M O A M E T A L [ Necromancer ][ Staff + D/F ][ Power DS/Wells ]
Y U I M E T A L [ Engineer ][ 3kit P/S ][ Havoc Roam ]
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I love roaming in T1. The zergs are like a force of nature. They come and they go. Sometimes they ignore you completely except for a couple stragglers that want to try and get an easy kill. It’s a lot more active, a lot more things to look out for, and I haven’t found a lack of fights while roaming yet. There are several roaming guilds on each side, and you get to know them pretty quickly. There is little solo roaming, but plenty of 5-person roaming. Getting into small group fights is the game here.
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I run as a 2-kit (sometimes 3) condi Engi and haven’t run into many power builds that give me trouble yet. Condi’s just really easy to keep pressure with, and I have enough blocks/reflects/burst healing/dodge refresh from Sigil of Energy and kit swapping to make most power builds useless. Mesmer’s probably the only one (it’s tough to block/reflect stuff when you can barely tell where they’re coming from), and maybe a Thief if he gets the jump on me while my cooldowns are out (otherwise they’re pretty predictable and stealth is negated by the fact that they have to get in close to eat my bombs and Pry Bar; plus Gear Shield negates Backstab). Warrior can do well if they can land a string of stuns/knockdowns, but it’s extremely rare to find a Warrior that good, and even then it’s an extremely close fight.
Don’t get me wrong. I’d love a viable power build. I came into the game hoping to see big crits, not a bunch of DoTs ticking away. Just that current power builds are too easily countered, and condi is too easy to keep stacks up. I’ll switch to power if it actually becomes good enough to compete with condi burst for roaming.
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Well, so maybe link up some build that doesnt profit by taking nades?
I run TK/BK/EG while roaming. TK is better than nades by far in 1v1 or 1v2 scenarios, IMO.
As for OP…
s/tPvP – Easiest is probably Thief or Guardian. Hardest is Necro by far, and then a well-played Ele or Warrior built for stunlocks.
WvW – Roaming and havoc is mainly what I use Engi for. Very exceptional at it, although we get focused more than other classes in a havoc group. Probably because people know we’d wreck them if they left us alone. But we have enough survivability and mobility to block/dodge/kite while our group kills the opponent, so it’s not too bad.
PvE – Wouldn’t know. I haven’t touched PvE since the first Halloween event.
I think the class has a very high skill ceiling, probably higher than Ele even. At least D/D Eles have high survivability even if they suck. You may not be able to kill anyone, but just spam Water, Air, and Earth attunements and you can get out of pretty much any situation. I’ve survived a 4v1 as an Ele long enough for my team to get there and kill the assaulters, and I had no idea what I was doing. A bad Engi can’t kill or get away from anyone.
It’s never a good idea to engage a turret Engi with all his turrets up. 99% of them are bunkers, and all their damage comes from turrets. . You’d have better luck being patient with taking the turrets out and letting the Engi come to you. His turrets aren’t going anywhere. As a Ranger, you have enough evades and regen to safely take a turret out and retreat back for the other one. Just hope he hasn’t called for help by then.
I don’t play a turret Engi, but I’ve fought a few.
You should be able to beat them with any of your classes as we, as a class, are really weak against conditions on any build. Kill the turrets. If they’re spread out, you can take them out one at a time out of range of the other turrets. The Engi will either be forced to reposition or lose the turret.
If they’re all bunched together, you can take them out with AOE (not sure how for Ranger though). If you see him drop a Heal turret, try to Stun and prevent the overcharge. Doing this messes up the overcharge timing (preventing the extra heal, condi removal, and Blast heal) and really ruins an Engineer’s day.
Don’t try to fight him in the middle of all his turrets. If you have Stability (Rampage As One), you can ignore the Net Turret and go for the Rifle/Rocket. Send your pet in first to soak up the damage.
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3kit is pretty meta. Though I personally much prefer Tool Kit over Grenade Kit. That block is a life saver, and the magnet is very useful.
Anyway, I think you have too many points in Alchemy. No need for Deadly Mixture (or any trait in the 6 point slot, really). I’d drop it down to 4 points.
I also prefer Protection Injection over Backpack Regenerator. Really helps against CC burst builds (Hammer Warriors especially), much more than the piddly regen does.
I’d take those 2 points out of Alchemy and put them into Firearms for Hair Trigger. It’ll allow you to tag them with Confusion every time your other cooldowns are ticking.
