I agree with the general idea of the thread, but people really need to raise their standards for what a puzzle is. You move forward and press 2 twice. It requires no ingenuity or patient effort. This “puzzle” is not confusing. There is one solution that is handed right to you. It isn’t that hard. People do not have to stop and think about the right way to solve it. Every instance of non-standard gameplay should not be called a puzzle.
I know this is really hard for people to understand, because it comes up in every game. Content Development and Bug Fixing are two completely separate groups of people.
So I hear what I think you mean which is, “please demonstrate to use that fixing existing bugs is your top priority.”
But even if bug fixing was priority number one, it would not mean that no other development would be happening at the same time.
For example, perhaps the guys with the expertise and specialization to work on the rendering/culling issue are not the same guys who have the expertise in puzzle content design.
So just because you see something else coming into GW2 does not by itself mean that bugfixing isn’t a priority. If stopping the delivery of all other updates to GW2 would make bug fixes happen faster, then fine. But I don’t think it actually works that way.
This is true, but your point ignores the fact that new content requires bug fixes as well. If the current bug fixing team can’t deal with the present bugs, the problem will only get worse when new content is added. Whoever deals with bugs could make a more focused effort to deal with current bugs. You don’t have to be an industry expert to realize this would help them reduce the overall number of bugs faster. Content designers could focus on improving what the game already has. Changing content will likely make new bugs anyway, but wouldn’t it be less than brand new content? Some people make it sound like it would be impossible for Anet to even slightly alter how personnel resources are allocated.
Also, I think the OP is arguing for a broad idea than “fixing bugs should be the #1 priority.” This is more about whether a higher quality of content is more important than a higher quantity of content.
Noob here, first thank you for this post, now finally I understand some stuff about mages,
But with Renewing Stamina (Arcane VI) and Arcane Precision will not be better to have Knight gear (POW/PREC/THO)?Thank you!
Arcane precision is one of the weakest minor traits the ele has. Probably one of the weakest traits in general. The chance to trigger an effect is very low and the conditions are short and redundant with what your weapon skills already do. If this trait stopped functioning, I bet nobody would notice. It’s not worth worrying about.
Renewing stamina doesn’t require very high base critical chance to provide permanent vigor. Most dagger eles seem to be using zephyr’s boon, which will provide you with permanent fury. There’s no cooldown on renewing stamina, and eles have lots of aoe/multi-hitting attacks. You can always use soothing disruption to get more vigor. Any boon that stacks in duration doesn’t get any better once you can maintain it.
Using lots of knight’s gear is a viable option, but you won’t see significant return from those two traits.
I decided not to wait for this feature the moment I read that it wasn’t included in the original update. First of all, most people who got the lower level exotics probably transmuted them before the update. Also, it doesn’t take terribly long to just get the tokens again. You could have gotten that piece of armor again by now. That argument is only going to get better the longer the update takes. However, I can understand reluctance to run the dungeon again depending on how much gear you got. If they didn’t prioritize it when it would have been most useful, don’t expect them to do it later.
I’m more defensive and supportive, so I focus on toughness and healing. However, healing power isn’t very attractive at lower levels; it only gets good if you have multiple sources of healing, which you won’t have unless you get certain traits. I use a lot of boons, so boon duration is very helpful for me. I use a sigil of battle, fire fields and blast finishers to stack might, so longer boons increases my offense and defense. I’ve heard focusing on power and precision too much isn’t very rewarding on an ele compared to other professions. If you feel like focusing on power is a mistake at lower levels, the feeling might just get worse later.
toughness
healing power
boon duration
power
condition damage
precision
vitality
critical damage