Why do you zerg?

Why do you zerg?

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Posted by: Flyphish.6398

Flyphish.6398

I often contemplate why the majority of players tend towards a zerging play style.

A. Do you enjoy “turning your brain off” and just chatting with friends and server mates?

B. Is it because server A and server B have zergs and thus contribute to the cycle of running more numbers?

C. Are you not confident in your ability and would rather surround yourself with a protective zerg bubble of unaccountability?

D. Do you enjoy following instructions and would rather have a commander and/or the mob make decisions on your behalf?

E. Do you see zergs as a more gentle transition from PvE to fighting intelligent opponents?

F. Do you see it as the path of least resistance to acquiring gold and loot and do not care about your personal impact on your gaming experience?

Thoughts? What does zerging do for YOU?

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Posted by: Trajan.4953

Trajan.4953

I love how every one of your “answers” is designed to have negative repercussions.

As a Havoc driver I simply do what needs to be done to win the engagement, if it means joining a “zerg” then I will do it, most of the time I will support the “zerg” by opening supply lines and causing distractions.

The problem with people who think like you is that they don’t see WvW in a big picture, “Zergs” represent armies, that is how war works, armies fight armies, calling them “zergs” and trying to denigrate people for partaking is both selfish and ridiculous based on the way the game is set up.

If you prefer a more solo-friendly play style that is PvP then I suggest SPvP.

CCCP….

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Posted by: Maskaganda.2043

Maskaganda.2043

I love how every one of your “answers” is designed to have negative repercussions.

The problem with people who think like you is that they don’t see WvW in a big picture, “Zergs” represent armies, that is how war works, armies fight armies, calling them “zergs” and trying to denigrate people for partaking is both selfish and ridiculous based on the way the game is set up.

this is a game tho, not war. games are meant to be fun. wars? not that much.

as for myself, I’d rather lose fights a thousand times while heavily outmanned but having fun and getting a challenge than going around breaking down undefended keep doors in groups of 30+ with no opposition in sight.

Far from me to tell others how to play the game tho, killing zergers is 90% of my wvw fun afterall. up to the point where they group up to such massive numbers nothing can be done about it, cap everything in sight and port away to repeat somewhere else.

Tchuu Tchuu I’m a Train – Gandara
engie roaming vids: http://www.youtube.com/channel/UC9NnXVfY4vRU1F-X7b1Oorw/videos

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Posted by: Flyphish.6398

Flyphish.6398

I am honestly curious…maybe a touch negative (zergs are not my preferred play style) and I am wondering what drives so many people to this “style”.

To your point, armies do fight armies but in modern warfare they don’t engage the entire force in one spot. They employ more strategy where individual and small squad contributions have greater impact.

Second, is the “big picture” winning the PPT battle with your single group army? I don’t understand what you mean by big picture.

I also PvP and enjoy it very much…thank you for the advice.

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Posted by: Reverence.6915

Reverence.6915

ZvZ fights man. ZvZ fights. The loot bags for both sides make it very lucrative.

Expac sucks for WvW players. Asura master race
Beastgate | Faerie Law
Currently residing on SBI

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Posted by: Straegen.2938

Straegen.2938

I am mainly a roam/skirmish but I do zerg as a change of pace. I even defend and siege up objectives for the same reason. At the end of the day, there is something enjoyable about being surrounded in a sea of red enemies with some fellow server mates.

The short answer, because it is easy. There really isn’t much guidance in WvW aside from “follow the dorito” so a lot of players just follow everyone else.

Sarcasm For Hire [SFH]
“Youre lips are movin and youre complaining about something thats wingeing.”

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Posted by: sminkiottone.6972

sminkiottone.6972

I am honestly curious…maybe a touch negative (zergs are not my preferred play style) and I am wondering what drives so many people to this “style”.

I do mostly roaming and OS duels, but somethime I like to zerg because :

1. I like huge fights and big sieges that can last for hours.
2. When I’m too drunk to even read the chat I prefer to follow the commander and mesmerize myself with all those shiny lights and colors when 2 zergs collide O.O.
3. Sometimes theres nothing to do as a roamer so I switch build and run with the zerg.

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Posted by: SpellOfIniquity.1780

SpellOfIniquity.1780

IMHO, the reason zergs started in the first place is because the maps allow for too many people in too small of a place. If all the maps were significantly larger, a single zerg wouldn’t be able to effectively conquer the map. It would take too long to get from point A to point B as one group and would result a lot more small scale warfare.

