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The thief and its gameplay - Your feedback [Merged]

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Posted by: Shrilly.7184

Shrilly.7184

I ocassionally roll thief in WvW myself, using S/D & SB instead of the common used D/D combination. I gotta say, those using HS D/D aren’t worth the name “Thief”, because they ruin the entire profession’s name. I don’t use the stealth spam neither, so don’t say that EVERY thief is a kitten, although a lot of them are.

I suggest they counter the HS spamming by higher cost of initiative and fix the culling.
I have trouble with those HS/BS thieves myself in WvW, unless you make them waste all their initiative then hunt them down while they are useless.
HS + stealth spam thieves are not the way thieves should ever work.

Heartseeker Spam is one of the easiest things to avoid in PvP, I suggest you learn ways around it (there are several, I won’t bother explaining, because its all over the Thief Gameplay thread.)

The closest i can get is dodge and a block from shield (which i do not use) and if i did all he would have to do is go stealth and get more initiative

The thief and its gameplay - Your feedback [Merged]

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Posted by: Shrilly.7184

Shrilly.7184

My problems with thieves are just two:
- Models are not preloaded when thieves lurk around, so they can deal several hits before they are actually visible. You should not be damaged by enemies you can’t see, unless they are cloaked, yet we have too many cases of invisible non-cloaked enemies hitting players that can’t see them. Fixing culling won’t fix that for thieves, as the game won’t load them until they are revealed.
- They can get away too easily from fights. Solo thieves tend to look for weak targets, and run away from fair fights. Even after the rebalance of level scaling that still works for them.
They have lower risk thanks to that, but the same rewards as the rest, meaning that the risk vs reward ratio of thieves is imbalanced compared with the rest of professions. Something must be done to compensate, like stealth lasting less while running away from enemies, or even stealth being removed altogether upon leaving combat (still being able to apply it again while out of combat, just removed when the arrows to change skills appear).
If you start a fight you should risk your own defeat, and they don’t. They just try for weak enemies and run away when they find someone they can’t defeat.

Mesmers can do the same ^^ and guardian or ele bunker can just live forever. I’d take fighting a coward who runs away vs the unkillable bunker ppl any day. Guard can sorta be killed, but bunker ele no no no no…

Fixing the rendering would solve many of these complaints, because in spvp I don’t really notice this. Its just in large scale fights ppl dont load to begin with, then add invisible people having to load and it just goes haywire.

the problem is you never see the cowrd run away he went invisible and ran away

The thief and its gameplay - Your feedback [Merged]

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Posted by: Shrilly.7184

Shrilly.7184

Wow, tons of misinformation here in this thread. All I saw in that video was a thief attacking people who weren’t even fighting back. Not really OP if you ask me. Also vespers, that’s not the was HS works at all.

Nerfing a class because of l2p issues is not the way to go and I’m glad Anet is taking their time to make sure they get it right.

Also, this post belongs in the thief subforum with the other 50 threads that consist of the same thing.

I love these L2P comments by thieves get a better argument btw this thrwead is in suggestions to anet i dont need your opinion just anets views thanks. and if you dont see some people fighting back and dieing in a whole group your blind sir. and no it doesnt belong in the thief sub forum because ppl will QQ “this is for thief help not blah blah” sorry im not doing that read other threads that consisted of such so please sir walk away. You know what not only that but think of it this way could any other class any other whatsoever get away with what that thief did in the video? no…. and on top of that what if all the players left and all that was left were the thieves that are like a cancer? wouldn’t be much fun then would it?

how about an L2P comment from a non thief player?

