/projectile absorb or dealing too much damage glued to you with CC to recover from and healing the small windows of damage you do land.)
The thing about the “esport meta” engineer, such as condi nades, and I find this similar to power ranger which is my main, is with very fast reflexes and proper counters I can compete with a lot of builds 1v1 but as soon as it’s 2v1 I’m insta downed and can’t get away (on eng, ranger is troll city and peace out to reset and return or more usually rotate).
This is most prevalent with what I now consider “the usual suspects” that are making GW2 PVP really boring for me in general to the point of wanting to quit:
Hambow
D/D Ele
Any flavor of thief, they’re pretty much all the same for how you have to deal with burst.
Shatter mes that knows what they’re doing
Every strong comp contains 1 or more of these classes which I consider the true meta right now. If a skilled one of them adds on me 2v1 it’s usually insta down even in a strong bunker build like heal bomb setup with cleric amulet was my last favorite. (Mediocre or unskilled I can hold out 3v1).
I got annoyed at the cheapness of these builds and switch to condi turret myself as I like the concept of turret in most games and it’s really hard to argue with the tactical advantage of something that can continue to deal 4k power damage while you’re spreading condi’s seperately (see the DD scenario above, you can still only throw one attack at a time usually and can’t if you dodging) turrets can also greatly help to remove downstate for you without stopping to stomp as you’re continuing to pressure standing players which is huge.
Like I would like to continue lying to myself that there is a skill level of 2v1 with engi bunker builds but it’s only going to be versus the brain dead/terrible or greatly outclassed gear setups in WVW.
Therefore it’s either cheese to compete with the builds listed above or become one of the above (and I hate playing every one of those for style/cheapness reason).
For myself if I continue to play this game it’s probably going to be turrets because they are a style I enjoy if the cheapness does detract from the fun somewhat, there’s hardly anything meta out there that isn’t cheap (If you tell me mesmer pets, stealth/evade spam, and warrior defenses aren’t just as cheap as turrets you’re sorely delusional)
The class with player skills I can respect totally is D/D ele in fact which is also the strongest class capable of everything in this game (mobility, cleave, spike, heals, several counter/invuln modes and stomps all in one package) however I don’t believe a class should be capable of being a monster with unlimited skill ceiling either. I do not like the style of D/D personally and won’t play it, I just want to stick with my eng and ranger but I’m a little discouraged now after hitting pvp rank 80 and champion hunter and seeing the real structure of most pvp matches out there.
(edited by Otaking.4675)