Personally, I have no qualms with zergs despite the bad reputation they have. I would much rather solo roam or partner up with a havoc group than zerg but there are times where I do join the zerg as well. I don’t consider it “mindless” or lacking skill, either. Although yes, you are protected by many, many people and are able to make mistakes with less consequences, I believe there is still some level of competence necessary for being a part of the zerg, especially in a ZvZ.
And from a roaming perspective, a friend of mine put it much better than I’ve heard anyone else put it “I like zergs being on the map even if they always catch me. It’s like a hazard or a force of nature that keeps things interesting.” And I agree completely with this. It can be frustrating when I’m constantly being zerged, but I still enjoy it to a degree because it keeps my heart racing. I like feeling a bit on edge when tapping a tower or flipping a camp, etc etc because at any moment I could be swallowed alive by a blob.

tldr though, I strongly believe the main reason zergs began is because too many people are allowed on too small of a map. Not that I’m complaining, I love all of the maps we have available to us. But with a group you basically have 100% swiftness uptime and can cross the map from one end to the other in less than 80seconds. If the terrain were more difficult to maneuver and let’s say, twice the current size, I doubt we’d see one large blob dominating all the time and more 10 – 15 man groups.

Oh also to answer some of the questions;
1. Because when I die while roaming it’s a lot easier to merge with the zerg for 5 – 10 minutes to regain all my guard stacks.
2. Because I like to play the scout/assassin and while we’re taking or defending structures I will keep an eye out for offending zergs as well as separating from my own to run down stragglers. Most assume I’m a zergling and get a nice surprise when they discover I’m not.
3. Sometimes there isn’t much I can currently do by myself so it’s better to join the zerg until there is.
4. I enjoy rescuing people who get left behind when they’ve been downed.
5. It feels more social than roaming and I sometimes enjoy having conversations with people and joining PUGs while gaining WXP.

It all feels pretty harmless to me. Maybe encouraging some what of a negative playstyle but I still wouldn’t ever agree to eliminating zergs entirely.

Necromancer, Ranger, Warrior, Engineer
Champion: Phantom, Hunter, Legionnaire, Genius
WvW rank: Diamond Colonel | Maguuma

(edited by SpellOfIniquity.1780)

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Posted by: sminkiottone.6972

sminkiottone.6972

IMHO, the reason zergs started in the first place is because the maps allow for too many people in too small of a place. If all the maps were significantly larger, a single zerg wouldn’t be able to effectively conquer the map. It would take too long to get from point A to point B as one group and would result a lot more small scale warfare.

Every mmo I know had zergs, Daoc, L2, RFO, WAR, GW2 and ESO… it’s just how it works and wil lalways work.

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Posted by: DaMikenatr.7041

DaMikenatr.7041

Since this hasn’t been mentioned, I’ll add that the aoe cap also promotes this play style. The more people you cram into aoe the less of a chance that it will be you that takes the damage so when you’re moving through several circles, you often won’t take damage from all of them.

Tsyborg – human guardian – commander
Vicious Instinct [VI]

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Posted by: Flyphish.6398

Flyphish.6398

2. When I’m too drunk to even read the chat I prefer to follow the commander and mesmerize myself with all those shiny lights and colors when 2 zergs collide O.O.

Amen…also a good reason.

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Posted by: Zackie.8923

Zackie.8923

because i am a no skill pug

Attachments:

(edited by Zackie.8923)

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Posted by: Blanger.3162

Blanger.3162

because i am a no skill pug

This ^^^^^^^ and running with a zerg is a good way to survive while learning tactics, refining your build, and gaining WXP, I think all of us would agree that a newcomer to WvW gets discouraged rather easily being ganked 30 sec after leaving a keep trying to run solo, if you have a guild to run with it’s better until you learn the proper build and gain confidence, it’s a much different world to try to survive in than PvE.

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Posted by: Menzies The Heretic.3415

Menzies The Heretic.3415

Normally, when you join the Eternal Battlegrounds without a commander running around. Every player starts running in one direction with their own plan in mind.

The strength of the commander tag is simply all the players in the map, (or at least a lot) with thesame goal.

When facing a server with a zerg. Your solo efforts are usually countered in under a minute. Thats why having a giant zerg is good to counter that problem.

When multiple commanders tag up, people (zerglings get confused somehow). So having small Forces is usually rejected by the community.

Therefore the reason why I think a lot of people zerg consists out of more than one reason.

