Showing Posts For Peazomanco.7259:
1 2
I like ppk, but it´s not relevant whether it gives 1, 2 or 3 points, the MU is decided when borders are empty and nobody tries to cap anything.
the only way to make ppk truly relevant is changing whole point system, such giving points per capture, per upgrade and successful defending event (which should be triggered when a wall or gate is damaged, not only for disabling waypoints.) not for having a keep in empty maps autoupgrading.
1 2