L2P

the majority of those zergs had the reaction speed of a dead goldfish; and half were just running away

ya all those 100+ people must have all been terrible! man these people just can’t face facts where is the class that can do the same in that video? New Rule if you can’t name a class and the reasoning or video behind it that can do the same thing as that thief int he video your argument is useless and you need to go away the video is perfect example of why they need to be nerfed. short of swinging your weapon around like an idiot all they have to do is.. move away from you in another direction? not that hard when no1 can see you its pretty easy to get away and how is this L2P seriously so everyone on that video is L2P man all you 100 people suck you cant play. and of course they run away i do the same thing there is hardly anything you can do in that situation. You need a whole zerg to kill thives now and these are all types of people coming from all walks of life in this zerg and a lot are good yet have a problem with thieves. Grow up games change classes get nerfed its a part of the game if you cant handle THAT then leave the game now. Some point anet will have to understand its getting pretty ridiculousness.

(edited by Shrilly.7184)

Android/IOS apps to make the best of it!

in Suggestions

Posted by: Shrilly.7184

Shrilly.7184

I think it is a great idea!

Visability of little loot chests.

in Suggestions

Posted by: Shrilly.7184

Shrilly.7184

Maybe outline the chest in gold lining that can be seen more easily i agree.

Make this game Leap motion compatable

in Suggestions

Posted by: Shrilly.7184

Shrilly.7184

How would they make this for an mmorpg with skills on the bottom? flying a plane easy…shooting in FPS..easy…. having 10 skills you need to do on top of navigation etc. just tell me how they would implement this device in the mechanics

More emotes

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Posted by: Shrilly.7184

Shrilly.7184

More emotes would be..AWESOME!

The thief and its gameplay - Your feedback [Merged]

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Posted by: Shrilly.7184

Shrilly.7184

You sound like a baby and pointing at my posts and calling them wrong with no facts or details behinds it only concretes that fact. so i will post videos and damage calculators since the first one wasnt good eneough for you to add to the pile that thieves are a little op right now with current mechanics i suggest you get off the soap box and try offending someone else cause you wont do it here i posted this for anet answers which you cannot provide. And no bs from Colin won’t help the case why arent more people pointing out some opness on other classes? because even a blind man can see that thieves are a little screwy right now. again watch that video and tell me if any other class can do what that man did? if you cant name a class get off my thread please. OH BTW i read your file you have a thief so of course your going to defend your character i don’t need thief elitists to comment on this thread

Hilarious. Just hilarious.

1) What “pile” is this? Yes, they are more powerful than they should be right now, because culling overpowers stealth in its current state but stealth itself is not the culprit of Thieves being more utilitarian than intended. Other than that, there is absolutely NOTHING that a Thief can bring to the table that is superior to other classes. NONE. They outperform because the engine accelerates the usefulness of their core mechanic. Don’t blame the Thief profession for that.
2) If you bring up the Steal burst, then I’m sorry to say that the feared burst is avoidable. Learn to play. I’m terribly sorry to be the one to tell you, but I do it all the time.
3) Simply HAVING a Thief makes you biased? Now I know that you’re trolling or ignorant beyond imagination, because that implies that you yourself would not have made or even played one out of some strange sense of “honor” or upholding a pride in an effort to remain “unbiased”? Am I correct? Anyone who even DARES to pick up a Thief to actually test them out for themselves has subsequently defected from the mighty Non-Thief Empire and must be eliminated! Believe it or not, people DO have more than one character. Madness, I know.

Any further ridiculous accusations you’d like to throw my way?

ok i see you are trying to sound smart here but that first paragraph really blew it for you “they are more powerful because of culling in stealth not stealth itself” in the post you quoted, i said, they are OP because of their current mechanics no freaking crap i played WoW for years im fine with stealth letem have it but dont givem a stealth where they can kill go stealth finisher kill go stealth attack go stealth…you get it. AND you just said they are outperforming(OP) so why are you arguing with me? and i am not blaming the class??? read the posts before you post this we went over this. and steal burst? never had a problem with it sorry to take away from the insult im fine with it. and yes having a thief will make someone biased? Who wants a class of their nerfed even if it is op? “YES! we are getting nerfed today guys happy day!” . seriously i want to think of a good metaphor for this one but i think this one is self explanatory. and no you arent correct i played the thief and it wasn’t my thing no i didn’t have a hard time i just leveled it and stopped playing it. idk what honor i have to uphold to express my concerns? and i didnt accuse anyone of anything what are you talking about? and yeah if i had a thief a mesmer and a warrior and the thief was pretty op at the time i would use my thief more for WvW correct? So it would still benefit them if they had more than one character the thief doesnt get weaker if you level other characters madness i know…also yes it is a pile you called it so yourself even tho your so quick to slide it under the table…and again i didnt get a class that could pull off what that thief did in the video you failed the challenge now you must leave the thread so that anet can see it. that is the only reason i posted this if i wanted to start an argument i would have posted in thief subform with “the rest of the pile”

