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Thoughts: Burning as a stealth counter.

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Posted by: Stardrift.7360

Stardrift.7360

Your idea has no merit. Thieves are SUPPOSED to have commitment issues. Give them enough base health to survive a sustained encounter and then talk to me about forcing commitment.

You are absolutely right. I want to tattoo your tasteful response on the forehead of the guy who started this thread…So whenever he looks into a mirror to feel shame. Shaaaaaame! ATM stealth spamming is the only thing not kitten laughable at this profession and yet ppl want more and more taken out of it. In a recent sPVP match some scholar, forgot the actual profession, had the audacity to say quote “they should delete this noob rogue”. Anet should take turns nerfing every class just for the lulz of it, kinda like a sick social experiment: popcorn and watch the rage!

(edited by Stardrift.7360)

The thief and its gameplay - Your feedback [Merged]

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Posted by: Stardrift.7360

Stardrift.7360

I`d like to apologize if i sound bitter but after all that`s been done to this class i doubt any constructive input would be heard let alone implemented. After 30 mins of reading through this thread i have noticed that “nerf the thieves cuz they hide too much!!11!” posts are dangerously close to those that offer pertinent info on what is “bad broken”. I see thieves have been improved alright: they`ve taken the cannon out of glass cannon.

1)After all requiring 2-3 stealths to chain a couple of backstabs that do half the damage a warrior would do in one skill is perfect.

2)Having enough initiative to do anything other than auto-attacks (lolkitten damage compared to other classes btw) and yes! spamming heartseeker (we do it cause we don`t have anything left) was op.

3)Venom that doesn`t dissipate when u hit the air, even though no enemy is targeted nor in the vecinity, is op. Not to mention warriors, guardians have one button block which makes this build lulzy to say the least. I mean it`s a one hit ultimate for god`s sake and u block it? Should be dodge ONLY.

4)Base hp above a kitchen roach would be op.

5)Having utilities that don`t either fall in the category of “blanket over your head” or “suicide charge” would be too varied, useful and thus OP.

6)Having schools of traits that put together incompatible elements like venom based hp leeching in stealth instead of deadly arts, guaranteed critical hit from stealth in critical school, increased dmg from the back in trickery instead of deadly/crit, toughness nowhere near hp, same for power and crit etc etc is just right.

7)Having cloak and dagger with less cast time and higher range or better yet without cast time would offend the sensibilities of those that make “thieves hide too much !!11!” posts.

8)Death blossom that doesn`t jerk u uncontrollably, like in a violent car crash, in directions that are counterproductive rather than helpful is again very useful for my daily dose of sPVP.

9)Having SOME invulnerabilities or hell at least one would be op. Meanwhile an elementalist has that plus the block thingy attributed to the element of earth on top of aoes, knockback and dmg that would make Godzilla weep. Yet we are op. Oh yeah necromancers popping deathshroud and dealing terrible conditions while standing still are just as balanced. Thieves are bad though…

List continues. At this point i`m not even mad about the money spent even though if i wanted basically the exact same level of unfairness and bias i would have stuck with Aion, FOR FREE. True it doesn`t have a monthly subscription and the B2P with in game shop is much better IMO since you are not forced to play monthly or waste money if you don`t, but that doesn`t make it right to upset the profession balance. Not so the majority, most of the times utterly ignorant, feel safe and cozy with their one button win profession. I mean we bought the game already, stop pitching the sale!
The saddest part of all is i leveled a thief for the sake of immersion if nothing else, since the structured pvp (in name only) is like a separate minigame and ZergVzergVzerg doesn`t count as pvp…There is only so much “teamwork” even the greatest carebear can stomach before they get annoyed/bored.
TL:DR fail thief is mad cuz he`s bad.