Showing Posts For Phobia.9651:

Crafting Inconsistencies

in Bugs: Game, Forum, Website

Posted by: Phobia.9651

Phobia.9651

It may have been reported before but there a quite some crafting inconsistencies:
1) The most obvious is the one for Tailor and Leatherworker where crafting Boots often requires only 1 Boot Sole instead of 2. I noticed that this is most often the case for recipes that use non-crafted Insignia (Sentinel, Magi, Shaman, etc.). This is a non-issue for Armorsmithing since it uses 1 Casing and 1 Lining always.
2) I was crafting Sentinel’s gear on my Huntsman, now I came to notice that the recipe also wanted me to add 5 Globs, eventhough technically the globs are already ‘included’ in the Inscription. This might be the case for more weapon recipes, while for armor recipes there never were additional Globs needed.
3) While levelling my all professions I came to notice that for the armor crafting professions there often is an inconsistency in item icon between a set. This most often concerns the color scheme of the icon.
Let me know if people know of more problems with crafting.

(edited by Phobia.9651)

Advice for Grenadier/Modified Ammunition

in Engineer

Posted by: Phobia.9651

Phobia.9651

Thanks for clearing a lot of things up for me. No more gear with condi as main stat then. I guess a combination of zerker with a few rampager seems like a solid choice then.

Advice for Grenadier/Modified Ammunition

in Engineer

Posted by: Phobia.9651

Phobia.9651

What does that mean, no base damage.

I like it when people misread the tooltip startup as overall attack speed even though it’s super obvious just by looking at it that the bomb doesn’t hit twice a second. I wonder what those people think about skills like warrior axe auto that don’t even have startups listed. Do they just assume they’re instant?

What I meant was that some grenades and bombs just apply conditions and thus not profit from power. Or am I overlooking something?

Advice for Grenadier/Modified Ammunition

in Engineer

Posted by: Phobia.9651

Phobia.9651

Rampager will give you the highest damage output with Grenades. Rabid is pretty low but has defense. I’d go Carrion over Rabid personally if you don’t want Rampagers.

In group PvE Zerker and Rampagers are almost equal due to how conditions work. On world bosses conditions are terrible so Zerker/Knights is much better here. I think of conditions as extra added damage when they work, I won’t count on them as my main damage source in anything PvE.

GL
Blood~

Thanks, though it feels kind of counter-intuitive to go for zerker when you got a condition heavy trait build. Especially since some grenades and bombs don’t even have a base dmg. But I guess I have to play around with it a bit.

Advice for Grenadier/Modified Ammunition

in Engineer

Posted by: Phobia.9651

Phobia.9651

I reckon Rabid is worse than Carrion then?

Advice for Grenadier/Modified Ammunition

in Engineer

Posted by: Phobia.9651

Phobia.9651

Thanks a lot.
What about gear choices though, before I invest more money I would like to be sure that I pick the right one

Advice for Grenadier/Modified Ammunition

in Engineer

Posted by: Phobia.9651

Phobia.9651

Hey guys,

I’ve levelled 5 classes to level 80 so far (guardian/thief/mesmer/elementalist/engineer), but engineer seems to be the least straightforward of them all (though that isn’t perse a bad thing).
I need your advice on how to gear when using a Grenadier/Modified Ammunition build for PVE (roaming/worldbosses/dungeons).

Traits:
I have picked Shrapnel and Incendiary Powder in Explosives as they seem best for a condi build.
I am wondering what to pick in the first 2 major trait slots of Firearms, as they seem kind of pointless in combination with Grenadier (except for Precise Sights).

Gear:
Currently I am using Rabid armor, Carrion weapons and Rampager jewelry.
Though I feel I got far more precision than what I need for this build.
What are your thoughts on this?

Utility slots: Grenade kit, Bomb kit and Elixir gun.

Thanks in advance.

Journeyman Toymaker stuck at 19/20

in Bugs: Game, Forum, Website

Posted by: Phobia.9651

Phobia.9651

It might have been reported before, though I could not find any posts about it.
I am at 19/20 Journeyman Toymaker, so I completed Spreading Wintersday Joy III (daily) and another 20 rounds of Winter Wonderland. Yet the counter remained at 19. Is this a known bug or am I overlooking something?