ROFL. I bet there are a LOT of very disappointed players shaking their heads that backstab wasn’t touched (although I wouldn’t be too surprised to see a stealth nerf here and there for Thief, not exactly unheard of by Anet).
Don’t understand the massive nerfs to CnD and Dancing Dagger. Usually that level of nerf would be accompanied by some kickback (less initiative for example). But they just hammered those two skills to the ground.
Cluster bomb 15% reduction is again a big hit, I could live with it if they actually gave it 1200 range but no, just hammer the only ranged skill we have that hits for anything worthwhile in to the ground as well. I wouldn’t mind but it is so slow to actually damage, is clunky with the two modes, range always seems to be two low (never too long) on uneven terrain and the tooltip is misleading.
Of the 5 shortbow skills we have the auto attack is just about “ok”, one is used solely for utility and doesn’t damage, one is utility based to increase range (not enough increasing is done by it though and not enough damage either) and one is a very weak poison. I guess maybe I should try p/p for range.
The rest of the changes – even the positive ones – seem pretty “meh” to me.
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I didn’t post what I thought was good or bad ideas – I posted what I though would happen. I really don’t care what you think.
- Fix to Steal so you can’t land CnD/Steal then Backstab landing all 3 damage
- Slight reduction in Backstab dmg (10-15%)
- Overall reduction in max crit dmg % for all classes (diminishing returns)
- Some minor buffs to p/p, sword.
- Some minor adjustments to short bow (some minor buff, some minor nerf)
- Mesmers nerfed to the ground (I wish!)