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The Secret of Southsun feels rushed?

in Last Stand at Southsun

Posted by: Sukor.1236

Sukor.1236

There are a lot of sloppy mistakes on the latest living story update such as large texture bugs on the map and a general lack of polish that makes it feel rushed out the door.

http://i.imgur.com/owmMmL7.jpg
(This is something that should never have made it live.)

There is also an entire new settlement where events take place to the west of the bridge that has no name on the map, PoI, or waypoint.

The way the story was handled in Flame & Frost was great, it was a bit too slow, but it was presented well, in instances with cut scenes, and it was at least clear what was happening.

However now we get this update where the story is spoiled for us the second we open the achievement panel and the actual ways we are supposed to experience the story are hidden in events that randomly play in Southsun and seem impossible to predict (There are events where Kiel will interrogate settlers or speak with researchers.)

Another example of this is that Lord Faren who is a major player in the Human Noble personal story doesn’t even acknowledge the player if they chose that storyline and treats them like a total stranger.

Now don’t get me wrong, I like the way the content events are being handled in Southsun, lots of things to do and rewards to earn, that’s good. However it feels like the story, polish, and attention to detail has taken a step down from Frost and Flame and as a result feels rushed. Personally I’d rather wait awhile longer and have polished content then get rough content quickly. What do you think?

(edited by Sukor.1236)

Engineer Trait "Deployable Turrets" Bugged

in Bugs: Game, Forum, Website

Posted by: Sukor.1236

Sukor.1236

Bumping, just some confirmation that Arena Net knows about the issue would be nice.

Engineer Trait "Deployable Turrets" Bugged

in Bugs: Game, Forum, Website

Posted by: Sukor.1236

Sukor.1236

Bumping to make sure this gets noticed.

Engineer scope trait still bugged.

in Bugs: Game, Forum, Website

Posted by: Sukor.1236

Sukor.1236

Just figured I’d also confirm that this bug exists.

Hope we can at least get some confirmation that Anet knows about it.

Engineer Trait "Deployable Turrets" Bugged

in Bugs: Game, Forum, Website

Posted by: Sukor.1236

Sukor.1236

The Engineer trait “Deployable Turrets” which makes turrets ground target-able isn’t working properly.

The throw able versions of the turret skills are using pre-March 26th patch values.

Most notably the flame turret’s cooldown is bumped up to 40 seconds when “Deployable Turrets” is used as opposed to the 25 seconds it should be. The thumper turret also loses it’s cripple effect when “Deployable Turrets” is used. There are probably some other incorrect values but those are the most noticeable.

I know you devs are busy but “Deployable Turrets” is very important to the viability of turret builds so it would be nice if this could be fixed as soon as possible, thank you.

Check out this new hotfix patch change

in Engineer

Posted by: Sukor.1236

Sukor.1236

I’m not usually one to gripe on forums but…really?

Deployable Turrets was broken last patch, scope has been broken since launch, but a Thief trait breaks and it needs a hotfix asap?

Slightly annoyed.

Bug : Engineer Traits (Inv IX/Tool V)

in Bugs: Game, Forum, Website

Posted by: Sukor.1236

Sukor.1236

Thumper turret also loses it’s cripple effect with the “Deployable Turrets” trait.

Hope this gets fixed asap.

Engineer patch notes:

in Engineer

Posted by: Sukor.1236

Sukor.1236

Was just in game and the throw able versions of turrets from the Deployable Turrets trait don’t have any of the buffs.

Anet…

Engineer patch notes:

in Engineer

Posted by: Sukor.1236

Sukor.1236

Some drastic changes here.

I’m not going to pass judgement until I get in game and try them out.