  • Effectiveness (getting a mesmer in outer Stonemist, all getting ported inside. Quickly taking down a gate and lord. Making a fully upgraded SM paper)
  • Fun (playing together with people you get to know with a common goal, often using Teamspeak. Its honestly a lot of fun)
  • Noob friendly (you don’t have to try everything yourself. You quickly learn how to strategically place siege, take down a zerg, and spot enemy movement on the map)
  • Loot (winning zergbattles gives lootbags)
* Twitch – Mênzîes – Mesmer pvp
* YouTube – Fun, guides and gameplay

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Posted by: Mizu.9387

Mizu.9387

A.

When I zerg this is the reason. Chill to some music while watching TV in the background. Games are not only fun, but relaxing^^

Sif Urkraft

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Posted by: Raf.1078

Raf.1078

Supply…only a large group can carry enough supply to tackle sieged keeps and towers.

Roam all you want. Havoc all you want…but the business of taking and holding property requires a hefty supply train. An Army…or Zerg, if you prefer.

PF/ GOAT on Tarnished Coast (Semi-Retired)
Raf Longshanks-80 Norn Guardian / 9 more alts of various lvls / Charter Member Altaholics Anon

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Posted by: DeadlySynz.3471

DeadlySynz.3471

I zerg because I find solo roaming or small group fighting boring, non-challenging, and unrewarding.

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Posted by: Azo.5860

Azo.5860

i ll try to be objective..
answer is All/none or some/most them

Zerg: Means Large scale Group

Zerging includes;

  • Groups: PuG or organized sync grouping
  • Players: slacker, challenging-competitive, casual, trolling, high end or scrub players
  • Goals: farming, e-sporting, training/testing/practicing, ranking goals..
    ——————————————————————————————————————————————————————————-
    i wanna talk about non PuG zergs..

What does zerging do?

  • GvG ing: as in Obsidan Sanctrum(OS) Death Matches
    - Players/Group, who are synced, organized, role speced, synergied, challenging with primarly goal of Play for Win! (but as sparring matches, or any goal can be in theorical except farming)
    Difference of GvG in os then WvW random encountering zerging, gvg matches has..
    Fair Enviorenment!
    o Same numbered
    o No respawn/res dead
    o with rounds
    o limited arena
    o un offical ranks
    o Competitiveness
    o and other practical minor rules
    o cant be blobb ing
  • Guild Raiding: Roaming in WvW Maps!
    - Players/Group, synced, organized, role specced, challenging but role can be
    any of them but primarly(most uses) farming

example of gvg: http://www.youtube.com/watch?v=05lnj7zgsvQ voice commands available

Azolina – Mesmer
“There Is No Shame In Not Knowing; the Shame Lies In Not Finding Out.”

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Posted by: SkyShroud.2865

SkyShroud.2865

I shall answer TS question with a question. Why the people prefer to roam in WvW and not do pvp?

Zerg has been there since many many many MMOs. How effective is a zerg is subjective to how the game is designed. It is not uncommon to see hundreds of players diving through choke points to break into kingdom or castle in other games. It is not uncommon to see hundreds of players getting wiped by a few destructive AOEs but they continue to try breaking the choke point anyway.

For guild wars 2, zerging is very effective and the game is designed so. Can TS enlighten me on how to take down a sieged keep without zerg?

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

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Posted by: ITheNormalPerson.9275

ITheNormalPerson.9275

1. I’m lagging too bad for roaming (my internet sucks )

2. I need money

3. roaming gets boring (some matchups feel very empty)

4. the zerg is capturing something important and needs more numbers

it’s generally 1 or 2 of those

Druid main, 80 on all, Legendary ranked, Eternal and all that jazz (I go by Feyris in game)

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Posted by: Tibstrike.2974

Tibstrike.2974

Because I like making roamers come on these forums and ask questions like this.

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Posted by: VOLTCIEAGE.3029

VOLTCIEAGE.3029

Lol i love playing with my guild over 30 ppl what`s wrong with it ? Maybe in GvG we should duel each other ? Don`t like it ? play spvp or quit the game really simple nobody makes you to follow blob.

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Posted by: Zavve.8205

Zavve.8205

I like how all of the questions from the op mostly negative lol.

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Posted by: Atlas.9704

Atlas.9704

I zerged in WvWvW because of map completion.
Then when that was done I thought it would help me acquire more loot.
When I realized that dungeons paid better, I decided to try out K-Trains in EoTM.
Now I’ve pretty much stopped zerg WvWvW and WvWvW altogether because I don’t find it interesting anymore.

Elona, Land of the Golden Sun….and undead…and poison. The travel brochure lied okay?!

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Posted by: ASP.8093

ASP.8093

as for myself, I’d rather lose fights a thousand times while heavily outmanned but having fun and getting a challenge than going around breaking down undefended keep doors in groups of 30+ with no opposition in sight.

