(edited by Sukor.1236)
Showing Posts For Sukor.1236:
Bumping, just some confirmation that Arena Net knows about the issue would be nice.
Bumping to make sure this gets noticed.
Just figured I’d also confirm that this bug exists.
Hope we can at least get some confirmation that Anet knows about it.
The Engineer trait “Deployable Turrets” which makes turrets ground target-able isn’t working properly.
The throw able versions of the turret skills are using pre-March 26th patch values.
Most notably the flame turret’s cooldown is bumped up to 40 seconds when “Deployable Turrets” is used as opposed to the 25 seconds it should be. The thumper turret also loses it’s cripple effect when “Deployable Turrets” is used. There are probably some other incorrect values but those are the most noticeable.
I know you devs are busy but “Deployable Turrets” is very important to the viability of turret builds so it would be nice if this could be fixed as soon as possible, thank you.
I’m not usually one to gripe on forums but…really?
Deployable Turrets was broken last patch, scope has been broken since launch, but a Thief trait breaks and it needs a hotfix asap?
Slightly annoyed.
Thumper turret also loses it’s cripple effect with the “Deployable Turrets” trait.
Hope this gets fixed asap.
Was just in game and the throw able versions of turrets from the Deployable Turrets trait don’t have any of the buffs.
Anet…
Some drastic changes here.
I’m not going to pass judgement until I get in game and try them out.