I laugh at the Zerg comments on the board. Every try to take a keep by yourself? Or with only 5 people when they have 2-3 defenders? It’s siege warfare and it is supposed to take a lot of players to take a fortified position. Do you seriously want towers and keeps to be winnable by 1-5 players?
I do wish they would remove the mobs and the resource nodes though. Makes no sense to have them in WvW and eliminating them might free up some resources to allow more players onto the maps which would be much more fun.
The Orbs make no sense either. I’d just eliminate them completely. The game should be about taking and holding strategic points and having 2-3 Orbs that makes it harder to beat a side that is already ahead makes zero sense.
My last request would be a Forum for each server on here so we could establish a little more community on our servers.
The only way ANet could fix this is if they eliminated the #2 Server’s ability to attack the #3 Server once #3 was x% of Server #1’s score. The #2 Servers players would then be forced to work with #3 to pull the game back closer to balanced.
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