… Do you play on a server where zergs don’t routinely fight the other side’s zergs? (EotM? Off-hours on a tier-3 server?)

Zergs fight zergs. Hammer trains collide head-on or try to split each other in half. People try to time their fields and boon strips to turn the tide. Periphery guys try to snipe overextended backliners. Big fights are fun!

Sometimes ZvZ fights are decided quickly by a single good push and sometimes there’s a pretty delicate back-and-forth; sometimes it’s all tactics and sometimes the number differential is too much and, well, you just do what you can. Just like roaming and havoc fights.

Nemain The Eyeless · [JOY] · Tarnished Coast · http://tcwvw.com

(edited by ASP.8093)

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Posted by: BooHud.2681

BooHud.2681

Zerging can be a beautiful thing … it is glorious when you see one coming up over the horizon.

Happy Thursday IoJ!

Yours,
-Europa

P.S. Hey ph … got quads?

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Posted by: ArchonWing.9480

ArchonWing.9480

I roam, I zerg, I havoc, and I once in a while even tower siegemonkey and all that gross PPT stuff. I just do it because it’s what wvw is atm, like it or not. When in Rome…

To a lesser degree, I would say all things listed in the OP apply when I zerg, except the last because wvw and rewards don’t really mix as it seems like in these game modes the more you contribute the less you get unless you want to EOTM, when I play there, all of these apply. It is correct that I don’t care to always make decision making and just tag along to help others accomplish something. On the other hand, it’s also clear smaller zergs can wipe larger zergs, so clearly there could be improvements as individuals even in zergs.

When I want to relax with the community and/or help them out, I zerg or when I feel that things simply can’t be accomplished alone. You can capture a keep with a few people but that takes so long and time is limited.

If I want to put more effort into my gameplay, I may go off on my own, but that really depends on mood. I assume pvp would be better for that kind of thing.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

(edited by ArchonWing.9480)

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Posted by: Trimula.7651

Trimula.7651

I zerg because I enjoy Army vs Army and all the tactics with mass combat. I wonder is a roaming player is killed by a havoc group will scream, “a zerg just killed me”. If I want to have single combat in a game, I will pick one of the first-shooter game and enjoy to my heart’s content.

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Posted by: elkirin.8534

elkirin.8534

IMHO the OP has posed a simple question similar to the age old, answer yes/no;

“Have you stopped beating your wife?”

The attempt at misdirection was a refreshing change from just blatantly stating your own opinion as fact.

Thanks for the read.

Dubain – Sea of Whoever we are Linked to now

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Posted by: Dynnen.6405

Dynnen.6405

Zergs, they do serve a purpose. However I have a problem with them and that is inherent in the game design and mechanics.

Maps: Too small…they need to be larger so the zergs are forced to spread out
AOE Cap: Before the white knights and black knights square off…I know it wont change. However here is where the problems really start to emerge. AOE damage is typically close to single target damage, and nearly everything cleaves. Thus the AOE cap kinda makes sense…but it prevents small ‘bomber’ groups from being able to put a dent in zergs UNLESS that grp has a sizable number as well.
Swiftness: Too much access to it…massive armies shouldn’t move that fast

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Posted by: Jaytee.9513

Jaytee.9513

Remember what people were saying about Class balance? Gw2 is not meant to be played 1v1……….

Its why people tend to group up because certain classes are OP in 1v1 and ANET refuses to address these imbalances.

People who cry against zerging probably play cheese builds, without counter play in 1v1 battles……..

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Posted by: Zaxares.5419

Zaxares.5419

Because seeing giant blobs of green smash into giant blobs of red is fun.

Last night there was a 3-way blobfight between BG, JQ and TC in Eternal Battlegrounds. We (TC) eventually had to retreat, but just seeing all the downed/revive symbols pop up everywhere was hilarious.

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Posted by: SFShinigami.2015

SFShinigami.2015

Maybe its just a T1 thing, but zergs from all three servers are actually quite skilled and organized. It isn’t just randoms spamming one and following a pin. Tonight we had a 40-50 vs 50-60 fight. We were both from invading servers and we fought by the jp, so it wasn’t because of people running back that this fight lasted 8-10 minutes(rough estimate based on cool downs).

Yes T1 can get mindless blobbing, but if its a guild led zerg, it is often anything but. You are sorely mistaken if you think you can write off all zerging as such too. You’ve seen what 20 or so people can do when they’re organized and know what they’re doing. Now imagine what 60 people can do when they’re organized and know what they’re doing.