(edited by Shrilly.7184)

The thief and its gameplay - Your feedback [Merged]

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Posted by: Shrilly.7184

Shrilly.7184

@Shrilly, hey there is already a thread dedicated to the discussion of thieves and their game play under the thief profession subforum. If you are having a problem playing against thieves in wvw i highly recommend you check out the thread.

Lets keep these forums clean!

I am keeping the forums clean i kept seeing every thief and their grandma complain about these types of threads cluttering up their subforum so i posted it here i already gave my reasoning above.

The thief and its gameplay - Your feedback [Merged]

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Posted by: Shrilly.7184

Shrilly.7184

I didn’t read every comment but honestly this is L2P problem. Some guy posted a video up there of a thief messing with a zerg. But honestly…….. That zerg was full of people who have no idea what they are doing except following a mindless zerg.

Did they just assume that once the thief disappeared that he was magically unattackable and gone? Like what a joke.

I am biased, yes, because I play a thief. At times, I have slayed 5- man groups with ease. But I have also been bested 1v1 on many occasions.

The class is not OP, the people kittening are just complaining because they are bad at this game and Anet gave them a place to complain.

of course they had no idea what to do there was a thief they couldnt see 90% of the time going around killing everyone and believe me if i could submit this in private i would be happy because then i dont have to answer to people like you and you should have read every comment it might have hit you with some knowledge and i dont suck i am actually very good on my warrior…

(edited by Shrilly.7184)

The thief and its gameplay - Your feedback [Merged]

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Posted by: Shrilly.7184

Shrilly.7184

Thats an issue with server reponse, not thieves (mesmers can stealth as well). People abuse what is availible as long as it is availible (common behavior of today’s generation of gamers) so you must learn to cope. There is work being done towards this and it will be fixed in due time. Just in the next 1000000000000 years maybe their generation wont be full of 12 yr olds trying to abuse bugs to gain an unfair unitentional advantage over the opponent and maybe then we will see a normal pvp match…

I totally agree not pointing fingers i just want to see some action done

The thief and its gameplay - Your feedback [Merged]

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Posted by: Shrilly.7184

Shrilly.7184

One of the aims of the game was to make every class feel unique, but also viable and fun to play in a variety of ways. What professions have been highlighted as a falling short of this target and what crazy ways have been tried internally to spice them up?

Colin: For me, every profession actually has a lot of different variety available to it. It’s just a matter of if you enjoy that playstyle or not. So I think people look at each profession and they’ll judge it based on “Do I enjoy playing the ways of this profession offers me to play?” And so just going around the table, everybody is playing a different main for the most part. There’s no thieves or warriors here but there’s plenty of them in game. So we know those are represented. We talked about that graph that’s up on the wall. We look at that every day based on what profession people creating and it’s almost always very close to being even across all professions. That’s a really good sign, that is very, very hard to do. In Guild Wars 1 it was not even relatively close to that. It’s a big difference between viability of playstyles versus, you know, not at all. I’m actually really impressed at how generally balanced the professions are. There are certain skills or abilities that all need to get better but across the professions it’s actually pretty decent. It’s just a matter of what playstyle are you interested in. The thing that we have to improve is look at weapons sets that aren’t interesting for that profession or don’t fit the playstyle that we’ve said that profession should have and bring those up to the point that are.

