[GoA] Guardians of Äsgard
Maguuma
Nothing good has ever come out of keeping silent. If there is a problem, speak up on it.
That doesn’t mean whine about it, just bring up the topic and give some valid reasons on why that is a problem. If enough people come to the same conclusion and start a topic on it then there is a better chance of it getting fixed than just staying silent.
This^^^^
They would be perfect if you were launched forward instead of backwards and toolbelt skill was not useless, a 5s burn is that it?. Thoughts and comments?
(edited by Shadowtech.5071)
wvw medium exotic chest
Everyone, we wait and hope for the light to shine on ye old Engineer class, it needs fundamental changes like the Druid in warcraft for example.
How is it that I’m changing the post? I’m sure at first the post said fly, but mobile whatever doesn’t matter. They don’t need to be mobile. Say I have a turret build, and I drop my turrets. Once I move on, my turrets stay put. I can then move on with nothing or destroy them get my tool belt utilities back and wait for the cool downs on my turrets to use them again.
If turrets are mobile as you suggest, you will loose your toolbelt utilities, granted they are not all that great for turrets but you loose them none the less. With no cool downs I can use my turrets at one place distroy them when done and drop them down again right away if I need to. The turrets would be able to be replaced at any time at any given moment. Thefefore they do not need to be mobile.
This post kind of makes me question the originality of turrets, as well as the Engineer class as a whole. It sort of seems that turrets are just re-skinned Mesmer illusions made static.
If you look at the various abilities the Engineer gets, most of them can easily be compared, directly and generally unfavorably, to the abilities of other classes. For the two most obvious examples: Thrown Elixir U (three types of random wall effect) and Elixir X (two types of transformation, with a different two underwater (though I think they’ve nixed one of those underwater ones…)) both directly duplicate effects from other classes, except without the reliability. Elixir U, if drank, gives Quickness and a random debuff from another profession.
To be fair, it might actually be difficult to come up with a whole set of unique effects for the Engineer to use. Pretty sure the Engineer was started late in the process, thus its massive list of bugs, seeming neglect, and…dubious balance.
As for the idea of mobile turrets: I love that idea.
You see someone finally agrees, how is having mobile turrets and more op or different than a elementalist summons?? You can still detonate them but they just will move with you. If you don’t want them mobile then don’t pick the trait simple as that. Where am I going wrong with this idea?
Turrets don’t need to fly, they just don’t need a cool down when you destroy them. That way you can use them at anytime. Arena net then just needs to then adjust the turrets individual damage and abilities to compensate for you being able to always have them up.
I see that your changing the topic of post; I think Turrets should be mobile and follow the user just like a fire elemental. On the ground or air, whatever arenanet does its works for me. Of course the abilities will need to change to compensate of course.
1.Balance ok; elementalist, messmer, and necromancers all have summons/minions why not us? 2.Helicopter blades or float; really -.-
Just imagine a Engineer trait to have mobile turrets heal and Boon your allies where you go in a specific radius. Or shoot fire, missiles, or bullets at enemies. That would be sick. Thoughts?
(edited by Shadowtech.5071)
I agree the toolbelt skill needs to be more viable but the Mine its self is really good in WvW and Pve against Boss Creatures, and everyone forgot to mentions it removes Boons. Knockback is good too.
Throw Mine skill is OP now, why is no one using this masterpiece!?
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