Showing Posts For Sparrow.5936:

Returning to GW2 -- What's Changed?

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Posted by: Sparrow.5936

Sparrow.5936

Duuude.. i know why people stack.
It’s just boring is all. It’s like cheat mode, and it’s no different then when people stand on tree branches and switch on auto attack. This game wasn’t “made around stacking” , you nerds who need to do things the most efficient way because god forbid that dungeon isn’t completed 5 minutes faster, you guys made it that way. Relax bro. It’s a game.

Returning to GW2 -- What's Changed?

in Thief

Posted by: Sparrow.5936

Sparrow.5936

Hey,
I just started playing again too after stopping for 6 months..
I was S/D as well , and I played mainly PVE with a sprinkle of WvW when bored.

I’ve only been back in the swing of things for a week or two now, but the major changes I found so far are:
-Thieves passive initiative regen is faster (but they nerfed a few traits that would have normally helped restore ini)
-Infiltrator Return has a .5 cast time and no longer breaks stun (This absolutely killed my S/D build, and most of the more fun boss fights out there. I miss this soooo much)
-There is a new condition called torment that damages you over time while you are moving.
-Pistol whip was reworked to be more smooth on the animations, and it’s more spammable now because of that.
-No one in dungeons knows how to play the game without ‘Stacking’ during every fight. (I mean seriously.. if i wanted to stand still and attack.. id play WoW or Old Republic)
-Magic find has been reworked to something called ‘luck’ instead, which is a passive magic find, so if you had magic find gear previously for farming, the stats are something else now.
-Trickery line was reworked, and if you invest in it , your steal will be on a much shorter cooldown and you can steal boons with it if traited.

S/P zerker PVE seems to be the way to go nowadays. I mean obviously you can play any weapon set and be fine, but S/P is easiest.

PVE Thief who wants to return. UNBALANCED

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Posted by: Sparrow.5936

Sparrow.5936

I can’t believe I’m about to reply to this, especially since your general attitude is pretty miserable. Not sure why you are resistant to the idea of improving something.

If thieves are so OP in PvE there ought to be tons of them – right?

Absolutely not. The most popular class is always going to be the easiest. After that you have to consider what the majority of the population actually does. In this case the majority likes to run around in open world zergs, a 1200 range-fest.

I’m pretty sure that’s the point. Other classes are way too easy to play. Why are they easy? Think about it… I’ll give you a hint, it’s what this thread is about!

Thief barely outdamages a warrior. With cleave. With d/d you should be close to doubling a warriors damage.

I’d like to see the actual math to support this. Maybe you’re assuming that you are attacking a stationary target that isn’t fighting back. But I think you have to take into the account the amount of time you have to put into dodging and evading and what not. Where a warrior can keep up more consistent DPS in an actual fight without having to worry as much about being 1 shotted. (assuming you are in zerker gear).

PVE Thief who wants to return. UNBALANCED

in Thief

Posted by: Sparrow.5936

Sparrow.5936

Anet promised us we could play however we wanted. I want to go healway thief with only a mainhand pistol and out-DPS everyone else, but I can’t. Anet has broken its promise and my heart for the last time. Q.Q

Cool story bro.
Tell me again how much PVE you play with thief.

PVE needs to be balanced in General. I don’t mean to single out one class like I said, it’s just what I have the most experience with.

Seperate PVE from WvW, and balance the classes already. Simply stated.

PVE Thief who wants to return. UNBALANCED

in Thief

Posted by: Sparrow.5936

Sparrow.5936

Yea, I played thief from day 1, and my best friend played ranger. We don’t play anymore, obviously. We sure picked the short straw on this one.

I guess I just don’t get why ANET caters to just the PVP population. I know they whine the most, but is the PVP population really that much greater than the PVE people?

PVE Thief who wants to return. UNBALANCED

in Thief

Posted by: Sparrow.5936

Sparrow.5936

I’m at a loss here…
Why is PVE not separated from PVP like in Guild Wars 1?? The thief nerfs are completely unjustified from a PVE standpoint.
I am a high end skill player and can do some great things for my party, but its laughable how much effort it takes for me to do what a warrior can do just by smashing his face against the keyboard repeatedly. Do all A-Net employees play Warrior??? I hate to single out a class, but that’s the one that’s the most laughable in my opinion.

When I play games like this I have 1 main character and that’s it. I don’t have time to build up 3-4 characters, I liked thief as a play style and that’s what I want to play.

I had high hopes for this game and enjoyed it thoroughly when it came out. I wanna get back to that level of fun.
What happened to all those promises you made?
Where is the build diversity ? Where is that choice to play any style I want to play and be effective. Not to mention, the fact that you have to craft now to get the highest tier weapons. I hate crafting.. it’s boring, and you promised I wouldn’t have to do boring things like that. Yet here we go again.

So please do something and bring back all those weaker classes (not just thief) up to the standards of the stronger classes in PVE.

Can't put crest or orb on my headgear.

in Bugs: Game, Forum, Website

Posted by: Sparrow.5936

Sparrow.5936

I bought an exotic Berserkers Duelist Mask of Strength the other day. It has a rune in it at the moment, but that shouldn’t matter. I cannot override the upgrade in it with any orbs or crests like I’ve done on every other piece of gear I have on.

This mask cost me a few gold, and right now it’s useless. Please help! thanks!

Ascalonian Catacombs path 1 not working

in Bugs: Game, Forum, Website

Posted by: Sparrow.5936

Sparrow.5936

I reported an in-game bug already.
Last night me and a group completed path 1 of AC dungeon.
However, upon beating the patriarch the final reward never appeared for any of us.
Path 2 worked fine.

Anyone else have this problem?
Anyway we get those tokens that we earned?