Boo hoo. Permastealth is a myth by exaggerating morons, Thieves are nowhere near the majority of players and Arenanet aren’t going to accommodate people that just want free kills. Arenanet haven’t even touched stealth after thread after thread after thread of asinine whining, and interview after interview, even when pressed about the status of Thieves, there is NO mention of these “permastealth” or “instagib” or “one-shot” fairy tales needing a “fix”. What does that tell you? That you’re wrong. You were always wrong. Suck it up or play a different game if you can’t handle it. They aren’t going to do anything about it, so get over it now before you start hitting things.

You know what REALLY grinds my gears, though?

Either have it like WoW’s stealth where there is 1 vanish and perma stealth or have it where you were going with it where they can only be in stealth for just seconds but having both is just rediculous

This. You are so horribly misinformed that it nearly makes me cry.

Take note of the sub-forum you’re in, please. This is a SUGGESTIONS forum. Unless you actually have an INFORMED, ACCURATE grasp on what Thieves can or can’t do and actually give a balanced SUGGESTION on how to solve some ACTUAL problem, this is nothing but a QQ thread. One of HUNDREDS of QQ threads that all dissolve in to the same pile of incomprehensible drivel.

You sound like a baby and pointing at my posts and calling them wrong with no facts or details behinds it only concretes that fact. so i will post videos and damage calculators since the first one wasnt good eneough for you to add to the pile that thieves are a little op right now with current mechanics i suggest you get off the soap box and try offending someone else cause you wont do it here i posted this for anet answers which you cannot provide. And no bs from Colin won’t help the case why arent more people pointing out some opness on other classes? because even a blind man can see that thieves are a little screwy right now. again watch that video and tell me if any other class can do what that man did? if you cant name a class get off my thread please. OH BTW i read your file you have a thief so of course your going to defend your character i don’t need thief elitists to comment on this thread

(edited by Shrilly.7184)

The thief and its gameplay - Your feedback [Merged]

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Posted by: Shrilly.7184

Shrilly.7184

I see you are happy about that tid bit and since the community doesnt seem to matter to anet maybe you are right but again when thats all said and done all thats left is the thieves then who wants to play at all?

I see you slandering ArenaNet when you can’t have what you want and using hyperbole to make it seem like you have a point when you don’t.

ArenaNet does care about their community, they’ve said what they have to say and those of us who understand game-design know they’re working on it.

If you can’t take comfort in that, you only have your subjective opinion to rely on.
And I speak from personal experience when I say that subjective opinion without professional experience only leads to paranoia and stupidity.

This thread is a product of ignorance and no longer worth my time.

I wash my hands of thee.

i wonder how many times you said that speech to these types of threads since you apparently have plenty of time to visit them all. And I am pretty sure you have no idea what your talking about. and i didnt slander arena net you said that the community has called out to right this wrong and you said anet is trying…to do something? which it hasnt yet or in any patch nor have a read said information for which, if you have, please share with the rest of us. Oh and insults won’t get you far on threads thats just my professional experience

The thief and its gameplay - Your feedback [Merged]

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Posted by: Shrilly.7184

Shrilly.7184

This is the suggestions forums, not the complaints forums.

Yes, I know, there is no “complaints forum”.

That’s the point.

The community’s discussed this to death already.

Thieves are not to blame, the culling is. And ArenaNet has already stated that they are working on the fixes. If you really can’t tolerate it, STOP PLAYING WvW!

They are not going to nerf Thieves.

I see you are happy about that tid bit and since the community doesnt seem to matter to anet maybe you are right but again when thats all said and done all thats left is the thieves then who wants to play at all?

The thief and its gameplay - Your feedback [Merged]

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Posted by: Shrilly.7184

Shrilly.7184

i was replying to that pistol dagger thief scenario which would not be near as deadly as what you are talking about, since he cant keep invising at range.