I’d definitely take out Grenadier in favor of Incendiary Powder.
One thing that really helped me with becoming a good roamer was SPVP. WvW is a bit tough to learn on as a beginner because it has so many variables. You could run into a zerg, a havoc group, or you could go a few minutes at a time without finding a decent fight.
SPVP, especially those custom duel arenas, lets you figure the class out in a PVP setting. You’ll always have a 1v1 fight (in duel arenas) so you can practice learning how to deal with individual classes first. Then you can go into solo Q and learn how to deal with outnumbered fights. You’ll also find fights a lot more consistently. Once you know just how to deal with every situation, you’ll be a much more successful roamer.
You could, of course, jump straight in. You can certainly learn that way too, and it’s not like WvW and SPVP fighting are too similar (one focuses on capturing a point within a certain time, the other allows people to reset fights indefinitely if they’re about to lose). But I think SPVP is the mode that really lets you learn all your abilities through muscle memory, which means you won’t be thinking about how to deal with things in WvW, you just do it.
SD Rifle builds are very strong with Berserker gear, but it’s very squishy. Played well, however, you can shut down anyone who doesn’t have permanent Stability.
I get past it rather quickly any time I knock a Thief away and prevent them from using CnD, or reflect the Sneak Attack from a P/D Thief and make them bleed themselves. Bonus points for Confusion stacks from the Interrupt (Perplexity) on both 4 and 5.
I can’t live without a shield. It’s just so versatile.
The hardest to fight theif build as an engi is the perplex p/d condi cheese thieves.
Yeah, they’re definitely the hardest. But I’ve been having a ton of success with reflecting their conditions back at them, and dodging/blocking their CnD. Actually, just avoid one CnD and you’ve pretty much won the fight because they’ll blow their cooldowns just to get stealth back. Sigil of Energy works wonders.
Alright so what makes D/D ele so hard of a fight? On my Mesmer they are nothing but then again that is Mesmer.
Our problem with them is that Pistols do piddly auto attack damage. It’s extremely hard to get them below 90% HP, and until you do, Diamond Skin will prevent you from getting ANY conditions on them. Even if you manage to do so, they’ll just sustain their way back above 90% while cleansing your conditions along the way.
Only way to do so is somehow get them below 90%, and then CC them instantly, hoping you can drop them low enough before CC wears off to where all their heals don’t bring them above it. Even then they’ll usually just Mist Form and RtL away, and/or drop FGS to reset fight.
SD Rifle builds have a much better chance, though.
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I’ve never met one, but I have one that I occasionally use in WvW and EotM. Can’t imagine it being useful outside of GS/LB for WvW.
- The damage sucks, including Maul, even in full Berserker.
- The CC is alright but very conditional compared to other classes’ CC weapons.
- Swoop is useless for closing gaps because, well, what are you really gonna do when you close that gap as a GS Ranger?
I’d rather have Axe/Axe for a melee power build.
I have yet to try the turret build. I was close to trying one out yesterday but the lag prevented me from playing much. My 3kit condi does very well at both holding and attacking points, so I never really saw the need to switch. But I did meet a scary SD Rifle Engi that absolutely dominated me with nonstop CC, so I think I’ll try that first.
Turrets won’t work in WvW against anyone with half a brain. Most roaming builds are built for getting in and out of situations quickly, which is what turrets are weak against. Static builds generally don’t fare very well.
Enemy Thieves/Eles/Engis/Mesmers/Warriors have no problem waiting outside of turret range and/or baiting you out (or even moving on to find someone else to fight). There’s also a big chance you’ll get overrun by a zerg while waiting for them to engage you.
How is engi vs S/D thieves and D/D eles?
Thieves of any kind (except maybe for P/D) are almost laughably easy. You can spam AOE condi faster than S/D can spam their evasions. It’s also easier to block their burst than it is a dagger Thief coming out of stealth, and instantly retaliate with a Pry Bar or knockback. 10 stacks of Confusion on top of the burning hurts them a great deal while they’re spamming those evades. I’ve had many end up killing themselves against me.
SD Engis might have a tougher time getting off an initial hit, but once you hit that first CC, you can chain CC and burst them down before they can do anything else. You can just stand next to your turret and wait for them to engage, then blow it up to knock him down and just go to town.
D/D Ele is extremely hard. The toughest part is getting them below 90% HP. Probably the hardest fight as a condi Engi, topped only by Necros.
