Which change is that then? I’m fairly certain you misread something.
Accountbound WXP.
And to be fair, I made a mistake in the earlier post, WXP haven’t been in the game since release, so it haven’t been asked for since release. My bad.
No it hasn’t been asked for since release, only since the release of WxP. It was also announced by Devon last November that we would be getting WxP, so this is hardly “new” is it. It was mentioned to be coming with EoTM release but there were issues, so including it in the “feature pack” seems a little cheap to me.
I might of course have misread something, but I am very sure that we will get a change that people have been asking for since release. So claiming “nothing to see here.” is complete BS.
And just because they didn’t post specifics in the latest blog-post doesn’t mean they won’t tell us more in a live-stream.
They only told us about a few new Traits in the blog-post but showed all the new ones on the live-stream after all.
Which change is that then? I’m fairly certain you misread something.
Why are you under the impression that customers who play WvW also play PvP?
Will Colin summarize exactly what the feature patch has brought to WvW? Lets not include WxP in the summary though because we’ve been waiting for that since November last year. As far as we can tell it has brought nothing. Unless you include uncertainty about its entire future as part of the game.
Oh yeh, I’m sure it will take a long time to expand on the WvWvW specifics mentioned in the blog… oh no wait, my mistake it won’t take more than a sentence will it?
In fact for WvWvW the entire feature patch can be summarized in one sentence. “Nothing to see here”.
Not even sure why you mentioned WvWvW at all in the blog posts because you have nothing to say on it – except that (for the moment) you don’t plan on getting rid of WvWvW homeworlds.
Pointless waste of time and bandwidth. Not even sure why you bothered to post in the WvWvW forums.
So the entire feature pack has now been announced. For WvWvW specifically the only change of note – already announced and expected since last November – is account bound WxP?
Not entirely impressive?
Q. Any plans to extend ability to earn dungeon tokens to WvWvW? WvWvW seems to have had very little to look forward to in the feature patch (exception is account bound WxP which was already announced last November). I’m happy that PvP players can now get dungeon tokens to craft their legendary playing the game style they want, but what about WvWvW?
Failing that, can you just add a replacement mat for dungeon tokens to legendary crafting? For example, instead of 500 CoF tokens you could replace this with 500 Badges of Honor?
We can only hope that one of the “facilitating friendly play” posts covers this. At the moment the only thing WvWvW get specifically out of this feature update is account bound WxP. Which we have known about since last year. Well, I guess we shouldn’t be too surprised we get nothing.
Is the ability to earn dungeon tokens via reward lines just a hook to grab WvWvW players in to PvP? Kinda feels that way, I think a lot of WvWvW players would much prefer to avoid the “zerk warrior only” LFG crap on their way to legendary by doing it in PvP. On the other hand, I also think most WvWvW players will just be upset they don’t have the same option in WvWvW.
Broadly speaking though looks like a nice update.
Magnificent post, expresses everything I wanted to say and does so eloquently.
It has become ridiculous lately, this weekend was especially bad in TC Garrison with a three way fight. Whole map was lagged, there wasn’t even that many people in Garrison actually fighting – defenders in lord room, one set of attackers on one wall and one set of attackers on another wall. Just looking at each other wondering why no skills would fire.
As others have pointed out – EoTM release on things started going downhill. I assume they just ran the new EoTM maps on existing cluster so no wonder. Strangely we got a couple of minutes of relief from skill lag every so often – someone pointed out that it matched when EoTM was resetting.
Go figure. Anet forward planning comes to the fore again eh?
If you’re on TC and looking for a good WvWvW guild that is not elitist and really fights hard I’d recommend Hel. Really friendly group I’ve had the pleasure to run with in both NA and EU timezones recently. Their commanders really know their stuff and a friendlier bunch on voice comms I have yet to find (btw, so many ladies in Hel!).
Is season two just an exercise to avoid putting any resources in to WvW for 8 weeks again?
For clarity – I’m not counting EoTM, which is basically a PvE team created open world area that you can PvP in.
As someone already pointed out there are other classes that can already do this. Problem is the main class that can do this is the one that is making up 50%+ of your enemy numbers. Oh and it has easy access to 4s of vulnerability (8s if traited correctly) the best mobility in the game, excellent passive healing, high HP etc etc.
Personally I’d say make the skill for warriors not function in WvWvW. Might actually see some diverse gameplay/group makeup as well.