All I know he downed 6 players (including me) shooting – invis repeat …
Aoe fine but very easy to avoid, impossible to target due to speed he appears/disappears … Best advice, see a thief coming at a distance (if lucky) move away… Don’t play his game or stroke his ego…

I say if they are hit it pops them outa stealth (not including condition damage) so we have atleast a chance or something

The thief and its gameplay - Your feedback [Merged]

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Posted by: Shrilly.7184

Shrilly.7184

If you think the D/D thief is bad, try fighting a pistol/dagger thief…
hit invis hit invis hit invis etc… no time to target, at range he easily dodges aoe … total win for him :-)

hmm hit invis(hide in shadow) hit invis(blinding powder) hit invis(shadow refuge) etc ehmm the etc have any more invis? how? you just used all the invis options you ahve for invising at range (cloak and dagger require you get close in melee range)

They find a way every time thats how they bounce around a whole zerg for like 2 minutes

i was replying to that pistol dagger thief scenario which would not be near as deadly as what you are talking about, since he cant keep invising at range.

That said for your nerf what we need is NOT a nerf to the thief but a proper fix to culling 2 VERY different things. Thiefs are fine, culling is NOT. But as others mentions it is likely D/D backstab thieves not hs spam. Heart seeking spam is stupid from the thieves Point of view in fact, a heartseeking on a target with more than 50% health barely does more dmg that #1 dagger, but still cost 3 ini, so hs first become really a viable option on target under 50% health and only really deadly when they drop below 25%.

Also invis is NOT invulnerability, throw some aoes around if you throw enoguh well he got to be hit and those D/D backstab builds are very fragile first d/d is a very offensive wep set in itself not real survivability in it, and those backstab builds uses all thei utilities as well for those high numbers of backstab damage, and are usually full beserker gear so very squishy

you can be as squishy as you want if you arent hit with the perma stealth pretty much. and when they do stealth they dont stick around to have tea with you so i never get hits in they always walk away then come in again and again and again

The thief and its gameplay - Your feedback [Merged]

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Posted by: Shrilly.7184

Shrilly.7184

If you think the D/D thief is bad, try fighting a pistol/dagger thief…
hit invis hit invis hit invis etc… no time to target, at range he easily dodges aoe … total win for him :-)

hmm hit invis(hide in shadow) hit invis(blinding powder) hit invis(shadow refuge) etc ehmm the etc have any more invis? how? you just used all the invis options you ahve for invising at range (cloak and dagger require you get close in melee range)

They find a way every time thats how they bounce around a whole zerg for like 2 minutes

The thief and its gameplay - Your feedback [Merged]

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Posted by: Shrilly.7184

Shrilly.7184

Seriously, people need to ask – why are they not attacking the thief? It’s true that WvW is full of noobs, but most have the basic intelligence of when they see someone walk up to them and hit them, to break away or engage that person. If you don’t see someone and take a damage number, it’s easy to attribute that to a ranged attack you may have walked in front of. Yes, in the thief video we may see him visible 90% of the time just flashing invisi every now and then… but to the zerg and their joyous culling – THEY DON’T. It’s not them going “der der der, ignore this guy we see right there killing us”, it’s “where the hell is that thief?!” and not being ready to dodge invisible damage 24/7. People may brag they can win 90% of the time in a 1v1 against a thief where they have no distractions, culling doesn’t eff them, and they have the aoes/cc to drop and hope blind luck/crappy thief gets the thief dead. That does not apply in zerg fights, and thieves are a total win button when they can exploit that. The linked video is an example of his culling making him OP, not idiot players. They actively went after him, and were only able to target him if he didn’t cast a stealth move after 5+ seconds.

Culling issues makes stealth broken. I also think that a defense ability with zero counters other than blindly aoeing and hoping the thief is standing there is also imbalanced (especially since they now want to nerf AoEs). Making stealth have a very slight visibility (and I’m talking very slight) gives it a counter on top of solving culling. Their skills, though, shouldn’t be touched until stealth/culling is fixed. Hard to tell how OP a move may or may not be when it’s backed by exploiting thieves.

