(edited by Serhend.6382)
ANET should not listen to qqers only, everything in the game is already balanced and countered through various build options. Most of the time it is the lack of skill and knowledge that kills one, not a trait or a skill. I wish people could try to make best out of it instead of whining all the time. I think mesmer is balanced as it now is, some kittens are trying to make it seem as if it needs an intervention, we don’t have to come up with alternatives, they have to make alternative ways and strategies to get us.
Troll you tell people to read whole reply, read it yourself then. Knowledge and skill makes the biggest difference in this game. You just QQ here, what do you want? Should devs nerf everything to compensate for your lack of skill… You say you would whine for nerf if necro was buffed too, BS. I bet I could start a necro char now and wipe every profession with it in less than a month without having to QQ like you seen to be doing.
mightyaltroll, you must suck terribly to QQ this much and at length about mesmers. You cannot dodge blurred frenzy because of leap? there are tons of skills to get out of it, dodge it, block it. It is fairly easy to evade getting caught by leap skill first of all. Go get better instead of crying your rage here.
mesmers do not need buffs/nerfs. You need to get skilled.
I’m not necessarily interested in nerfing core mechanics. However, they just do too much at the moment on too short of a cooldown.
If someone can make a suggestion that is appropriate to nerf Mesmer shatter, while still leaving other things intact, that would be fine. Because at the moment, the only way I can see it, is if Mindwrack was put on a 25 second cooldown, and Blurred Frenzy didn’t provide invulnerability, but received a damage increase.
You think noob mesmers can so easily produce clones and shatter them in rapid succession while doing leap, blurred frenzy and other things such as landing confusion or even swapping to staff. No, noob mesmers play as bad as any other professions’ noobs, mostly even worse because they do not know how to mitigate incoming damage, retreat (mesmer is one of the most immobile and slow classes UNLESS you manually change this, even then it is not the best) and engage properly, without being able to use the burst that is actually available on a higher point of the learning curve they suck as much as all other professions’ noobs if not even worse.
Game is balanced on many points of the learning curve but small differences can yield huge results, skill and knowledge is the only real thing that matters in this game. You can have a build that can down almost anyone but if a guy has the perfect counter build you may just as easily get wiped yourself.
Knowledge: Setting up a build, including traits/gear/weps/runes/sigils, combos, understanding other professions and their builds and ways to best counter them
Skill: Becoming more efficient over time with experience, muscle memory, calm attitude, creative ways evolving from the now easy usage of anything your class can offer you
Problem is you can’t get to high skill level without going through low and mid skill levels. The game isn’t good enough to make people put up with getting completely owned for day and days just to get better
It should make you put up with it if you want to get better. Even in real life and all other things you have to fall first, crawl first and sweat first to get better. This generation’s “have it all, have it easy” lifestyle makes people grow cold to these facts I guess.
(edited by Serhend.6382)