M O A M E T A L [ Necromancer ][ Staff + D/F ][ Power DS/Wells ]
Y U I M E T A L [ Engineer ][ 3kit P/S ][ Havoc Roam ]
AA/Ruin couldn’t turn NSP into the #1 server when they had the population to compete with HoD, and I don’t see them taking ET to #1 anytime soon.
AIMonster.8236
Paired with the Shortbow I’ve won many 1v4s and even a 1v6 in WvW. But sure, let’s buff the second best weapon in the most overpowered profession (in my opinion) in the game because people don’t know how to properly utilize it.
^ I call so much BS on this. Show me a recent video of you even killing any competent Thief or Warrior 1vs1 using the GS. Please, show me how well you know how to properly utilize this weapon. 1vs4? 1vs6? Lol. AFK players don’t count.
Stice.5204
So what is the kind of burst that you want?
^ You’re not understanding burst. We have burst, but it’s on Shortbow and 1H Sword, which also happen to be condition weapons. There is no division of weapons between burst and condition because they’re all front-loaded into two weapon sets.
The burst I want is a little bit more damage than a Shortbow can do with auto attacks over 8 seconds (increasing with range), except instead of waiting 8 seconds to dish it out (sustained damage), you dish it out instantly on an 8-second cooldown (burst damage).
That’s what burst is. We have a front-loading damage ability on a cooldown (that actually does considerable damage unlike Rapid Fire). Due to LB’s pathetically slow attack speed, we NEED some sort of burst mechanic on it to put it on par with SB’s sustained damage in terms of DPS.
Rapid Fire right now is sort of like that, except it does about 75% of the damage a Shortbow can do over 10 seconds on a 10-second cooldown, and while it’s on cooldown, SB has already done more than twice the DPS the LB has — not including bleeds and poison.
I think people who are suggesting condition builds are missing the point.
Some of us don’t want to be pigeonholed into a condition build. Period. I don’t find it fun at all.
I don’t want to be stuck auto attacking with SB, because that’s literally all you do — QZ + Auto Attack every 60 seconds. Yay.
I don’t want to have to use a Sword/Torch. More condition. Ugh…
I want burst damage, and no, I don’t want to play a Thief. Longbow/Greatsword was the burst damage build in BWE, but it’s gone now. It was overpowered, sure, but they completely overnerfed it.
I still use LB/GS, despite them being severely underpowered, because they are literally the only weapons I find to be fun. But knowing how weak they are just puts a huge damper on my wanting to actually play.
Hell, this past weekend I tried every other class that could use a ranged physical weapon to see if I could get the burst I want… Nope. Thief P/P is weak too, and also condition based, while their SB was literally just all ground target AOE instead of single target burst. Warrior Rifle burst was too dependent on their class mechanic and I’m not a fan of the Rage mechanic. Engineer Rifle was ok burst, but VERY close range. WTF 400 range on half the abilities? -__-
Please fix Ranger LB/GS, ArenaNet.
(edited by Treble.1563)
The Interrupt/Counter-Attack argument is nice and all, but after you Interrupt/Counter-Attack and then what? We do piddly damage with everything else in the Greatsword’s arsenal. I run a Longbow/Greatsword build. Even with Quickening Zephyr and Rampage As One COMBINED, I do worse damage with Greatsword than I do with a single Rapid Fire, and that’s laughable because Rapid Fire does less damage during its duration than a Shortbow does.
So what do you do? Switch to a better weapon set? Why even bother with the Greatsword in that case when we can just use a far better combination in Shortbow/Sword/Torch?
We’re being pigeonholed into one build — condition Shortbow/Sword/Torch — to compete against the likes of Thief, Mesmer, and Warrior.
I really hope they buff both the Longbow and the Greatsword. They’re literally the only two weapons I find fun.
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