Thats what im saying its exploited no way the thief is supposed to work like that and i wtiness it every time i enter WvW I also appreciate the intellectual input

(edited by Shrilly.7184)

The thief and its gameplay - Your feedback [Merged]

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Posted by: Shrilly.7184

Shrilly.7184

he easily took on maybe 50 i will say that a lot were preoccupied but groups did try to rid the world of that thief on top of that. the statement alone a lot of ppl didnt see him just going around killing player after player because he insta kills then stealths insta kills stealths over and over.

That’s a D/D backstab build with stealth, not HS spam. Nice to see you know what you’re talking about.

i saw him spam a coupld times with HS too bad you didnt watch the whole video really shines a spotlight on the class. my main statement was how they can stay in stealth forever please my god please go away your statements are very weak.

The thief and its gameplay - Your feedback [Merged]

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Posted by: Shrilly.7184

Shrilly.7184

….see posted video above to answer your first statement please stop posting in this thread your not helping your cause

What exactly is the video supposed to answer?

which is btw single target damage so I don’t see how I can take on 20 people.

he easily took on maybe 50 i will say that a lot were preoccupied but groups did try to rid the world of that thief on top of that. the statement alone a lot of ppl didnt see him just going around killing player after player because he insta kills then stealths insta kills stealths over and over.

The thief and its gameplay - Your feedback [Merged]

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Posted by: Shrilly.7184

Shrilly.7184

dis guy is afraid his precious 2 spam thief is gonna get nerfed so he can’t take on 20 people at once anymore.

Contrary to popular belief, there are more builds then the 2 spam thief, which is btw single target damage so I don’t see how I can take on 20 people.

Sword/pistol is not affected by any of the nerfs you guys are wrongly calling for, but I still am discouraging hasty nerfing on behalf of all classes.

Also, please be at least a bit mature with your replies.

….see posted video above to answer your first statement please stop posting in this thread your not helping your cause

The thief and its gameplay - Your feedback [Merged]

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Posted by: Shrilly.7184

Shrilly.7184

btw this thrwead is in suggestions to anet

Where in your post did you make a suggestion to Anet? Please quote it in a reply.

Thought so.

dis guy is afraid his precious 2 spam thief is gonna get nerfed so he can’t take on 20 people at once anymore.

thats pretty obviuosly stated my good man. And yes this is for anet its in suggestions do you think people are posting add this to the game so that the gw2 community goes “oh that would be a great idea too bad” no they want it to happen

The thief and its gameplay - Your feedback [Merged]

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Posted by: Shrilly.7184

Shrilly.7184

Wow, tons of misinformation here in this thread. All I saw in that video was a thief attacking people who weren’t even fighting back. Not really OP if you ask me. Also vespers, that’s not the was HS works at all.

Nerfing a class because of l2p issues is not the way to go and I’m glad Anet is taking their time to make sure they get it right.

Also, this post belongs in the thief subforum with the other 50 threads that consist of the same thing.

I love these L2P comments by thieves get a better argument btw this thrwead is in suggestions to anet i dont need your opinion just anets views thanks. and if you dont see some people fighting back and dieing in a whole group your blind sir. and no it doesnt belong in the thief sub forum because ppl will QQ “this is for thief help not blah blah” sorry im not doing that read other threads that consisted of such so please sir walk away. You know what not only that but think of it this way could any other class any other whatsoever get away with what that thief did in the video? no…. and on top of that what if all the players left and all that was left were the thieves that are like a cancer? wouldn’t be much fun then would it?

(edited by Shrilly.7184)

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Posted by: Shrilly.7184

Shrilly.7184

you mean you don’t think this is balanced? HOW DARE YOU?!

yeah here is the sad thing the thieves i go against are ten times worse they spam HS every chance they get and i mean every chance. And when it isnt that they are stealthed. I was in a zerg and this one really hated me because i got away from her “omgmeltfaceleetness” that in the zerg she would pop in hs me to 30% health then while everyone trys to kill her they dont even get a shot in cause right after she stealths again then rinse and repeat rinse and repeat…. this cant be right?

well let’s be honest. 2 2 2. it leaps you forward, can do 6k+ dmg. let’s tally it up.

6k… 12k… 18k… you just killed most people.

