Why is this a problem?
1. For running long distances, all you need is swiftness from warhorn #4 which doesn’t put you in combat.
2. Why do you need to dodge when running long distances? Dodging doesn’t make you move any faster if you have swiftness (which you have permanently with SoR and warhorn).
3. If you’re running from someone and you need vigor to dodge their attacks, you’re already in combat.
4. If you need condition removal, you have conditions on you which means you’re already in combat.
Kudos to the Asuran warrior from IoJ – nice fights on BP borderlands near Lake tower. Pity we kept getting interrupted by your buddies lol.
BP, SoS, and GoM are NA servers, and you listed SoS twice. Just saying. :P
BP hasn’t slayed Tequatl yet because I don’t think we’ve had a single organized attempt to defeat him. All of our tries have been with random people on the map with no TS, prior preparation, or anything of the sort.
How long does Teq currently take to respawn?
If you really, really need that achievement so badly, just join a group (or take the initiative and make one yourself) to get it. I’ve seen a couple of small guilds being formed solely to get the achievements.
I would love an invite please! Thanks in advance.
Joey, do you like movies about gladiators?
My names not Joey… :s
Surely you can’t be serious.
I just completed this today… finally! Initially I was trying to defeat her with my guardian, but I lacked burst damage (which is important in the 2nd phase imo) and my mobility wasn’t the best either. I couldn’t make it past the 1st stage consistently, and when I did, I always ran out of time. All in all, I tried over 70 times without success.
Then I switched to my zerker warrior, switched a few traits around, and beat her on my fourth try. Healing signet worked wonders because the only damage I was taking was from her slow projectiles in the first phase, most of which can be avoided with back-and-forth strafing. Perma swiftness allowed me to weave around the illusions and grab the crystals safely (which I had trouble doing on my guardian, embarrassingly enough). After throwing the third crystal I ran right to her and unloaded all my damage on her before the AOEs returned.
I traited my burst skills to grant endurance, use less adrenaline, and cleanse conditions, so I pretty much kited her around in the safe spots with a longbow, using Combustive Shot to clear the cripples and Arcing Arrow for burst damage that wouldn’t be eaten by the illusions. I swapped to axe at the right times to unleash a heavy Eviscerate and then ran back to the rotating safe spots to continue kiting.
That plump little face, those itty-bitty eyes… she’s so cyoooot! Nice simple look as well. 9/10.
Here’s my fresh level 80 thief. Tried to give her a gunslinger look, though she’s wielding a sword and dagger instead of pistols.
I think you guys underestimate how often the Sigil of Stamina can proc in zerg vs zerg battles, (assuming that the OP is in a zerg-heavy server of course) where people are dying left and right and you’re using a staff to tag them all. Also, the crit chance may be low, but Vigorous Precision procs more often than you’d think because the staff can hit five people with every auto attack (though without boon duration you have much less vigor uptime).
Also, if I’m reading the OP’s mind correctly, the 15 points in Radiance does serve a purpose. Because of it, each use of VoJ will proc:
-Burning on 5 enemies
-Blind on 5 enemies
-Vulnerability on 5 enemies
-Might on you
-Retaliation on you (if you put 15 points in Virtues, which I would actually recommend)
Plus, VoJ will rest on every kill, so you can do this pretty consistently.
If you’re willing to make some big changes to your build, I would actually take away the last 20 points in Valor (keeping 10 in it for Strength in Numbers) and put 10 of them in Honor and 10 in Virtues (to get 15). You would lose Purity and Altruistic Healing, but both are unnecessary and “selfish” imo (and AT is just overkill with this build). Consider what you’d gain with the points in Honor and Virtues.
The ten additional points in Honor will not only give you more vitality and healing power, but it will also grant you the minor trait Elusive Power (which synergizes well with your build) and the major trait Pure of Voice (for team support and much needed condition removal, eliminating the need for Purity). The 10 additional points in Virtues will lower the recharge on your virtues, increase boon duration, and give you the traits Vengeful and Virtue of Retribution. With all your healing power, people will be hard-pressed to stop you if you’re also running with pernament retaliation.
I’d also suggest replacing the Hoelbrak runes (a weird choice of runes imo) with boon duration runes to give you and your team some nice, long-lasting boons with your shouts. You’d also be free to switch out Smite Condition for another shout (Hold the Line preferably, for the protection and regen). Watch out for boon stripping though.
6/10 to the “dragon sylvari” – I really dislike the headpiece (no fault of yours ofc), but it actually looks okay with your choice of armor.
I was knocked down once (which I easily negated with a stunbreaker) and I was a zerker warrior up in their faces the whole time. I don’t recall any of the NPCs dying either, even in the final skirmish. It must be… RNG!
Oh, and to the poster who is getting healed every other press of #1, switch to Mixed Berry Pie and get heal for ~375 every other proc, as they have no internal cool down.
They were given an internal cooldown a couple months ago.
Grenades are great for defending towers against small to medium-sized zergs, especially if you’re built for condition damage. Toss them into the zerg and watch the numbers fly. When someone is downed, spam grenades on him and you will likely finish him off (and down/kill any teammates who are trying to revive him).
Do you run condition based grenades or power? I find that conditions in general are not so powerful in WvW if you are running with anything more than 15 people.
