Showing Posts For Rune Darkmoor.3269:

Remove weapon swap

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Posted by: Rune Darkmoor.3269

Rune Darkmoor.3269

You have either never played Rev, Melee, or a D/D Ele.

D/D ele is more like pseudo-melee than Actual melee. Skills on the dagger range from 300 to 600 range. (Matter of fact NONE of the daggers auto attacks are actually base melee range) D/D also has many gap closing skills, including the very long range ride the lightening. Rev is EXTREMELY limited in comparison since their melee weapons are, gasp, actually melee.

I’m tired of hearing this BS comparison.

Also, while we are at it you’re post has zero substance. Why are the skills bad? How are they lacking? How does weapon swap not solve an issue?

Your post is not feedback. It is whining and useless in it’s current form. It does not detail an issue, and will most likely be ignored.

Legendary Demon Stance, another idea

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Posted by: Rune Darkmoor.3269

Rune Darkmoor.3269

It has to be changed more radically then that. Youbcurrently die from enemy condis on mallyx, not to mention absorbed ones and yours.
you also get no benefit from having multiple stacks of condi or long duration ones.

That’s actually not a bad idea, and can be accomplished through traits in the Corruption line.

Resistance is very nice, and gaining resistance on use of Mallyx skills is cool and all, but it’s very limited to how much energy you have. Perhaps a trait that gives resistance on a condition threshold would be better? Or maybe a new trait that gives buffs based on condition applied to you? (Or a condition threshold again)

Choose the Next Rev Legend

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Posted by: Rune Darkmoor.3269

Rune Darkmoor.3269

drops the hammer

Professor Yakkington and Nickolas Sandford the Traveler. (One legend cause they are inseparable)

Yeah. I went there.

Litany of Wrath & Burning

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Posted by: Rune Darkmoor.3269

Rune Darkmoor.3269

Are we going to forget the fact that shelter can keep you alive vs a whole team of focus fire while litany would require you hit everyone for it be to comparable? Or that shelter synergizes with other on block traits? Or that litany requires healing from ONE condition that can be easily cleansed and your pitiful precisionless attacks?

Also, freely repositioning is just not a part of the guard’s description. Hard to NOT be in the middle of the fight when all of your gap closers drive you closer to an enemy.

If you’re getting focused by an entire group, you’re going to die no matter what heal you’re packing. Shelter just means you’ll die 2 seconds slower.

^

Also, since we’re playing the childish ignore facts game. . . are we going to ignore the fact LoW heals for almost 2k more than Shelter fully traited, before the 25% conversion of damage? Are we going to ignore the fact you can use sigils to apply bleed and poison to help keep burn on, increasing conversion return alongside raw damage? Are we going to ignore the smite condition that medi heals you, and gives a bonus from conversion on use, AND removes a condition? Are we going to ignore the shorter CD meaning more consistent higher healing in a sustained fight? Are we going to ignore immobilize and raw damage to conversion?

I can keep going. A 2s block, that uses traits that have internal CD does not compensate. Matter of fact, it also forces you for those two seconds to give up DPS. (And don’t even joke about Shattered Aegis) LoW does not.

Yeah. Please.

Litany of Wrath & Burning

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Posted by: Rune Darkmoor.3269

Rune Darkmoor.3269

If we’re taking a base HP Guardian then yes, nothing compares to shelter since once you’re defense is shot a soft breeze can knock you over like a house of cards.

But if your running Carrion or any Amulet with Vitality that gets you closer to 20k HP LoW is very comparable. LoW on a Burn build especially since you heal from your burn ticks without even having to be in Melee range. So, let’s compare.

LoW will heal you with the initial heal, 2x traited Monk’s Focus heal if using Smiter’s Boon, remove a condition AND do AOE damage. And that’s just on the initial cast. Then, if you have multiple sources of damage (burn, raw damage, symbols, scepter 2 for a few examples) for the next few seconds 25% of all of that damage is converted to healing. (Which can add up to 1k or 2k more)

So, no. The initial heal would most likely cap you at base HP not making it very useful, but if you have higher HP LoW will easily heal for considerably more if used correctly. Oh, and it has a shorter CD. Can’t forget that.

The real issue there is then you absolutely must take RF. No FmW as an option.

Sidenote: position is a powerful way to help avoid incoming damage when you’re not a bunker. <.<

(edited by Rune Darkmoor.3269)

Litany of Wrath & Burning

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Posted by: Rune Darkmoor.3269

Rune Darkmoor.3269

If traited for Medi with Smiter’s Boon I’ve found LoW to be a very effective heal, especially if you’re running a burn build since you heal after the initial cast from the burn without having to do anything.

Now, I can’t take FmW cause I need RF to have some better sustain, but overall I’ve found litany of Wrath allows me to apply more pressure on a target than Shelter. Then again, I’m running sc/f and sw/t instead of m/t or sw/t and GS, so sc/f gives me more wiggle room than all the Guardians running around with GS. So that might account for that.

Guardian buffs/QoL changes

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Posted by: Rune Darkmoor.3269

Rune Darkmoor.3269

sword AA 3
needs to become unblockable or be changed into a 3 hit melee slash like warrior axe AA 3. Projectiles are detrimental instead of useful because they get reflected or become obstructed.
Sword 2
needs comparable damage to LoF.

