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Dancing Dagger Nerf a Bit Over the Top?

in Thief

Posted by: ViRuE.3612

ViRuE.3612

great now this skill is pretty much trash…guess I’ll go back to thief guild.

I understand that this skill needed a nerf but that’s too much…

I think you are thinking of the wrong skill here. Dancing Dagger is weapon skill that throws dagger at up to 3 targets and cripples them. Not your elite skill “Dagger Storm”.

I am dissapointed

in Thief

Posted by: ViRuE.3612

ViRuE.3612

ROFL. I bet there are a LOT of very disappointed players shaking their heads that backstab wasn’t touched (although I wouldn’t be too surprised to see a stealth nerf here and there for Thief, not exactly unheard of by Anet).

Don’t understand the massive nerfs to CnD and Dancing Dagger. Usually that level of nerf would be accompanied by some kickback (less initiative for example). But they just hammered those two skills to the ground.

Cluster bomb 15% reduction is again a big hit, I could live with it if they actually gave it 1200 range but no, just hammer the only ranged skill we have that hits for anything worthwhile in to the ground as well. I wouldn’t mind but it is so slow to actually damage, is clunky with the two modes, range always seems to be two low (never too long) on uneven terrain and the tooltip is misleading.

Of the 5 shortbow skills we have the auto attack is just about “ok”, one is used solely for utility and doesn’t damage, one is utility based to increase range (not enough increasing is done by it though and not enough damage either) and one is a very weak poison. I guess maybe I should try p/p for range.

The rest of the changes – even the positive ones – seem pretty “meh” to me.

Thursday, november 15 - prediction for thieves

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Posted by: ViRuE.3612

ViRuE.3612

<snip>

I didn’t post what I thought was good or bad ideas – I posted what I though would happen. I really don’t care what you think.

Thursday, november 15 - prediction for thieves

in Thief

Posted by: ViRuE.3612

ViRuE.3612

- Fix to Steal so you can’t land CnD/Steal then Backstab landing all 3 damage
- Slight reduction in Backstab dmg (10-15%)
- Overall reduction in max crit dmg % for all classes (diminishing returns)
- Some minor buffs to p/p, sword.
- Some minor adjustments to short bow (some minor buff, some minor nerf)
- Mesmers nerfed to the ground (I wish!)