Was never any truer words said. I watched the video that video is practically everyone on yak’s bend granted i see warriors and etc. here and there but is usually groups of whole thieves etc. doing that video everywhere

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Posted by: Shrilly.7184

Shrilly.7184

you mean you don’t think this is balanced? HOW DARE YOU?!

yeah here is the sad thing the thieves i go against are ten times worse they spam HS every chance they get and i mean every chance. And when it isnt that they are stealthed. I was in a zerg and this one really hated me because i got away from her “omgmeltfaceleetness” that in the zerg she would pop in hs me to 30% health then while everyone trys to kill her they dont even get a shot in cause right after she stealths again then rinse and repeat rinse and repeat…. this cant be right?

The thief and its gameplay - Your feedback [Merged]

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Posted by: Shrilly.7184

Shrilly.7184

Please dont make me record a video of a thief being stealthed the entire time i can see them throwing that powder on the ground if i am lucky to stay invisible 100% of the time (unless they are behind me and very good staying out of my screen)

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Shrilly.7184

It is getting to the point where I don’t even want to WvW anymore yeah i used to have the skill to kill anyone I was faced with. But now thieves are getting skills that pretty much perma stealths them? no matter how many times i knock them down or keep them on the ground they will just get back up and be in stealth for 10 sec+. This is not how the class is supposed to be played like this I cant even hit them? Yak’s Bend is FULL of them no one is using anything but thieves anymore in WvW on that side. Either have it like WoW’s stealth where there is 1 vanish and perma stealth or have it where you were going with it where they can only be in stealth for just seconds but having both is just rediculous its gettign to the point we need whole groups to take out 1 thief but they end up vanishing and running away not to be seen anyway so please do something about this or you won’t find me in WvW anymore and since PvE isnt established right may full on quit.

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Shrilly.7184

We are a new and up coming guild that are looking for active players to join the community we have! We are a casual guild that mostly helps new players learnt he ropes while doing WvW together etc. Let Roark Thanatos know if your interested!

[FanArt] Human Mesmer.

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Shrilly.7184

Hey nice i saw those back on the youtube site it was awesome seeing them come together the way you do it

How I would like to envision GW2's future

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Posted by: Shrilly.7184

Shrilly.7184

It was a bunch of ideas what might you suggest i should have deleted? all of those ideas were part of the grand scheme and this build onto what they already have planned everyone i talk to says the instanced guild house would be amazing and building it from sratch and it helping in WvW…give it a chance i say and i am talkign better look and customization for the armor sets the ones they have now look terrobad

I wasn’t saying that you need to drop any ideas, I’m saying you need to be more concise. Or at least format the message better.

For example:

When you follow the personal story and its done and you are left with nothing else but PvP you go around collecting asthetics getting the legendaries…which is just insane. I always thought that maybe having a guild house to display accomplishments was always a good addition no one ever runs with that idea. A place for your guild to hang out bring a new initiate to show off your skills (bosse’s heads on the wall etc.) it would only take up a little bit more on the servers for that.

Your guild only gives you a sense of end game to me its being bonded then being the best that way. I mean this is guild wars I think it would be cool with shadow behemuts head on the wall. And in this way add a raid system with higher difficulty and it would increase game population.

Could be compacted to something like:

Seen as there is not much endgame content, I thought it would be cool to have a guildhall to display ____ achievements, such as hanging the heads of defeated bosses on the walls. And of course hang around with your guild.

On that blank, you didn’t mention whether you meant the guilds achievements, or your own achievements. Also, note that You don’t need to justify every single sentence you’re making, just list your ideas in logical order. (Moved the boss heads to the sentence talking about achievements for example.)

And see that one paragraph I completely dropped? It was mostly just repeating what you just said. And the suggestion at the end of the paragraph wasn’t actually related to the rest of the paragraph, so you should move it to another paragraph.