Jigglenaut/Numa Rar/Jakuho Raikoben/Tenel Ka Djo/Kurotsuchi Taichou [SF]/[LOVE]
All Hail CuddleStrike! Undisputed Empress of Tier 1!
Controlled by CuddleStrike!

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Posted by: sephiroth.4217

sephiroth.4217

Zerging = loot bags…

If I wanted fights I would go to PvP due to solo roamers only ever being thief, PU mes or GS warriors..

Sniping zerglings from an enemy zerg is brain numbing too, only so much fun you can have killing people set up for large scale combat > roaming gear and utilities… (feels like a lion vs a house cat)….. Not that it matters that most zerglings usually auto run while you attack em or they just stand still and wait for the death.

I mostly play for the new Free-For-All arena in PvP lobby.
….. And Elementalist.

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Posted by: Trajan.4953

Trajan.4953

Sorry, was off for a bit:)

I, as a rule I don’t Zerg, I run a havoc group and my role is to support the Zerg by disrupting enemy BL’s to take their attention away from EBG or to train an enemy BL to keep them distracted while the Zerg mounts an offensive. It is very much a partnership, ASSUMING the Zerg commander is doing more than simply K-training. If a Zerg is an army, under competent rule then it is an asset. A bunch of mindless PuGs is a whole other ballgame, yet one I can still work with:)

Didn’t mean to sound snarky btw, it was late:) Keep up the discussion.

CCCP….

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Posted by: Maskaganda.2043

Maskaganda.2043

Remember what people were saying about Class balance? Gw2 is not meant to be played 1v1……….

Its why people tend to group up because certain classes are OP in 1v1 and ANET refuses to address these imbalances.

People who cry against zerging probably play cheese builds, without counter play in 1v1 battles……..

roaming is not 1v1, roaming is not dueling.

Tchuu Tchuu I’m a Train – Gandara
engie roaming vids: http://www.youtube.com/channel/UC9NnXVfY4vRU1F-X7b1Oorw/videos

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Posted by: Dean Calaway.9718

Dean Calaway.9718

I love how the options op presents are negative.
Also love people saying how they rather get killed a lot and have “fun” as if thats any true, and lastly I love the remarks of some people on how they roam solo to duel.

Guess what, as far as WvW is concerned, thats very useless, second only to afk on WP.
Not to mention you’ll almost always gonna find yourself outnumbered.

WvW is won by either joining the big group, or supporting the big group with supplies, building/refreshing siege, snipe dolly/camps, scout and report the enemy zerg location, etc.

Roaming around looking for duels adds nothing, those 5 stomps you might pull out an hour are neglectable.
Right now is not so bad because of the low % of players, but when you have 100+ queue…

So for those that do solo duel you may get off your high horse of delusional superior skill, if anything engaging multiple targets in a big fight can be much more demanding since there’s A LOT more going on.
Even the times I spend an hour siegeing up say Bay ALONE are more productive for the server than duels.

Victoria Cross [VC] – Desolation [EU]

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Posted by: SpellOfIniquity.1780

SpellOfIniquity.1780

I love how the options op presents are negative.
Also love people saying how they rather get killed a lot and have “fun” as if thats any true, and lastly I love the remarks of some people on how they roam solo to duel.

Guess what, as far as WvW is concerned, thats very useless, second only to afk on WP.
Not to mention you’ll almost always gonna find yourself outnumbered.

WvW is won by either joining the big group, or supporting the big group with supplies, building/refreshing siege, snipe dolly/camps, scout and report the enemy zerg location, etc.

Roaming around looking for duels adds nothing, those 5 stomps you might pull out an hour are neglectable.
Right now is not so bad because of the low % of players, but when you have 100+ queue…

So for those that do solo duel you may get off your high horse of delusional superior skill, if anything engaging multiple targets in a big fight can be much more demanding since there’s A LOT more going on.
Even the times I spend an hour siegeing up say Bay ALONE are more productive for the server than duels.

THANK YOU, lol.
Roaming isn’t about 1v1’s it’s about being a pain in your enemies neck. Flip camps/merc’s, kill yaks, contest keeps, tap towers and prevent stragglers from getting back to their zerg if necessary. Otherwise, 1v1’s are only a secondary component to roaming, it’s inevitable that you’ll run in to someone but looking for someone to fight isn’t contributing to your server. If you want to do it because you enjoy it by all means do so, just don’t go claiming you’re an active WvW’er when infact all you are is a fish out of water. If you want duels, there’s PvP.