Won’t matter how much up front damage it does, because its strength as a condition build is how much Confusion damage it does. My Pry Bar hits for about 1300 up front, and Confusion ticks for around 1800 or so every time the enemy does anything after being hit with Pry Bar.
With Tool Kit, you get a really awesome 4-second block (which is extremely important against Thieves, especially since you’re not using Shield). You also get a Magnet that you can use to keep people from running away and/or interrupt an ability. Pry Bar does a ton of damage and stacks a high amount of Confusion (works REALLY well with Pistol 3 and Bomb 3). It’s by far the best kit we have in terms of 1v1.
Bomb Kit has a nice AOE burn, AOE Confusion, AOE Blind (with stealth on Blast finisher), and AOE Immobilize.
Elixir Gun has a nice AOE heal, a decent Regen, and Acid Bomb does very nice damage while breaking stun and getting you out of harm’s way.
It does take practice, and it’s definitely not for everyone, but it’s the strongest way to play Engi currently (in WvW) unless you wanna do a Rifle SD build.
Single kits are somewhat viable, but they’re usually Grenade builds that focus on group play. I haven’t seen any successful 1v1 single kit builds outside of Rifle users.
2 kits is the minimum I’ve seen, replacing Elixir Gun with Rocket Boots. You lose some utility but gain mobility.
Engineer is excellent for 1v1. I generally don’t fear anyone except for Necros (hard counter for condi builds) and very good Eles.
Standard condi build is 6/2/0/4/2 with Pistol/Shield and running 2-3 kits (Tool/Grenade + Bomb + EG/Rocket Boots. This is the one I use, as I mainly WvW. Has good mobility and very survivable, but susceptible to CC. You can probably substitute the Shield with an offhand Pistol with similar effectiveness, but I like the shield to counter Thieves.
wolfineer.com has some good guides.
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I mainly havoc or solo roam to hunt enemy scouts, but zerg due to several reasons.
1. Havoc group is offline
2. Don’t feel like soloing at that moment (goes hand-in-hand with #1)
3. Don’t feel like playing Engi at that moment (my other chars aren’t built for roaming)
4. Lack of enemy solo/duo roamers (gets boring looking for a fight of less than 1v3)
5. Help server zerg out (enemy zerg way bigger, so we need more bodies)
6. Lazy and wanna watch movies/TV shows while playing
7. Need to farm some loot from Champs (usually limit this to EotM though)
8. Sometimes it’s just satisfying to jump into a huge fight with my Necro or Warrior
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I usually run Tool Kit, but bring out the nades in bigger havoc groups. I found that it’s pretty easy to judge where a person will go and how they’ll try to avoid. You won’t hit with them all but you can pretty much direct people to certain directions as they try to avoid your red circles. I played a ton of MOBA games and primarily used characters with skillshots; nades aren’t much different, and are easier in some ways due to the spammable nature of them. Learn to lead your target; use 1 to close off a path (or cause them to hesitate), which will open an opportunity to hit them with 2 or 5.
Also turn on fast-cast if you haven’t already.
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I haven’t commanded a zerg on my Necro, but mine is purpose-built for frontline tanking. I’m not sure how successful you’ll be without Stability, so as a Necro comm you need your Guardians to be absolutely on point with their AOE Stability. I’ve been focused and CC’d long enough for my 24k DS and 33k HP to be completely erased while completely unable to even move.
If it works for you, rock it. With such low crit chance, it is a waste of a sigil to use one that procs on crit though.
Thanks for the feedback!
I use Sigil of Air on my other characters who have around ~50% crit chance and it procs pretty often. Sigil of Fire procs while in DS, and I have ~65% crit chance in DS so it also procs pretty often. It adds a decent AOE burst (I guess the consensus is to stay in Staff while in DS, which works out with the odd extra AOE while spamming wells and marks on the rare chance one of them crits outside of DS).
Although, yeah, it’s fairly useless outside of DS, but I switch to Dagger/Focus when I’m not in DS anyway. But I’m open to trying other Sigils.
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Hey guys. Just hit 80 and bought my gear. Been playing around with different power builds, mainly 6/2/0/0/6. It’s a great build for straight zerging but I found it lacking when I found myself in a 1v1 or 1v2 on the way to the zerg. I built this one and have had good luck at 1v1 and 1v2 situations, often downing and killing one before the other ran away. The build so far has great survivability. Granted I don’t win them all, but I literally just started Necro this week and still have a lot to learn.