I run a mix of Rabid/Rampager’s. I agree, conditions aren’t too useful against an organized zerg, but engineers can reapply a variety of conditions pretty easily (and the direct damage isn’t too shabby either). Plus, opponents will often back off when they see the constant red circles from grenades. But my main goal is usually to finish off downed people and prevent others from reviving them, and I find that condition-based grenades are really good at that. To each his own, I guess.
Grenades are great for defending towers against small to medium-sized zergs, especially if you’re built for condition damage. Toss them into the zerg and watch the numbers fly. When someone is downed, spam grenades on him and you will likely finish him off (and down/kill any teammates who are trying to revive him).
Here’s my Engi, PVP on the left and PVE on the right. I’m particularly proud of the terrible sneakers look on the PVE set.
Love the sneakers look! What are they called?
1) Molten Berserker + Firestorm
— No description needed
2) Giganticus Lupicus
— No description needed
3) Iron Forgeman (SE Story)
— Very different from most boss encounters. The boss shoots a laser that will KO you unless you’re standing in one of the several walled areas. Afterward it will dump lava into these walled areas, so you need to get out (but you better get back in quickly). When the grub spawns from the lava, you kill it to receive a boulder to throw at the boss to damage it.
4) Legendary Imbued Shaman
— No description needed
5) Searing Effigy (COF P1)
— Yeah, yeah, I know, but honestly I like this boss. It’s very predictable, so if you know the boss’s attacks and use your dodges wisely, you can kill it without taking any damage.
Honorable Mentions
— Lt. Kholer
— Subject Alpha
— Gaheron Baelfire (COF Story)
Couple more screenies of my characters – first one is my engineer, second is my warrior, and third is my warrior again. I love taking action shots lol.
Was anyone else just kicked out of the game?
As soon as Lupicus starts the mass AOE attack, I turn around and run away from him. Depending on the distance between you and Lupi, you don’t need to dodge as soon as a red circle appears on or near you. If you’re relatively far away when the attack begins, you can simply run over the red circles and you won’t get hit because of the travel time of the projectiles. I only dodge/evade/block when the farthest-reaching projectiles are about to land and only if I’m still relatively close to a circle. I rarely get damaged by a stray projectile and I don’t recall ever being downed from his AOE attack.
The single-target attack is what gets me personally, but only if I’m out of dodges or my side-stepping didn’t “confuse” it.
Four months later, an update on my lovely Guardian.
The first two screens are from my first month or so of play, the second two screens are from a month later after I’d picked up my T3, and now I’ve finally completed my legendary. ^^
How do you get your character in that pose (5th picture, where she has her greatsword over her shoulder)?
Norn warrior, my first and favorite toon.
Whispers helm
Vigil shoulders
Pit Fighter gauntlets
T3 Cultural chest
T3 Cultural legs
Whispers boots
Title is misleading, hehe. I thought only experienced players could join, but looking through some of the posts here I see a lot of first-timers like me!
Islwyn Godbluff
Profession: Guardian
Traited: Strife’s build pretty much (0/0/30/30/10)
Experience: None, aside from story
Time: Most days at around 10 PM EDT (GMT – 4)
Other: I want to learn path 3 since it seems to be the most “friendly” path.
I also have a warrior, so I’m up for learning the path on either character:
Binny Babbit
Profession: Warrior
Traited: Strife’s build pretty much (20/25/0/10/15)
I love Norn cultural armor (well, part of it’s cultural at least).
I disagree,
Here’s my Steam punk Tree.
Awesome! I also have a sylvari and have been trying for that look, but you’ve nailed it. What legs, shoes, and weapon are you using?
gw2lfg.com
Use it.
I remember using fireforged trigger to lower it to four.
I believe you mean Hair Trigger, not Fireforged Trigger. And Hair Trigger is bugged and doesn’t lower the cooldown on Scatter Mines anyway (unless the bug was fixed recently, in which case the sticky about Engineer bugs should be updated).
Are you sure the cripple is working with Net Turret? The wiki page for Knee Shot says the trait doesn’t work with the turret.
Grenades haven’t been my main attack, in forever. So the nerf is meaningless to me. I use EG/TK/FT ankittenraited for it ( build ) The fact that we aren’t even at full capacity, well we’ll be OP when they “fix” us.
Right now, engineers are like the Death Star, even at partial power pretty freaking amazing.
Just because you’re not good at the class, doesn’t mean the class is bad.
Would you mind explaining how you play your build? Your trait selection is rather… interesting. For example you went fully down the Tools line for Scope, a trait that rewards you for standing still instead of moving around. Do you actually make an effort to stand in one place during a fight?
u can run the dungeon on alts and you get 250 for each frame run you do on the alt.
Weird, I ran Rata Sum on my main (who got the cogs + stuffing/glue) and then ran it on my alt, who could only choose gifts.
@Lunar – The only guy on my block list isn’t online.
@Kore – Hm, good question. I move with WER. I unbinded “move backward” because it’s too slow for practical use (imo).
(edited by Tien.3865)
Empty messages routinely pop up in my chatbox, and I have no idea what’s causing them. I’m guessing it’s a problem on my end since no one answered my question when I asked about it in-game. Anyone know how to fix the problem? Sorry if this is the wrong forum.
IGN Binny Babbit – would appreciate an invite!
I would love an invite as well – IGN is Binny Babbit
I’ve also been trying to trigger this event, but with no luck.