I apologize for sounding condescending but people who like to think they’re important because they troll around jumping people all day irritate the hell out of me.

Necromancer, Ranger, Warrior, Engineer
Champion: Phantom, Hunter, Legionnaire, Genius
WvW rank: Diamond Colonel | Maguuma

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Posted by: Cufufalating.8479

Cufufalating.8479

I’m primarily a roamer.. but like most people I’ll join in the zerg now and again. Usually my motivation behind doing so is one of 2 things: either I will not really be in the mood for playing 100% seriously, which is required if you’re going to solo roam, so zerging around is a nice way to blow off steam with minimal effort, or I will genuinely be wanted to defend my servers area (usually the home BL). It’s never nice to see T3 keeps falling in your BL, so yeah, if there is a serious danger I’ll join the commander and help defend if needed.

Cufufalating – Ranger / Part-Time Mesmer
Gunnar’s Hold

(edited by Cufufalating.8479)

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Posted by: McWolfy.5924

McWolfy.5924

To win a fight you need weapons, a plan, and people whos make it perform. But if the enemy have it too you need better and more as the enemy have.
Example: guild teams have max 25-30 members but they are the best and have the best gears and tactics. SFR zergs have superior numbers but 0 brain and medial gears. If one player leave the game an other joins immediatly. If 2-3 guild players leave the team the group collaps

WSR→Piken→Deso→Piken→FSP→Deso
Just the WvW
R3200+

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Posted by: racta.4250

racta.4250

I shall answer TS question with a question. Why the people prefer to roam in WvW and not do pvp?

Zerg has been there since many many many MMOs. How effective is a zerg is subjective to how the game is designed. It is not uncommon to see hundreds of players diving through choke points to break into kingdom or castle in other games. It is not uncommon to see hundreds of players getting wiped by a few destructive AOEs but they continue to try breaking the choke point anyway.

For guild wars 2, zerging is very effective and the game is designed so. Can TS enlighten me on how to take down a sieged keep without zerg?

A solid question, and as a Roamer I’ll answer.

I prefer WvW because of the random nature of the fights vs. what Spvp offers. I like that there is a larger map that I can have fights on. I prefer using the gear that I took time to aquire, plus I feel like I am using MY character, not a pvp placeholder. I like how not everyone I fight is equally equipped or balanced for small man fights. I like how I can roam and a fight can go from 1v1, to 1v5, to 5v5, and escalate higher. I like how I can help siege and defend siege, and can assist zergs from sides.

While I “hate” zergers because they ruin some of my good fights and cause me to run away a lot, the reality is that without them the population wouldn’t be sustainable and wvw would suck. The ugly truth is that zergs make WvW in any game work, they give mediocre or less intense players a way to win fights and be involved, while letting people who want more of a challenge play around the edges. If everyone was to 5 man, you would have good fights but it wouldn’t feel like a chaotic war, just a predictable bro-fest that everyone would quit.

Keep zerging zergers. But maybe take pity on those small groups that you see and don’t chase them across the zone.

Racta
[Bush] – Dragonbrand

Why do you zerg?

in WvW

Posted by: ozmaniandevil.6805

ozmaniandevil.6805

I love how the options op presents are negative.
Also love people saying how they rather get killed a lot and have “fun” as if thats any true, and lastly I love the remarks of some people on how they roam solo to duel.

Guess what, as far as WvW is concerned, thats very useless, second only to afk on WP.
Not to mention you’ll almost always gonna find yourself outnumbered.

WvW is won by either joining the big group, or supporting the big group with supplies, building/refreshing siege, snipe dolly/camps, scout and report the enemy zerg location, etc.

Roaming around looking for duels adds nothing, those 5 stomps you might pull out an hour are neglectable.
Right now is not so bad because of the low % of players, but when you have 100+ queue…

So for those that do solo duel you may get off your high horse of delusional superior skill, if anything engaging multiple targets in a big fight can be much more demanding since there’s A LOT more going on.
Even the times I spend an hour siegeing up say Bay ALONE are more productive for the server than duels.

Well put and perfectly true. +1.

Isle of Janthir – Knights of the Rose (KoR)

Why do you zerg?

in WvW

Posted by: Jamais vu.5284

Jamais vu.5284

I love how every one of your “answers” is designed to have negative repercussions.

As a Havoc driver I simply do what needs to be done to win the engagement, if it means joining a “zerg” then I will do it, most of the time I will support the “zerg” by opening supply lines and causing distractions.

The problem with people who think like you is that they don’t see WvW in a big picture, “Zergs” represent armies, that is how war works, armies fight armies, calling them “zergs” and trying to denigrate people for partaking is both selfish and ridiculous based on the way the game is set up.

