I’ve been playing GW2 on and off since the Headstart Weekend.
And something is starting to make me suspicious.
For some reason that doesn’t fully make sense to me, the XP gained is always 2 levels behind the story requirement.
I have played 4 seperate characters and the progression is identical on all of them.
That’s too specific to be a coincidence.
This means that somehow, half my XP is missing.
And also, if I was to follow this to it’s logical progression, I’d reach level 80 in the storyline and be level 40.
I doubt that is good.
Also, I doubt it’s possible to fight an enemy with twice your stats.
And yes, I did a fair bit of exploring on my first character, but all it does is plug the gaps here and there.
And that’s mostly because of those Heart outpost assistance things, which I assume are not repeatable.
This is not a long term solution!
I read something about other ways to gain XP, crafting, pvp, etc, but none of that interests me.
In particular, I don’t have enough resources to craft across 4 different characters!
I’m the kind of player who just wants to follow the story.
But it seems GW2 was geared specifically to work against that.
To coin a metaphor, it’s like every time the Story Train stops at Plot Point Station, I have to get off and visit Grind City.
I think the only realistic option is to wait for an expansion (like Factions preferably), play through enough of the starter storyline to get me ahead of the XP curve, then go back to the main storyline and continue on from there, returning to the expansion when and if necessary.
Can’t believe the game’s just out and it already needs an expansion.