I get about 30k HP, plus 22k in DS with Guard stacks.
I like the Might on LB, so I kept that from the 6/2/0/0/6 build. Couldn’t really find “Chill of Death” or “Close to Death” useful since most of my time spent fighting people was trying to get them down below 50%, and by that point I can either kill them or they run away.
I opted instead to get “Furious Demise” so I’d have ~85% crit in DS, and “Spectral Attunement” is great since I use “Spectral Walk” before going into DS (so I basically take no damage for the first 8-9 seconds of a fight in DS). However, I understand that Fury only lasts for about 6 seconds with no way to refresh it, and I drop down to ~65% once Fury wears off. Still not bad, but I’m debating whether it’s worth keeping those points or moving them back into something more useful for zerging.
Keep in mind that I’m a selfish player so I really only care to keep myself alive and get kills both in zerg and in havoc groups. Other people already have group buffs/boon strips/condi removal covered with the gigantic zergs we get on T1 servers.
When I’m running to the zerg or in a small havoc group, I switch out both wells with “Spectral Armor” and “Spectral Grasp”, and I change “Plague” to “Flesh Golem”.
DS is where I get pretty much all of my damage from, while being outside of DS focuses mainly on staying alive and gaining Life Force. So far I’ve been able to stay in DS long enough, or almost long enough, for my utility and heal cooldowns to refresh.
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If I’m on my Engi, which is built for roaming, I will stay and fight 1vs1 up to maybe 1vs3 if I’m feeling lucky.
But if I’m on my Warrior, specced for shout healing and zerg support, and hits like a wet noodle but has tons of CC and stability, I will run. Sometimes I’ll troll and wait for the assaulter to catch up and let him chase me because I know he can’t kill me, and I’ll lead him right into my zerg.
As a roamer, sometimes people just get bored and end up befriending people from other servers (usually when neither can kill the other and it just ends up in a dance-off). It’s only natural that you, a person on the outside looking in, might think your teammate is in trouble. It’s not your job to figure out whether or not two people are having a friendly match.
I was dueling someone yesterday at an enemy garrison and got interrupted by another. However, he was told to stop and ended up just watching. Then more and more of their server came to watch and all of a sudden I’m surrounded by 15 enemy players just sitting and watching our duels. That was pretty fun.
Well, I play on T1 and each server there has their strengths in time zones, and can get outnumbered during another server’s prime time. BG has the EU pop, TC has the NA pop, and JQ has the SEA pop.
I have never seen any of the three drop siege unless:
a. it was outside of their prime time and they were outnumbered.
b. it was equal numbers.
I understand scenario B to be what most people have a problem with. But seriously, it’s a points race, and whatever team wins the fight wins the points.
If it’s a huge guild zerg against an equally-sized pub zerg, that guild zerg is going to win more often than not. So a pub commander will do what he has to do and throw down seige to even the odds. Is that being cowardly? I don’t think so. You’ve basically got an organized army against a ragtag group of individuals with little organization outside of following the blue dorito. As a commander, you have to run with what you have, and you have to make them as effective as you can. That’s not being cowardly, that’s being smart.
I see it as a valid tactic to counter and break zerg blobs, yet people cry about it on the other WvW forum like it’s some kind of taboo to attempt something that counters a meta. I see people say it takes no skill. People say they’re cowards for using them. But really, isn’t the whole point? Why stick to a certain strategy when you know something can break it?
The blob meta came around to allow a server with a lower number of players to counter a server with a bigger zerg back in the HoD/JQ/SBI T1 days when SoS (I think it was SoS, but it could have been one of the other T3/T4 servers that gained pop and rotated into T1/T2 like BG/SoR/FA/TC) came out of nowhere and used it on us. People cried about that and how it was OP, but look at it now.
I run a S/A+GS with PVT/Sent when I roam. It’s very effective and has really good burst, amazing mobility, and great survivability. Plus I can switch out to LB+GS when I wanna join a zerg and still do good damage. I can even keep S/A+GS and jump into the middle of an enemy zerg and still come out alive.
But I run from Necros and Engies. Too much condi damage.
Ticket #385976
Been up since Friday. Account transferred to the wrong server, 1800 gems wasted. Only automated response so far.
I don’t know why they didn’t go the WoW route with pets in the beginning and made them take like 90% less damage from all AOE. Such a simple solution. That literally solved a huge portion of Hunter problems there, and I don’t see why it wouldn’t do the same here.
