Showing Posts For Varl.3269:

Let the holloween speculation begin RECIPEs inside!

in Black Lion Trading Co

Posted by: Varl.3269

Varl.3269

Ghost peppers are on the rise, possibly because of the spicy exotic recipe or just speculation for the ghost strawberries.

Cantha, the lost continent. "Grow their legend, make yours" S2 Sensaali Envoy

in Guild Wars 2 Discussion

Posted by: Varl.3269

Varl.3269

The Tengu are hanging out right next to LA, they’re an almost gauranteed race incoming based on how the zones are set up. Head to west LA and you can see the gate there already. They have a city of winds in the sky or something IIRC.

The Grove, Rata Sum and Divinity's Reach useless

in Guild Wars 2 Discussion

Posted by: Varl.3269

Varl.3269

I doubt there will ever be enough people to make all 6 cities lively, especially with how huge some of them are. I don’t think we really need it to be like that right now anyway, as the community is still young and needs to be around each other for social reasons.

Remember we have plenty of patches and expansions to look forward to with 5? dragons doing god-knows-what right now. I’m sure we’ll find plenty of reasons to spend time in these cities sooner or later. Maybe something like a trick-or-treat halloween event in divinity’s reach? It would be the perfect place for it.

I can't make any money in this game due to mechanics...

in Players Helping Players

Posted by: Varl.3269

Varl.3269

I had around 11 gold by the time I hit 80. This is after buying the rare 50 and 65 sets, celestial dye, 15 slot bags, and leveling my armor and weaponsmith to 400. Never once did I play like it was a job. Spent it all on crafting a full exotic set(no jewelry or 2nd weapon set). Helped a friend level from 50-60, and found myself with 4 gold again.

Not sure what you’re doing wrong… Just work towards your map completion, don’t TP when it takes 30 seconds to walk to where you’re going, use the mists -> LA trick to get home for free. Never TP to a home city. NPC 70+ greens and blues, DE yellows and sell the globs. You’ll have cash in no time.

I got 2 exotics worth around 1g20s a piece in mats after completing the 60-70 zone that I didn’t count here, too.

(edited by Varl.3269)

Do we really need a level cap?

in Guild Wars 2 Discussion

Posted by: Varl.3269

Varl.3269

Wouldn’t that be pointless? I mean in a month people’s levels would be into the hundreds, in a year it would reach thousands, but when you go to a zone you’d still be down leveled to the zone’s level, so having a super high level would be pointless.

The problem I do see with this is when the expansion comes around. Let’s say they raise the level cap, then people would immediately be down scaled from level 2143 to level 90, but then they can go anywhere in the zone without progressing along with it.

I believe they said they weren’t going to keep raising the cap with expansions(might be wrong here) but the scaling in zones is already done on a per-area basis. I was 80 before I ever set foot in a 70-80 zone and the experience was the same as it would have been, minus the fun little dings.

Do we really need a level cap?

in Guild Wars 2 Discussion

Posted by: Varl.3269

Varl.3269

Consider what we have is 80+ skill points. If you want to call each new level a level, more power to ya.

That’s pretty much all this is. Throw in a random achievement or two, maybe an aesthetic-only armor set and call it a day.

Do we really need a level cap?

in Guild Wars 2 Discussion

Posted by: Varl.3269

Varl.3269

I don’t see the point. It’s just a number, it would change nothing. It’s completely meaningless. There wouldn’t be any more of an endgame than what we already have. I think it is fine as it is. Were it for me we wouldn’t even have levels in this game.

I addressed this exact sentiment in my post, but to be fair, it’s already worthless. That’s kind of the point. Turning it into little more than a fun number is similar to removing it altogether, without actually removing it.

Do we really need a level cap?

in Guild Wars 2 Discussion

Posted by: Varl.3269

Varl.3269

So I hit 80 a couple weeks ago, and have started working towards 100% map completion as well as helping a friend level up to 80. Once he’s up to speed, we’ll probably start on dungeons, maybe try out WvW seriously for a while. I’m glad that you continue to get experience post-80; It gives a small incentive to doing things like lower level heart quests which would otherwise feel somewhat pointless. But I’ve begun to think about why the level cap is even necessary, and what it would mean to a game like this to set it ridiculously high or get rid of it altogether.

In some of the more ancient online games, there was often no cap or it was so difficult to get for such little reward that no one even bothered grinding towards it. But the grinding mentality hadn’t really set in at the time either, and so players would enjoy the game first and enjoy character progression second. Now that the markets changed, with huge item databases and youtube videos showing you every secret there is to discover, and players focused on grinding to the top and being the best, a leveling model like this wasn’t really possible(and may still not be). But with the way Anet has structured GW2, with a consistent playing experience replacing “end-game” and downscaling to keep it relevant no matter what level you are, that drive to get to the top and be the best has started to fade. Now I’ve found myself wondering, why do we even have the cap at all? If we never hit max level, would players stop and smell the roses more instead of craving end-game so much?

Obviously dungeons and WvW are balanced around level 80, but with scaling it’s not an issue. And things like traits would be silly if we had an infinite amount of them. But if that were dealt with, why couldn’t the number next to our name keep going up? Why can’t i have the feeling that my character is still growing, still progressing, even if it doesn’t mean much? Now obviously in a game like WoW where your level dictates what skills you can use and there is no downscaling for lower level content, a level cap is a necessary evil, to keep players on the same level and keep new content challenging. But in this game, where all content is promised to be difficult no matter what level you are, the cap starts to feel like a dated concept.