I understand i was just having the ideas writing then sending it as the ideas came to me

How I would like to envision GW2's future

in Suggestions

Posted by: Shrilly.7184

Shrilly.7184

It was a bunch of ideas what might you suggest i should have deleted? all of those ideas were part of the grand scheme and this build onto what they already have planned everyone i talk to says the instanced guild house would be amazing and building it from sratch and it helping in WvW…give it a chance i say and i am talkign better look and customization for the armor sets the ones they have now look terrobad

(edited by Shrilly.7184)

How I would like to envision GW2's future

in Suggestions

Posted by: Shrilly.7184

Shrilly.7184

This could be exclusive GW2 but i would like to see it applied to other games as well tell me your thoughts on this.

This system saves the economy which I think its dead. Its either dirt cheap everything or the god awful expensive legendaries, creates an end game, and builds huge community the potential to be bigger than anything WoW ever had.

When you follow the personal story and its done and you are left with nothing else but PvP you go around collecting asthetics getting the legendaries…which is just insane. I always thought that maybe having a guild house to display accomplishments was always a good addition no one ever runs with that idea. A place for your guild to hang out bring a new initiate to show off your skills (bosse’s heads on the wall etc.) it would only take up a little bit more on the servers for that.

Your guild only gives you a sense of end game to me its being bonded then being the best that wayI think it would be cool with shadow behemuts head on the wall it shows team effort and triumph and skill. And in this way add a raid system with higher difficulty and it would increase game population.

1 raid, factals is over and over, 1 higher level difficulty of behemut hes a single boss in the marshes an event for the guild instanced like story mode to distinguish the guilds. They had the right idea for the story of the guild wars they should cash in on that idea they are sitting whats great community and that’s always something I wanted. You could even display swords from defeated humanoid bosses…

“But Shrilly how would people know your awesome outside the guild?” Guild wide armor sets for the elites better looks of course you could try doing this solo also, but different armor looks for solo play. Thats whats good about the system its very versatile your guild house can start off as a shack or hut. Or better idea it starts off as land the guild can purchase through coin. Then through resource gathering throughout the world (a system you already have in place for crafting) you can start building a small house with your resources. Then when you get a mansion or estate build land around the house to farm resources in mass and use them in WvW (better castle defenses building a small tower for defense etc.)

The extra resources your guild’s farms and lumber yards spends it is used to build up your castles in WvW to make you PvP heroes and you can even build a tower to help defend a point or tower that adorns your guild banner and colors so they know who to fear on the battlefield and who are the top dogs the better guild the better skilled guild. It would take awhile to get these resources so why not make it like real life where resources is the power that’s why we war in the first place that’s where true power lies. Make your guilds men better crafters through guild effort and when you have an estate of a guild house farming a good amount of resources use it as another mechanic in WvW to build an arrow tower or a spy tower with recources from the guild’s farming. You could even have friendly duels in the guild yards and grounds To teach skills to initiates or hone the guilds PvP skills(your instanced guild house remember its instanced like a story mode you go in portal then go to your guild house) Go to war with other guilds using the GvG battlegrounds! Wage war and gain alliances!

Your guild can have a personal story too and the route it takes and it personalizes itself with the choices the guild makes. Either the leader debates with the guild on the choices like does the leader make the decisions or it is voted in etc. and its like democracy decision. So your guild can feel real and part of the game.

It needs to be guild based it would build community (obviously) create a middle ground in the economy (guild items to trade etc.) and create an end-game!

And I didnt touch up on Warbands make an arena team then have them a club house where they can show off there more 1v1 and pvp oriented skills showing off how good they work as a team

People aren’t leaving more or less for lack of content they are just getting bored with nothing to do after 80. this fixes that and builds upon everything else the game already has in place! This would be completely epic to me I would pay monthly for this.

(edited by Shrilly.7184)

The Ultimate Endgame?

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Posted by: Shrilly.7184

Shrilly.7184

i think thats a great idea check mine out its a whole system that can be built with our its a versatile system begging to be manipulated to serve the community

Enemy idea for Orr like zones

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Posted by: Shrilly.7184

Shrilly.7184

I think the enemies already look like that look more carefully