It’s not just making longbow the AOE weapon.
Right now, LB is subpar at both AOE and single target. I can’t think of any changes to make it good at both without making it overpowered, so I’m proposing just giving it something to specialize in while also filling the long range single target burst role with another weapon class.
Or, like you said, make LB specialize in long range single target burst, make Barrage a utility, and have traps be “throwable” (traited) instead of being placed on top of you. I imagine that would take a lot less resources than trying to balance a whole new weapon class, while also giving us a lot more viability especially in WvW.
They’d probably have to change “Barrage” to something different. Would be weird to have a utility called “Barrage” that rains arrows from the sky while wielding a sword.
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Bows in general need to be more useful. We NEED a weapon that specializes in AOE and I think Longbow should take that role. But if LB takes that role, we need another weapon for sniping. I think Crossbow should be that weapon, and should be added in the game.
Overall, I feel we need more viable power builds. The condi meta is so boring. So much auto attack. I rolled a Ranger to be a strong RANGED class, and currently our strongest build is primarily melee.
Longbow = Long range, Power build, AOE
Crossbow = Long range, Power build, single target
Greatsword = Short range, Power build, skirmishing
Axe = Medium range, Condition build, AOE
Shortbow = Medium range, Condition build, single target
Sword = Short range, Condition build, skirmishing
That covers all the bases, IMO. Fills each role, and provides people with a much more diverse playstyle.
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Hey guys. I’ve searched high and low, and couldn’t find a definitive answer.
I’ve come back after a year’kittenus, and I’ve been primarily a WvW player since release. I mained Ranger, but quit because of several reasons. First being its most viable playstyle being a condition build rather than power (I like solid numbers over DOTs). Second being that it was a one or another type thing, where you’re either a condi roamer or a zerk zerg guy; and if you found yourself in a situation your build didn’t meet, you were pretty useless.
I don’t really wanna specialize at something. I don’t care about being the best at something. I just want to know that if I find myself alone, I can hold my own (roaming), and when I find a big group I can just jump in and not be useless (zerging).
It seems Thief is out of the question due to general uselessness in zergs.
I found Warrior to fit the criteria, but I am a mobile ranged character at heart (always played the hybrid DPS in every game I’ve played) and would like to be able to switch between melee and range at a whim without losing viability. This is where Warrior fails, because neither Rifle nor Longbow are particularly powerful, and a melee equivalent is still more useful in a zerg or defense situation.
Mesmer also fit the criteria, except their role in a zerg is to support and they don’t pose any real AOE threat. Again, this goes against my preferred playstyle of a DPS, and I’ve never willingly played a support role in any MMO I’ve played. I’m a pretty selfish player. Engineer also falls into this hole of being more of a supporter than a damage dealer.
Elementalists seem to have the highest variation of builds and play styles, which really appeals to me. I’ve never been much of a caster player, but the GW2 playstyle throws my general distaste for casters out of the window. So it SEEMS like Ele is the class to go, but I’d just like input from Ele players if my assumptions are correct.
That said, Staff is a given for zergs. But what about occassional roaming? D/D was really fun to play. How would that fare against other roamers? I’m hearing a lot about S/F or S/D, but I haven’t tried those yet.
No, I won’t echo SB buffs. It’s quite possibly the most boring weapon of all time. Auto attack + poison spam until QZ is up. So kitten boring.
Buff Longbow and Greatsword. -_-
@Selminus
There’s no room on SBI for that kind of elitist attitude. Everyone contributes on the server; not just LoD, and not just big guilds.
Snow Aeth.1937People cry when they ain’t winning.
Snow Aeth.1937You are double teaming and have been since the end of the weekend.
Snow Aeth.1937I’m talking about SBI coming in full force on every BL, and ignoring JQ.
Wut?
To the real players on BG who don’t waste their time QQing about nonsense, you can still take this. Don’t give up yet!
Yeah, it’s a great match so far. Anyone who doesn’t see that and expects their server to blowout the others is a tool.
Those BG posters are the loud minority. I watched how some of the BG leaders rebuilt that server from an initial disaster, so I have nothing but respect and admiration for them. So I just lol at the few at BG who like to talk all the time, since all of our servers have those kinds of people.
Is it funny to doble team against stronguer server knowing u dont stand a chance in normal 1v1v1?
Whatever happened to:
kefro.9312A nice balanced match is better than wining
kefro.9312For blackgate its simple, a balanced match is better than wining and we are having fun.
