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My exit review of Guild Wars 2

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Posted by: Torgrim.3642

Torgrim.3642

Now this is a propper goodby thread even If I don’t agree with most of what he sead I still respect his feelings about GW2.

GW2, misunderstood game

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Posted by: Torgrim.3642

Torgrim.3642

My take is you bought the sales hype.

DEs are weak. Simple zergfests and nothing more, they have little to no impact on the world and just repeat endlessly. Public quests in Warhammer were more fleshed out.

A lot of GW2 sounds goon on paper, but in practice we end up wandering around spamming attacks in zergy, unfocused encounters.

GW2 isn’t misunderstood by people who don’t like it, it’s understood all too well and we see it for what it really is. An oversimplified, theme park of a game with very little depth.

Care to explain in more details how you feel GW2 is oversimplified compare to other MMOs out there.
And can you also please explain more indepth why you feel the game lack any depth.

I’m really intressted you see beacuse I see these kind of respons from time to time and very few if any care to explain why they feel what whent wrong and how It compares to other MMOs out there.

Why the need to make everyone PvP?

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Posted by: Torgrim.3642

Torgrim.3642

Why not devide the completion in two catagories

1: Tyria Compleation is all the PVE zones 100%
2: World completion all PVE zones and all PvP zone 100% which means the whole gameworld and all it zones and activites)

World completion for me is just as the name suggest I’ve experienced everything the game has to offer atleast once.

But I guess people like OP will whine about that ones aswell.

Why the need to make everyone PvP?

in Guild Wars 2 Discussion

Posted by: Torgrim.3642

Torgrim.3642

Amnon just stop. You and others like you are the reason crap like this exists in the game. Become some elitist players can’t handle the fact that others can accomplish the same things that they have and therfor they must work to make EVERYTHING so hard that only the top 1% of players can accomplish anything of any importance whatsoever.

NEWSFLASH, this is a GAME. Games are meant to be entertaining and fun. In order for them to continue to be entertaining and fun, people must be rewarded so that they have a reason to continue to play and spend money, otherwise it’s repetitive and becomes a JOB. I do not intend to make it a job. I do not want to spend my entire evening pounding down a castle wall so I can get inside and get the one POI and be miserable whilst I do it. This is not fun to some people. Does that mean that we shouldn’t be allowed to accomplish in game milestones? Are we inferior players or intellectual dwarfs because we actually would prefer to do something fun instead of something not fun?

What exactly is so WRONG with having a separate PvE and PvP world? I didn’t hear a SINGLE person complain about how the two were not interconnected in GW1, but now it as if the sky is falling at every suggestion they be separated.

I remember in GW1 I had great respect for people wearing their Gladiator titles or popping their dragon emotes because I could never accomplish that, and I had PvP’rs tell me they thought the fact that I had 100% explored and vanquished was cool because they could never sit and do that because it was boring to them. Now we have PvP’rs telling us were terrible because we can’t accomplish their crap and our crap. This is WAAAAY better.

P.S. To h*#l with Legendaries. I just want 100% completion for completing 100% of TYRIA. PvPers can keep the MISTS and the elitist players with to much time and money can have and keep their stupid red weapons.

You are a perfect example why games these days are so easy to play, hardly any challenge It’s all about me me me handed on a silver platter for little effort as possible.

Maby we could change the game so it fits everyone shall we?
Let see…
Those who hate PVE should not be forced to do they can be level 80 straight out from character creation.
Those who hate exploring doing POI and Vista why not give them an option for auto explore.
Those who hate crafting why not let them start out from character creation allready maxed in crafting tiers.
Those who hate doing dungeons let’s not forget about them, they can be handed the rare loot instead beacuse you know I hate doing dungeons but I enjoy good looking armor.

This sounds like a fun game huh, don’t it?