Sword two is fine as it is, primarily because if you are traited for sword the CD is only 8s. It adds much needed mobility that way. (And if it has comparable damage to LoF at that CD it would be very broken)

Before realese - Shiro

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Posted by: Rune Darkmoor.3269

Rune Darkmoor.3269

Shiro’s voices? He had more than one?

Admittedly, having a power hungry, jade wind, sea destroying, Master Togo slaying, psycho in my head sounds healthy. >.>

Dual Sword is the only thing I ask for, I’ve wanted a dual sword raw damage focused build for ages. >.<

The problem with unyeilding anguish

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Posted by: Rune Darkmoor.3269

Rune Darkmoor.3269

Not only that, but the displacement does not put the target out of range of Mace 2, 3, or axe 4 or 5. So it does not really affect the Rev as negatively as others. I usually use UA, and either follow it up with 2>3 or 4>2>3, or my favorite, 5>2>4>3 to really throw people off.

>.>

Their are some really flashy combos Mace/axe can pull off. Lol

Lack of Customization--the Real Rev Problem

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Posted by: Rune Darkmoor.3269

Rune Darkmoor.3269

Thinking about it a little, I don’t mind our heal, utility, and elite being locked to legends and swapping them like weapons.

IMO though, if we are not able to adjust utilities to customize builds to match to weapons, maybe instead they can introduce the ability to select different skills on each weapon to account for it. That way each weapon can be customized to suit the legends utilities. It’s not entirely a radical concept, given most utilities and traits in current classes are selected to match the locked weapons skills. Just turn that concept on its head. I’d even be willing to be locked into one weapon set during combat if this was the case. Because I can see how swapping legends which swap utilities and being able to swap to another weapon set all in combat is not quite fair.

I don’t know how achievable such a system would be however in GW2s with the way weapons are set up.

Lack of Customization--the Real Rev Problem

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Posted by: Rune Darkmoor.3269

Rune Darkmoor.3269

I agree with this, but at the same time I see what ANet is trying to do.

Saying it is fundamentally broken isn’t wrong, matter of fact when they developed GW2 they dropped Energy because it was a crazy balancing act they couldn’t keep up with. (Anyone from GW1 knows this)

I kinda predicted the Rev would be a pain to balance due to that alone. And this is purely talking about CDs and Energy, much less the weapon and legend locking utility problem. I think the latter two need to be addressed most, with energy being balanced last.

Legendary Demon Stance in PvE = Screwed

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Posted by: Rune Darkmoor.3269

Rune Darkmoor.3269

What Dante said seems true to me.

From my experiance in the last beta with Rev in the new HoT zone the mobs were a lot more punishing it seemed. They also seemed harder to kill (but that may have mostly been because of Revs lack of damage).

Seems to me GW2 is in the middle of some major Flux in preparation for the HoT drop, and no doubt a lot of changes, like the major specialization change that increased DPS across the board, will make more sense when HoT comes out

Was this while you were in celestial armor? Perhaps running around in with a bit more sinister/berserker/other offense oriented stat combos would reduce the difficulty?

Yes, hence why I said that may have just been because of the lack of damage.

Still though, even 1 on 1 the vet mobs in the new area were significantly more difficult than a elite mob in Arah Explorable this past weekend when I was playing Rev as well. So I’m more inclined to think the former.

But, this is all just speculation. I don’t have hard numbers for it. Just my personal experiance on Rev both times.

Legendary Demon Stance in PvE = Screwed

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Posted by: Rune Darkmoor.3269

Rune Darkmoor.3269

What Dante said seems true to me.

From my experiance in the last beta with Rev in the new HoT zone the mobs were a lot more punishing it seemed. They also seemed harder to kill (but that may have mostly been because of Revs lack of damage).

Seems to me GW2 is in the middle of some major Flux in preparation for the HoT drop, and no doubt a lot of changes, like the major specialization change that increased DPS across the board, will make more sense when HoT comes out

[Forum Specialist] Specialization Update

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Posted by: Rune Darkmoor.3269

Rune Darkmoor.3269

I’m loving the update.

In pvp I’m currently running a burn focused spirit weapon/medi build similar to what I was running before the update. (People really underestimate Hammer of Wisdom)

In PVE I’m absolutely loving my symbol healing signet build. I’ve been face tanking damage in 49 and 50 fractals that I never thought would be possible. I ran a 50 with a group with two warriors in it and my healing was enough that they could burn the bosses down without batting an eyelash at the damage they were taking. (Pure of Heart and Signet if Courage work really well together) IIRC I’m healing for about 8k every 10s before activating virtue of resolve or the 1.5k heals from when an aegis is broken.

Post Patch Healer Guardian Build

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Posted by: Rune Darkmoor.3269

Rune Darkmoor.3269

What I’m currently running that is working for in me in high level fractals is a aoe heal, regen and protection signet build.

Mace/shield and Hammer
Signet of Resolve, hollowed ground, signet of judgement, signet of mercy, and signet of courage with Magi armor and Water Runes.

Radiance II – III – II
Honor I – II – II
Virtues II – II – II

It is surprising good for healing allies in melee range of you while gave tanking MOST bosses in fractals. Only ones you really can’t are the dredge fractal final bosses cause mechanics and Grawl Shaman cause fire burns. <.<

Most warriors are face taking right next to me.

(My signet of courage is a 2k heal every 10s too)