Showing Posts For Tranquillity.8697:
Have these two portals on the left allways been like this?!
I thought they used to be like the other ones on the right side….
It doesn’t matter where the stats are coming from. They all count to your “global character stats”. When pressing “h” you can see your condition-dmg. This number is beeing used to calculate the dmg all your weapon skills do.
I think the Dungeon is fine. But the achievements tied to it should be nerfed.
That was my thought when i entered Ascalon Catacombs for the first time with my lvl 30 guardian last year……. I was so happy to play a class that can actively protect other characters only to find out, that cc skills are freakin’ useless when fighting bosses. The whole defiant-thing is boring.
Hey, A-Net.
So… everyone knows that it’s good to jump out of red aoe’s.
If you would make blue aoe-circles for skills my team benefits from maybe people would stop running out of my guardian bubbles
For example:
Guardian-Sanctuary: I’m getting healed in there -> blue ring
Necro-Well which transforms my conditions into boons -> blue ring
Necro-Well which transforms enemy boons into conditions -> white ring (I’m not benfiting from this one)
I think that this little change would be a good help for casuals. Not everybody knows what all the skills from all the professions do.
Theres only one mmo which is better than gw2.
And thats gw1.
But since it’s dead and i have achieved nearly everything….. yeah i’ll keep playing gw2
Probably one more feature present in both that I like is the reduced spell bar, since I hate MMORPGs and their customary 20 button spell bars.
Thats a great point! That’s really one of the best things in both games =)
Hexes. Seriously, cut the “living Hex” stuff. I will never see my phantasms be Hexes such as Diversion, Backfire, etc…. Yeah, if you let a phantasm live, it will punish you, but Hexes caused a huge drawback because you did (x).
PS: Who ever says “confusion” is very….. Confusion will never replace hexes such as Diversion, Wastrel’s (worry/demise) etc..
/sign. All the different hexes in GW1 are great. Maybe a bit overwhelming for newcomers but very interesting.
Thanks for your replies. But isn’t there something in GW2 that you enjoyed in GW1 as well?
… Thats what Mike says in the manifesto video.
First things first. I don’t want to start another kittentorm about wheter Anet lied to us or not.
I simply want to know if GW2 took the things YOU loved about GW1.
Because most of the things i loved about it, seem to be non-existent in GW2.
It’s still a pretty great game imho.
To keep things easy please write about the 5 things you liked the most about GW1. After that please tell me if you can find these things in GW2.
So here are the 5 things i loved most about GW1:
1. “Build Wars”. Countless combinations out of hundrets of skills. that was the best thing about GW1. Even after 6 years you could still do something “new” and try different builds.
Is this in GW2? Not really. There are 4-5 Builds/Class that are worth to be played and it starts to feel repetitive very soon.
2. Fast and easy character preogression. It was so great that becoming level 20 was really easy and fast. Also getting the best equip in game was super easy.
Is this in GW2? I don’t think so. Getting exotic gear simply takes to long. Not even mentioning ascended gear which seems to be a hell of a grind.
3. Skill-descriptions. They were absolutly perfect in GW1. I have never played another MMO with such good skill-tooltips.
Is this in GW2? Sadly not. Both traits and skills are poorly described. They tell you what they do but don’t tell you the exact numbers. Thats sad.
4. No monthly fee. This was great in GW1 and is even greater in GW2! Thank You!
5. Healing. Playing a Monk in GW1 was fun and i love beeing a support character.
Is this in GW2? Kinda. I can support my group but it feels strange. I know Anet wants to remove the trinity and i like this idea, but still i feel a bit lost in this game because playing supporters is so uselless. 5 pure DD’s are blasting through any Dungeon while a balanced group of DD, CC, Support is just slow…. i was even kicked out of some groups because i traited in defensive skills instead of playing a pure DD-guardian =/
6. (Breaking my own rules here =P ) Mesmerz….. i love them
Does GW2 have them? Hell yeah =)
So, please tell me about your 5 things you loved about GW1 =)
(edited by Tranquillity.8697)
There shouldn’t be gambling in the cash shop. I’ll ignore these chests as i did with Blacklion Chests. It’s just not worth the effort to farm gold and exchange it for gems. Spending real money for them seems to be a rip off as well.
If this game starts a gear-treadmill, i’m out.
I don’t even know how to bring up productive critisism, because i’m so mad about this news.
The endgame and future content should challange my skill as a player. It should force me to adapt to differnt combat-situations and it should need clever builds.
I don’t want to grind powerfull items in order to comlpete a dungeon. Thats just so wrong.
At the moment this is how i feel while Anet seems to be this.
Problem with thiefs is, that they are pretty hard to play against, while on the other hand a thief can kill everything with 222222222……
Initiative is a broken class-mechanic imho.
GW1-PvP was great imho…… well, it was the best pvp i’ve ever seen tbh.
GW2-PvP becomes boring after a few days. It’s allways the same thing and conquest gets old quickly. On the other hand, i can understand, why there is no DM like in GW1.
The combat system is just to chaotic. 5on5-encounters are just terrible…..
Fun fact:
The lack of holy trinity is awesome in Pve…. but not having front-/mid/-backline in Pvp doesn’t appeal to me at all.
(edited by Tranquillity.8697)
Allways makes me happy to help other ppl with my mes. Hell….. i made my mes my main back then for that reason. Lot’s of my friends aren’t great in jp’s =P