Far too early to discuss EoTM. This must be some kind of joke.
I’d suggest everyone starts stacking on SoR now (BG already full, JQ will be full in a week or so). Then start on TC and so on. I’ve been thinking about it all day and can only assume Devon wants to just have the gold league, everyone else who wants competitive or meaningful WvWvW should transfer there ASAP. There isn’t any other reason I can see for arranging it this way. It solves balance issues too, without any development required. Added bonus while counting the gem sales.
Of course the next league/tournament/season may well require us all to transfer somewhere else (more gems) so you better all start saving now.
As above, really that exercise Josh did was very illuminating. It appears it was only illuminating for the players however.
We’re looking at a system where rewards are going to be more significant for the winners. Winning is still a direct result of coverage and numbers. Last time the rewards weren’t known but enough people still paid the 1800 gems to stack on BG etc, the only reason more didn’t stack there is because they were having 2 – 4 hour queues depending on time zone and people wanted to play WvWvW. If you couldn’t get on the map you couldn’t finish the meta achievements.
Now with EoTM queues are no longer a factor, and all meta etc can be done in EoTM. So in my mind people who buy gems will figure the unique skins are worth the 1800 gems to transfer to a T1 server and who cares about queues because EoTM is there and it can be much more fun anyway.
So my answer is no, unless Anet is holding something back this looks like a money grab from gems via transfers and makes the whole thing a farce.
Of those on SoR, are any open to low-rank, no-talent noobs that are willing to follow orders and want to learn to suck less?
You could try Hel (Helioz) who I’m told are a very friendly bunch, friend of mine plays with them and was new to WvWvW when he joined and was made very welcome.
I hope someone at Anet is actually thinking this through. The only reason that Tier1 wasn’t totally flooded with the vast moajority of WvWvW players last time round was because queues put them off. This time though, with queues not being an issue with EoTM and everything being achievable in EoTM…..
Or is the intention to stack everyone who wants to WvWvW on three servers? I mean it has it’s positives, but is crazy as hell.
1. necro
2. ranger
3. thief
To answer the question – nothing happened to SoR. There is no “morale” crisis, no defined instruction to “tank” and we certainly aren’t missing BG or JQ recently while we enjoy ourselves in EoTM.
Some on here from BG/JQ seem to think that EoTM is just full of “pugs” (which incidentally is not a term used on SoR). If there really is nothing but pugs I wonder what it makes those we fought on JQ/BG for months because there is better players in EoTM than on those two servers. Oh and they fight us too, they aren’t all equipped with travellers runes and a burning need to only have three skills on their bar while manning a superior AC.
The apparent arrogance of some servers might go some way to explaining why SoR is having a blast in EoTM right now. They seem to think that because of greater coverage they have better players. I laugh at them. I struggle to think of more than one guild on BG/JQ that would be worth a quarter of the guilds on SoR that actually turn out to play for fights. It is just too hard to pick out any guild tags in the map-wide blobs recently.
I guess that is what happens when you lose sight of what PvP is all about and consider PPT a result of “skill”.
“While account-bound World XP was originally intended to go live along with EotM, the highly anticipated change will not be making it into next week’s release.”
Typical. But at least there is one less question Josh doesn’t need to answer.
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Dhuumfire change really isn’t well though out at all imho. The things I don’t get are as follows:
- why is it in the spite trait line in the first place
- why are you hooking it in to death shroud?
- Why isn’t it in the DS trait line in the first place? I’d prefer it if it was moved and something decent given in Spite trait line instead because…
- …why make both grandmaster traits in spite so weak with this change? I mean cast spinal shivers? honestly? a GM trait? Too funny.
As others have rightly pointed out, putting 3 second burning on to a slow moving projectile that requires you to a. have enough life force b. switch to DS c. be up close enough so that it isn’t easily dodged d. have enough time to make it even partly worthwhile by getting out of DS and following up with epidemic or whatever…just seem to make it worthless. I can’t see it being anywhere near worth it for that 3s of burning, the cooldown might as well be 20 – 30 seconds because thats how often you might get the chance to get it off with the mechanics of the game anyway.
Seriously needs more thought there. I guess this is prompted by PvP complaints? Not spending a lot of time there (and if I did I wouldn’t be playing my necro) but I don’t see any issues with it in PvE and WvW.