If you prefer a more solo-friendly play style that is PvP then I suggest SPvP.

Zergs =/= organized larger groups, and that a dev upvoted this comment is unfortunately telling.

Why do you zerg?

in WvW

Posted by: Johje Holan.4607

Johje Holan.4607

First the op talks about Zergs. Then later references PvD. Seems it’s the Karma Training and PvD that is not liked not necessarily the zerg.

Also zerg is different from blob. Zerg is a large group of people fighting together. A blob is when everyone, no matter the size, stands right on top of each other.

Blobbing happens because of the AoE cap.

Zerging is done for many reasons – as mentioned before it occurs in every game. Everything else being equal the main reasons are effectiveness, safety, its more “user friendly” and quite frankly its fun.

These are not bad things. It makes sense.

Effectiveness: Everything else being equal a larger army is going to win. Simple.

Safety: Like a herd of herbivores, safety in numbers. Especially when the individual is built for team play which most people in WvW are. (Don’t take this as a negative, it’s just the way it is). Why stand out alone to be ganked by a thief when you can be in a group and be able to fight the thief off together? (Ironically thieves tend to complain about zergs yet they are one of the reasons for zergs).

It’s a “friendlier” style of play: Larger groups are more user friendly. It can appeal to a broader range of people. There’s room for “pro” players – they can be the leaders and skill group within a larger group – and room for casual players.

I like the larger group battles myself. I don’t have the time or inclination to become “pro” at fighting 1 v 1 or even 5 v 5. But I can become good at playing a role in a large group battle quicker and more easily than having to know all the nuances of every single class to be good in 1 v 1.

Fun: Huge armies clashing. Massive fights. Heck, war would be cool if it weren’t for all the death and destruction.

Having said all that I think it would be better and more fun to break up the one huge zerg into smaller zergs. In order for the Zerg to break up a mechanic must be built into a game to make it advantageous to do so.

Why do you zerg?

in WvW

Posted by: Eleminate you too.5390

Eleminate you too.5390

when I mapped in I hit the WvW icon not the PVP or 1v1 arena icon. If I wanted structured small party PVP I would have gone there.

Why do you zerg?

in WvW

Posted by: Flyphish.6398

Flyphish.6398

I love how the options op presents are negative.
Also love people saying how they rather get killed a lot and have “fun” as if thats any true, and lastly I love the remarks of some people on how they roam solo to duel.

Guess what, as far as WvW is concerned, thats very useless, second only to afk on WP.
Not to mention you’ll almost always gonna find yourself outnumbered.

WvW is won by either joining the big group, or supporting the big group with supplies, building/refreshing siege, snipe dolly/camps, scout and report the enemy zerg location, etc.

Roaming around looking for duels adds nothing, those 5 stomps you might pull out an hour are neglectable.
Right now is not so bad because of the low % of players, but when you have 100+ queue…

So for those that do solo duel you may get off your high horse of delusional superior skill, if anything engaging multiple targets in a big fight can be much more demanding since there’s A LOT more going on.
Even the times I spend an hour siegeing up say Bay ALONE are more productive for the server than duels.

I do not agree the only other option to zerging is solo roaming or looking for duels, there is plenty of area between, and roaming and dueling are often not the same activity.

From a PPT perspective, what is more effective for your server? 1 group of 50 or, let’s say, two groups of 15, a group of 10 and 2 groups of 5. I submit the later for most situations (PPT-wise).

From a “fights perspective”, doesn’t your individual impact increase as group size decreases? I find the combat system is at it’s best when in a group of 5, but each to their own.

Finally, from the comments it seems there is a broad swath of people who like the low stress, low accountability environment of the zerg. That’s fine and it is fun to run around the map as a big server group, but it’s not optimum for either the objective of winning the weekly match-up or encountering difficult fights to improve guild skill and coordination.

(edited by Flyphish.6398)

Why do you zerg?

in WvW

Posted by: Blix.8021

Blix.8021

I love how the options op presents are negative.
Also love people saying how they rather get killed a lot and have “fun” as if thats any true, and lastly I love the remarks of some people on how they roam solo to duel.

Guess what, as far as WvW is concerned, thats very useless, second only to afk on WP.
Not to mention you’ll almost always gonna find yourself outnumbered.

WvW is won by either joining the big group, or supporting the big group with supplies, building/refreshing siege, snipe dolly/camps, scout and report the enemy zerg location, etc.

