-Chinese Proverb.
Showing Posts For Reinn.7436:
-Chinese Proverb.
I’ve tried playing around with my Thief at sPvP a while back (I just started being a Thief) and after doing some tests I dropped the Blinding Powder from my utility and picked Smoke Screen for a change and I came out with a better gameplay vs LB Rangers as a result.
Thieves are the best in terms of mobility, abuse that and you can outsmart 2 rangers in a 2v1 scenario.
:3
-Chinese Proverb.
Just rolled a Thief for a challenging gameplay. Kudos to the one who made this, just take extra caution as you might know, 90% of the playerbase go QQ over a good Thief.
-Chinese Proverb.
I see Rangers rising like beacons of light while Thieves are the fallen angels of darkness.
-Chinese Proverb.
It might be a Thief. I haven’t seen a Mesmer that good without clones. We need more sample regarding this fight since this is an interesting one to note with.
-Chinese Proverb.
^ Haha, right! SA build is like one of the best, if not, only the best build a PvP Thief can go for these days. Other builds are, well… trash.
-Chinese Proverb.
If being unable to stealth for 6 seconds “breaks” a build … that build is the problem.
There are plenty of classes that can become immune for longer than that.
True. But the problem is, not all class revolves around the theme of ‘hiding’ for safety. And with the ‘Reveal’ function, the Thief class is the most affected by this since that class is the most reliant of the stealth mechanic. If ‘Reveal’ must be applied, then stealth should be reworked by ANet as a mere utility skill than a survivability mechanic that has been given to them.
-Chinese Proverb.
The anti-stealth mechanic is still open for amendments of course. We haven’t laid down the actual framework on how it should work, but the proposed detect function is much more better since it doesn’t shut down an entire build (refrain from someone’s post above).
If you have a better proposal, post it in here so that all of us can contribute.
-Chinese Proverb.
Reveal, eh? So then they hit my pet/illusion and re-stealth? Using a single weapon skill to nullify the utility skill I just used?
My only problem with stealth is if they miss or are blocked/dodged/evaded … it doesn’t break stealth.
The only other problem is the complete lack of tells for attacks from stealth … but that isn’t restricted to just stealth skills. Mesmer Mantras are another culprit there. There are plenty of others as well.
Skills should have tells so they can be reacted to … it opens the doors for more counterplay.
That’s why with the ‘Detect’ skill that hits AoE you give yourself an incentive to see the hell out of them for X duration even if they abuse their stealth skill by hitting your pets/illusions continuously. The incentive that they will have is that what counters their stealth is now a skill, rather than an anti-stealth that activates upon dealing damage.
-Chinese Proverb.
Nah, thief is already in a not very good spot, it doesn’t need to be countered more.
Well, I’m speaking actually for Thieves out there than against them. The previous comment is actually good: a ground-target AoE that removes stealth for a short duration is much better since there is a metagame involved, rather than giving Thieves/Mesmers the Revealed debuff which ridiculously breaks the tempo of their game.
If you have an innovative approach to reworking the stealth mechanic post them here, I would love to hear from you.
-Chinese Proverb.
Why not put in a skill that provides detect for all professions instead of introducing that 4-second Reveal that breaks tempo? Like, I don’t play Thief but, good god A-net should be merciful to these cute shady angels!
Does this mean your okay with the 6s reveals since you specified the 4s ones?
Holy kitty, no.
I see the problem more in the generally time of stealth and reveal.
Stealth is just too short to make it more than a simple spamskill and reveal is too short for the others to give them enough time to attack them, before they are stealth again. (The same for Mesmer)
Inclusive that their whole design around this mechanic make them really weak without it.Stealth should be more an utility and not replace their whole deffense.
You have a point there, assuming that a Thief is fighting someone from the front, the stealth option is too short for them to stealth up and crawl to the back for a backstab.
But I don’t know, Reveal is like, too much to handle. Reveal is okay if there’s a trait that can grant a protection or something after the hitting someone while on stealth.
-Chinese Proverb.
(edited by Reinn.7436)
Why not put in a skill that provides detect for all professions instead of introducing that 4-second Reveal that breaks tempo? Like, I don’t play Thief but, good god A-net should be merciful to these cute shady angels!
-Chinese Proverb.
I agree, I noticed that the Thief have lots of skills in the arsenal that either deals with dodging, or getting cloaked. I think Thief has a much higher-learning curve than other class. I still haven’t tried all yet so I can’t conclude.
-Chinese Proverb.
^ With that being said I think you just mentioned “The Thief deserves the worst class ever award”.
-Chinese Proverb.
I already resolved the Doc Howler problem by ditching out out more DPS than I should by picking out Assassin’s Signet. That too didn’t go well though, she managed to put me to that “lying down” status before I could kill her. Well, that’s good than not getting the kill at all, at least.
-Chinese Proverb.
My first day playing, and it was a total mess.
I first picked up the Guardian to play with, it came up fine when my friends have told me that I was in the wrong world. So, I deleted that Guardian profession, moved to another server, and totally set there. That time I have chosen Thief, thinking that I might try this one out as well, as this being absent in Guild Wars 1 (I have an Assassin there, but this one is another story).
I played for almost 7 hours straight. Yes, it was long enough to be considered as a full-time job. The problem is, however, I only reached level 10.
This is my first character, and I don’t want to rush to level 80. Yet, dying to that Doc Howler for three times during a showdown in my personal story, and this leveling that might take me for a lifetime tell me that there might be something wrong with being a Thief. I was shocked because my Guardian rarely dies during combat.
Is the Thief less-PvE oriented than other professions, or it requires a higher learning curve than any other professions, therefore not making it suitable for newbies?
-Chinese Proverb.