3 Likes:
- Variety (solo, havoc, squad, zerg)
- Mass battles and tactics, it is ALWAYS different
- Playing with my guild
3 Dislikes:
- 80 man blobs
- Lack of updates
- Stupid mechanics
For stupid mechanics read: downed state (at least make it that you can’t res players from DEAD if you are in combat); overpowered siege; stacks and sigils means players won’t fight but instead will run to “save our stacks”; warrior banners consistently bannering lord; PvE crap in WvWvW; hacks, glitches and other stuff like being able to treb cliffside from citadel….
I realise I may have cheated a little bit there with the third dislike, but personally speaking Grouch I am seriously hoping (and actually really quite excited!) that you can give the same kind of attention to WvWvW as PvP – I look forward to you getting under the skin of our current meta and making WvWvW 10x better.
They are going to push living story until the death, to hell with WvWvW. Half my guild is already only logging in for reset night, everyone is burnt out after the end of season 1 (with its UBER rewards) and WvWvW has had zero in terms of updates. All very predictable. All very bread today, jam tomorrow.
Anet will push the new features out (and push them hard) when a certain other game launches. Which is twisted logic, by the time March comes along I probably won’t be logging in at all and by the time that other game comes out I’ll probably have forgotten all about GW2 (no matter how many emails Anet might send me).
Amen.
But in addition to that I’d also like some nice rewards please
There is no defence for the rewards. PvE achievements (shorter/easier) can reward unique skins, weapon skins, hell even a ton of precursors if you can remember that far back. Plus while you do the terrible PvE you get a ton of loot.
I feel sorry for people who had to grind out some really tough stuff in WvWvW to get this rubbish (i.e. those who did the 250 sentries rather than JPs or that rubbish – and those in a WvW guild will know what I mean here, who stops for those except scrubs usually).
To put the entire thing in to perspective after reset I ran to bay and had 280% magic find on me as I was running birthday booster. I got 2 exotics (one from camp guard one from bay lord). One had a travellers rune, the weapon had superior sigil of bloodlust. 20g right there.
Then I opened my reward chest and just sighed. Pile of rubbish. Anet epic fail. You listening Devon? Nah guess not, SSDD.
Jon, thanks for taking the time to post here and update us and give an insight in to what the team are thinking.
Having said that these changes are just quickening the progression of thief to be the joke class in GW2. Others have put more elequently their thoughts so I won’t bother repeating but seriously consider this:
- Last refuge – almost always ends up getting me killed, I can’t think of another trait for any class that does this and is unavoidable. At least move it somewhere we can (all, every one of us) choose not to take it.
- Hard to Catch – 50% chance to get me killed, honestly I might as well be knocked back by guardian hammer or something, skills with no control or over your characters movement just ANNOY players and they annoy good players even more.
Dec 10th is a special day for me, try not to kill my favorite class on it please.
By the way – isn’t it about time you un-nerfed cluster bomb range back to 1200? Pretty tired of being useless while defending in WvWvW and being the only class that doesn’t have adequate access to 1200 range. Thanks.
Lots of complicated ideas here. I think the solution is a quite simple reworking of PPT.
Just have the PPT reduce over time.
So a structure might only contribute to the tick for a period of time (SM 4 ticks, keeps 3, towers 2. Camps on the other hand should contribute to the tick at least 4 times or even permanently.
Why camps should operate like that? Because supply is actually more important than towers or keeps and they don’t have walls therefore encouraging open field play and more small group play that can contribute to the overall score.
Hey everyone,
I just wanted to provide a little direction here to the discussion. Firstly I want to reiterate Chris’ point in the original post: “2: We will not be disclosing information pertaining to what is currently in development.” I think there are a lot of really intriguing ideas to be found in this thread, but it’s not the purpose of this space for us to discuss what we are or aren’t doing to address the issue. More broadly speaking I wanted to clarify the types of things we take into consideration when we make large changes to WvW. One of the most important aspects of Guild Wars 2 is the spirit of collaboration that we want to foster between players. It’s a core principle behind the event system, the skills in the game, the way we created gathering nodes, etc. Simply put, if a change will cause players to be less inclined to playing with other players, we won’t make it. Changes to WvW that incentivize players to avoid others on the map or that create incentives to have a smaller general population on the map create just that problem. When we look to make changes to WvW we look towards encouraging players to play together, finding ways to empower groups of skilled players to be able to make their mark even against superior numbers, etc. Solutions to the population imbalance would absolutely have to take that into account.