Now I’m sure many of you are wondering, if we don’t get traits and we get downscaled anyway, what would be the point? Isn’t level just a useless number? Well, yes and no. We already get the skill point when we “level”, this would just officiate it. The only time it would show to other players are when we idle in Lion’s Arch, but it would at least be something. And there could be interesting/fun perks to leveling, like a level 200 armor set with the stats on-par with 80 gear, only the set looks particularly awesome. And how about ladder rankings, for the super hardcore players who live for the grind? Most of us won’t care about it, but there are folks who live for stuff like that. Possibly achievements and titles.

Well, it’s just something I’ve been thinking about lately. Perhaps there’s some glaring issue I’m missing here or a fine balance in the game that this would upset. Maybe it’s not even possible to have a place like WvW where downscaling and upscaling occur simultaneously. But I think it’s worth considering, and it could be yet another different twist on the genre that just, well, works.

TL;DR: Level caps in this game are potentially unnecessary and removing them could help with the lack of end-game issue without actually creating an end-game, or at least help perpetuate the current 1-80 experience.

edit: apparently isn’t + it = profanity when placed in close proximity

(edited by Varl.3269)

Unique Weapon Types

in Suggestions

Posted by: Varl.3269

Varl.3269

Why exactly would we need class specific weapons? The way it’s set up now, two different classes use the same item(greatsword, for example) but neither of them use them even remotely the same anyway. They are already different weapons mechanic-wise. The only difference would be appearance, and we get access to more weapons on a per-character basis with shared weapons.

I would much prefer they went the exact opposite direction here, and give the existing weapons to classes that don’t have them yet. Unless of course they don’t make sense(warrior with a scepter, for example).

I got Chef to 400, but will be selling all ingredients from now on

in Guild Wars 2 Discussion

Posted by: Varl.3269

Varl.3269

Preventative is the point. I’m surprised they let you keep the skill you swap out at 400. How did you not know you had 2 crafting professions at 400 already?

Looking for a staff that lights up the area like the torch does...

in Players Helping Players

Posted by: Varl.3269

Varl.3269

The torch weapons that guardians use do in fact light up dark areas. I used mine in the LA pirate puzzle. The skill effects also lit up the area.

Unlocking of Reserved Character Names

in Guild Wars 2 Discussion

Posted by: Varl.3269

Varl.3269

I’ve tried to both add the name to my friends list and whisper them in game and a character with the name doesn’t exist, so I know this is not the case.

Unlocking of Reserved Character Names

in Guild Wars 2 Discussion

Posted by: Varl.3269

Varl.3269

Bumping, I would take a “whenever we feel like it” as an answer at this point.

Unlocking of Reserved Character Names

in Guild Wars 2 Discussion

Posted by: Varl.3269

Varl.3269

I hope we get an answer to this… There’s a name I’ve been wanting for a while and waiting to make a character with, and if these aren’t going to be unlocked any time soon then I could just pick something else and move on with my life. But I keep thinking “one more day surely..”

A ton of boring/useless traits and abilities?

in Guild Wars 2 Discussion

Posted by: Varl.3269

Varl.3269

I’m going to disagree, as a guardian there are plenty of interesting traits to pick from. The new hammer one is meant for small scale PvP and could be pretty useful if you’re a crit hammer build, but there are other great choices here. Some good examples are the one that makes my symbols twice as large, and another that lets me use ground targeting for my consecrations.

They also synergize very well together, allowing for some really neat combos. With a few clicks I can change from a front row tanky support to a back row revival medic. Sure, there are some boring, uninspired ones(+5% damage traits, I’m looking at you), but for the most part I’m satisfied with the options I have. I only wish I had more points and longer trees to play around with.

So, yeah I'll say it. Any working DPS meter mods out?

in Guild Wars 2 Discussion

Posted by: Varl.3269

Varl.3269

How is this NOT a game to follow trends? Just because the game itself is different, the players are the same and if there’s enough demand for something and it’s possible to do, it will happen. We already have gold selling, powerleveling services, quick 1-400 crafting guides, 1-80 leveling guides, databases for recipes, detailed maps with mob spawns and the like, I can go on forever. The same tools we end up with for other games will be available here if it’s possible to do.

Just because there are gold sellers and people power leveling it does not mean that developers are going to follow trends just for the sake of it. Do you even know anything about the game you’re playing? Go watch their MMO manifesto please. It seems like no one here understands the philosophy behind the team. This game is about questioning everything other MMORPGs have done, not just clone everything for the sake of it. If you want a WoW experuence, go back to it, this is not the place.

How does this have anything at all to do with the developers? They aren’t the one’s cranking out DPS meters. Also I don’t remember ever saying that I wanted them, only that they would happen regardless of whether or not you “go back to wow” types want them or not. Way to show your true colors, though.

So, yeah I'll say it. Any working DPS meter mods out?

in Guild Wars 2 Discussion

Posted by: Varl.3269

Varl.3269

Yeah it will probably happen whether we want it to or not. Luckily in this game players doing harder content are expected to do much more than just full-on dps.

Since when is “it happens in all MMORPGs” is an excuse for “it’ll happen in GW2”? This is not exactly a MMORPG to follow trends.

How is this NOT a game to follow trends? Just because the game itself is different, the players are the same and if there’s enough demand for something and it’s possible to do, it will happen. We already have gold selling, powerleveling services, quick 1-400 crafting guides, 1-80 leveling guides, databases for recipes, detailed maps with mob spawns and the like, I can go on forever. The same tools we end up with for other games will be available here if it’s possible to do.

So, yeah I'll say it. Any working DPS meter mods out?

in Guild Wars 2 Discussion

Posted by: Varl.3269

Varl.3269

Yeah it will probably happen whether we want it to or not. Luckily in this game players doing harder content are expected to do much more than just full-on dps.