Nice working bnet and keep us marked as full
Oh how quickly your tone changes when you actually have a balanced match on your hands.
BG posters are making the entire server look bad. I’m not from any of these servers but I enjoy reading the updates for the T1 matchups. I’ve never seen more arrogant posting from 1 server as much as I’ve seen BG posters in these threads.
For the record, most of Blackgate are actually pretty great and respectable people with a great community.
Ignore the non-factors like kefro and Katostrophe.
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<3 SBI and all the awesome guilds in it.
A huge part of Stormbluff Isle’s WvW community is made up of Koreans and Southeast Asians. That means a huge part of Stormbluff Isle’s WvW community doesn’t speak, or speaks very little, English.
Still, it’s been great running with them. We know they work hard, and they know we work hard. That’s all that matters, I think. Just a little mutual respect despite the language barrier.
I wouldn’t bother with an H80. Paying $60 more isn’t worth it. The 212 EVO should be more than enough for your intended overclock. I’ve got my 3570K at 4.5GHz on a 212 EVO and it doesn’t get hotter than 67c after 6 hours of Handbrake or Prime95.
Conjecture is one thing. I could just as well say we’re always outnumbered and it wouldn’t mean a thing.
What matters is PPT spread. Historical PPT spread pretty much confirms each server’s coverage gap.
JQ has overall better 24-hour coverage. You guys can maintain mid-high PPT for an entire 24 hours with good organization throughout the day.
SBI has overall better Oceanic/Asian/SEA coverage with some amazing guilds covering those spots. Our NA is more or less equal to yours. Our weak spot is EU prime time, as it has always been. What we lose during EU prime time, we try to make up during Oceanic/Asian/SEA prime time.
It’s not that we don’t want to win. That was worded wrong.
The “situation” on SBI is that winning isn’t our main focus. Our focus is just to get out there and fight in the most competitive bracket, and that’s exactly what we get. We don’t play for numbers or for some sort of ranking system. We just want to make sure we’re out there bloodying our competition regardless of how far behind in points we are or how outnumbered.
Someone made a sort of parallel that I personally agree with: “We are not Rome’s legions – we are the Viking horde, our long-ships crews join together for the fight and the loot – then we end it with a beer drinking contest, with fights and songs.”
Elthurien.8356
But what other weapon options do rangers have?
Longbow is an option that crits for 2800 single target, but it isn’t a good skirmishing weapon. Very bad, actually. Its only use is a 30-second cooldown AOE. Its burst is easily avoidable.
The only other viable option is 1h sword, but that’s like the melee version of Shortbow.
Rangers don’t hit for more than 1-1.7k crits with Shortbow in full exotic Berserker gear.
15-20 FPs in massive battles isn’t that bad. On a Q6600 (OC’d to 3.2 GHz) and GTX 460, I was down to 7-15 FPS in large WvW battles. Not ideal, but playable. Definitely look into building a desktop PC at some point, though.
I wouldn’t advise overclocking a laptop CPU. They tend to get hot enough as it is.
Turn up your graphics settings. If your performance doesn’t change, you have a CPU bottleneck and you might as well keep your settings high.
If your performance gets worse, you have a GPU bottleneck.
Either way, there’s not much you can do about it on a laptop.
in Account & Technical Support
Posted by: Treble.1563
Depends. If he got a Dell IPS monitor of considerable size, some of those cost upwards of $1000-1300. Meaning $500 for the tower, $100 for the keyboard/mouse, and $400 for the Dell brand name.
Man I hope he got the monitor. They’re pretty incredible and the price he paid wouldn’t be -too- bad. It’ll still be bad, of course, but at least a little bit more justifiable.
Ah. In your case, I completely agree with you.
@SolarNova I’m using a 670 and have had zero problems with the game. I never drop below 40 FPS (even in huge WvW fights) and am usually between 90-120 running around at 1920×1200. I wouldn’t believe rumors, only cold facts. Fact is not everyone is running into problems, and as with any computer, is much more dependent on a combination of factors rather than simply saying it’s the GPU’s fault.
@OP Why a 2500K? You can get a 3570K for about the same price (I got mine for $215.99, while a 2500K costs $219.99).
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Too many people thinking of PVE. You could literally get by in PVE using nothing but a horn.
Show me a successful LB/GS Ranger in PVP (that does more than sit back and let his friends tank while he freely shoots).
Oh wait, they’re all condition builds.
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