Roaming around looking for duels adds nothing, those 5 stomps you might pull out an hour are neglectable.
Right now is not so bad because of the low % of players, but when you have 100+ queue…

So for those that do solo duel you may get off your high horse of delusional superior skill, if anything engaging multiple targets in a big fight can be much more demanding since there’s A LOT more going on.
Even the times I spend an hour siegeing up say Bay ALONE are more productive for the server than duels.

I do not agree the only other option to zerging is solo roaming or looking for duels, there is plenty of area between, and roaming and dueling are often not the same activity.

From a PPT perspective, what is more effective for your server? 1 group of 50 or, let’s say, two groups of 15, a group of 10 and 2 groups of 5. I submit the later for most situations (PPT-wise).

From a “fights perspective”, doesn’t your individual impact increase as group size decreases? I find the combat system is at it’s best when in a group of 5, but each to their own.

Finally, from the comments it seems there is a broad swath of people who like the low stress, low accountability environment of the zerg. That’s fine and it is fun to run around the map as a big server group, but it’s not optimum for either the objective of winning the weekly match-up or encountering difficult fights to improve guild skill and coordination.

There’s not even enough space on the map for 2 groups of 15, 1 of 10 and 2 of 5. The group of 50 will just go around roflstomping the smaller groups. A 45 man group plus 5 people sitting in towers for ACs or door trebs > 50 people spread out into 5 groups. The people in towers will delay long enough for the zerg to show up and stomp the smaller groups and collect bags.

If the maps were three times as large, you would have a point.

Why do you zerg?

in WvW

Posted by: ozmaniandevil.6805

ozmaniandevil.6805

I’m really thinking the OP’s statement should have just read “zerg dumb because I think it’s dumb and ur all badz.. l2p noobz”. Because I get that out of every post. I dunno… maybe it’s just me… reading the constant insults…..

Isle of Janthir – Knights of the Rose (KoR)

Why do you zerg?

in WvW

Posted by: Flyphish.6398

Flyphish.6398

I’m really thinking the OP’s statement should have just read “zerg dumb because I think it’s dumb and ur all badz.. l2p noobz”. Because I get that out of every post. I dunno… maybe it’s just me… reading the constant insults…..

I’m glad you got that off your chest. Now that you are enlightened…why do you zerg?

Why do you zerg?

in WvW

Posted by: Reverence.6915

Reverence.6915

I love how the options op presents are negative.
Also love people saying how they rather get killed a lot and have “fun” as if thats any true, and lastly I love the remarks of some people on how they roam solo to duel.

Guess what, as far as WvW is concerned, thats very useless, second only to afk on WP.
Not to mention you’ll almost always gonna find yourself outnumbered.

WvW is won by either joining the big group, or supporting the big group with supplies, building/refreshing siege, snipe dolly/camps, scout and report the enemy zerg location, etc.

Roaming around looking for duels adds nothing, those 5 stomps you might pull out an hour are neglectable.
Right now is not so bad because of the low % of players, but when you have 100+ queue…

So for those that do solo duel you may get off your high horse of delusional superior skill, if anything engaging multiple targets in a big fight can be much more demanding since there’s A LOT more going on.
Even the times I spend an hour siegeing up say Bay ALONE are more productive for the server than duels.

I do not agree the only other option to zerging is solo roaming or looking for duels, there is plenty of area between, and roaming and dueling are often not the same activity.

From a PPT perspective, what is more effective for your server? 1 group of 50 or, let’s say, two groups of 15, a group of 10 and 2 groups of 5. I submit the later for most situations (PPT-wise).

From a “fights perspective”, doesn’t your individual impact increase as group size decreases? I find the combat system is at it’s best when in a group of 5, but each to their own.

Finally, from the comments it seems there is a broad swath of people who like the low stress, low accountability environment of the zerg. That’s fine and it is fun to run around the map as a big server group, but it’s not optimum for either the objective of winning the weekly match-up or encountering difficult fights to improve guild skill and coordination.

There’s not even enough space on the map for 2 groups of 15, 1 of 10 and 2 of 5. The group of 50 will just go around roflstomping the smaller groups. A 45 man group plus 5 people sitting in towers for ACs or door trebs > 50 people spread out into 5 groups. The people in towers will delay long enough for the zerg to show up and stomp the smaller groups and collect bags.

If the maps were three times as large, you would have a point.

BG used the ‘5 groups of 10’ very effectively during S2 while we were double teamed. Though it meant we couldn’t upgrade any structure since we couldn’t hold them, it did mean that we could take anything we wanted on the map since we were hitting 5 different objectives at once

Expac sucks for WvW players. Asura master race
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