Showing Posts For TheSaint.8072:
Why all chat are allowed to speak and trolling in WvWvW ?
The game need organization and trolls on “who is the best commander” or “how noob is the commander in charge” and such things just disturb the game.
Today a guy that was clearly there with the intention to stat a huge flame, disrupt the game on Ring Of fire ( I have taken screenshots ). I was not a part of the flame.. but the whole “discussion” just messed up all tact and all things.
Can’t we have a sort of ban from a chat /Team or a way to moderate IT… ? WvWvW is all about tact and rapid communication and troll just make it unreadable.
About NB0082 (Shadowfiend and flesh golem not attacking some destructible targets)
It is not a matter of place, it happened to me during exp with small objects like some turrets or big objects like dragon spawn crystals or the one that I’m going to demonstrate.
I went to straits of devastation, there there are the “Risen Anti-air cannon”, they are quite huge objects, I started to attack with shadowfiend and flesh golem at my side
As u can see in this sequence of screenshots (from start to end)
Pets refused to attack the air cannons, but when i pressed the charge skill of golem (look at the screen with tooltip on and consequent CDs) , he attacked the target, and as you can see in the sequence he came back in the same position when I started to attack (just rotated of 180° degrees) and not attacking again. (Same when I used the blind skill of shadowfiend)
Note: You can use that objects to test, they are often present.
About NB0074 (Minions not attacking the target)
Yesterday I was back to an hybrid Minon Master, and I (and not only I see https://forum-en.gw2archive.eu/forum/support/bugs/What-did-you-do-to-my-Flesh-Golem/first#post340804 ) have noticed that Felsh golem and Shadow fiend too refuse to attack targets more than before.
To be more specific:
My talents are : http://www.guildhead.com/skill-calc#ccVzMm0M0mNGFmm0oNMx0GG0MaqVaMV
Weapons : Axe+ focus / Staff
I was doing the “Claw of Jourmag” event and Flesh Golem and Shadow fiend refused to attack dragon spawn crystals (Prior to dragon landing ) as usual, but this time they did not attack mobs sometimes during the event (more than usual )even If I was using my whole arsenal of skills.
Sorry If this has already been reported, but did anyone else noticed some difference after the patch ?
(edited by TheSaint.8072)
It was never a smart pet, like every minion of Bugomancer (becouse it is the most bugged profession in the game) profession, but I have notice that the minions refuse to attack targets more than ever before.
If you are looking for more info, I suggest to read here :
Dagger MH is the best DPS weapon since they buffed from BWE tests (before was not). I feel it is not viable in dungeon, because being melee in many encounter mean being downed or “crushed on the ground” 9/10. I still prefer the axe in dungeon in combo with the staff.
Also note that DPS isn’t everything, I’m running a MM spec but i lack of utilities for dispel conditions or boons.
Edit: I used so much the dagger in MH when I was specced in Deathshroud master, my Life force bar was always full
(edited by TheSaint.8072)
Add me to the list.
Despite of the problems of the class ( Helloooo AI of pets !!!!) I still like the necro, and yes I’m 80.
May be this will help, and may be isn’t bugged but just difficult to trigger as meta-vent
FROM:
The Temple of Balthazar is one of the longest and hardest (That’s what she said) meta events available in the game. It takes place throughout the ENTIRE Straits of Devastation (Level 70-75 zone) and requires you to complete multiple event prior to the actual start of the “Temple of Balthazar” chain in order to open it.
PART #1 Northern Reinforcements
The very first part of the meta chain starts with retaking Signal Peak from the Risen, building up the base, and then the assault on the Orrian sea begins.
The 3rd event is the beginning of this assault. Your job is to take out an Orrian Warship, and 5 Orrian troopships. At the same time, you must protect the Pact Submarines from sinking. Once you’ve finished this; you move to the Royal Forum, where there are more ships you need to sink; but this time there are Orrian Mines in the way! Be careful and maintain distance from these as they can often instantly down an under-geared player.
Finally you will battle to regain control of the Brass Claw outpost, and from there, the forces will wait until you’ve progressed the overall chain further.
Part #2 Southern Reinforcements and opening up the event
From Fort Trinity, there will be a meta event that will span the southern part of the land mass before Orr. You’ll have to basically escort a group of NPC’s over several events all the way to the Lone Post and open it up. From there you’ll move to escort the southern reinforcements to Rally, which will be the staging grounds for the Temple of Balthazar
Part #3 Let’s go! We’re taking the fight to you Orr!
Here begins the Balthazar Chain, Be prepared for a lot of failures and disappointment, but don’t give up. It’s definitely possible. I highly suggest you get a bunch of ele’s for this event, because you need as many healing abilities as you can. As you lead your Pact group, you’ll notice a Morale Bar. This is going to the existance of your bane. Every time any of the NPC’s goes down, you lose a bit of morale. Lose the commander and you lose a chunk of morale. No more morale? You fail the event. I’ve been at literally steps away from the Risen Priest of Balthazar and failed this event. There’s no real strategy here other then to watch your NPC’s closely, keep them healed and clear fast.
(edited by TheSaint.8072)
Thanks all.
I hope that A.net will implement some features to help whole guilds migration
We (as guild) are considering the idea of change our server.
I got a couple of question :
1) Is it possible make a whole guild migration (at once) ?
2) Reaserch and influence point are retained or not?
Thank you in advance.