In addition, we don’t release specific numbers in terms of populations, queues, etc. and I can’t comment directly on those statistics. I’d be more curious to know what people think is the reason behind the fact that score is so directly related to the number of people on a server 24/7 and how WvW could be designed differently to address that moving forward. My personal observation is that the momentum you gain from even a small period of having more people online is so large that it can’t be overcome. Which makes me think we need to be doing more to slow that momentum.
Again, this is intended to be a discussion about the design principles, and not a forum for requests for information about current projects or to request specific changes.
Thanks again for the discussion, I hope it continues to progress positively.
collaborate – to work with someone else for a special purpose
discussion – the activity in which people talk about something and tell each other their ideas or opinions
I must have missed the entire point of these threads. Clearly everyone else did too. Nothing to see here, might as well move along.
Why not start the entire thread with just this “I’d be more curious to know what people think is the reason behind the fact that score is so directly related to the number of people on a server 24/7 and how WvW could be designed differently to address that moving forward.”
I’m desperately trying NOT to be cynical but actually sounds to me more like the fact you have already decided a direction and want to steer the community to discuss it and somehow rubber stamp whatever you had in mind anyway?
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To clarify – KISS as a guild are no longer on SoR. There may be a few ex-KISS running around in IRON and elsewhere but due to a number of reasons the guild had some issues and went back to EU. KISS moving to SoR came out of the blue to most members and to SoR itself, we were neither invited or paid to transfer and we moved for the fights and being one of the few guilds left on an EU server that hadn’t already moved elsewhere.
As for SoR – I see people asking where we have gone and what has happened. We are still here, still fighting, still kicking kitten and having a lot of fun. The vast majority of us are not giving a kitten about the PPT and are just having fun. Some of the fair weather casuals or AP seekers may have moved back to PvE, GTAV or whatever but for our core it is business as usual. And that means queues are down, so good for everyone.
Anyone not familiar with T1 NA would think reading this forum it is all about animosity instead of fights and fun. Why any guild would think of transferring here on reading them amazes me.
Lol. Just lol.
As a few people have already mentioned SWTOR had some decent modes in particular Huttball and the Conquer/Defend one. While I’m not sure that Huttball would work well conquer/defend could and both of them were great fun and kept PvP going a longish time in SWTOR despite a reallly bad game.
CTF is old school but people understand it and enjoy playing it, plus it is very simple to shoutcast and easy to follow for viewers too so that shouldn’t be overlooked.
All of these examples had a really simple focus point (ball, flag, capture point) all through the map. The one thing I just don’t get inspired by in pvp with GW2 is how lacklustre conquest is to actually spectate. It isn’t much more fun to play the same thing over and over and over either.
The mini pvp thing for one of the living worlds was also quite fun, you guys have some imagination over there at Anet – start with the basics like ctf, rework some gw1 ideas and then come up with something fresh.
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1. Population imbalance
2. Alt unfriendlyness (WXP ranks)
3. Better rewards
Yeah I feel ANET somehow over nerfed the bloodlust, without the ppt on stomp for each bloodlust hold, there are far less incentive to fight over the bloodlust now, especially since they don’t give reward anyway.
Thats what I was thinking. Over-nerfed is the word for it. On busy servers I find them pretty much pointless anyway – even 150 stat boost means nothing if you are outnumbered 2-1 and with no rewards from ruins it largely makes them worthless to most players.
Wait, I don’t get it. So regardless of how many ruins you hold you only get 1 point per stomp now? And there is less reason to hold more than one because the stats jump isn’t that great. In my view that just means make sure you hold one, who cares about anything else – we will all just make sure we hold the one in our own BL?
Are there any NA guilds on Piken currently? If so do they have much to do or just PvDoor? I’m looking for a new server (currently SoR) and old guild disbanded.
Ah thanks for those other examples … Which were ironically the 2 games most of my COH friends went to when they felt COH itself had lost all hope for them…
But you also bring up RvR… I’m really curious now what caused DAoC’s biggest declines there? I know back around release and the lead up to Beta we had quite a few DAoC’ers commenting frequently about WvW, but I don’t recall them ever going into what lessons the devs should have taken that RvR’s decline. …if any… (didn’t one or two of those Devs from there collaborate on WvW here?)
For many (including myself) ToA (Trials of Atlantis) effectively finished DaOC. My memory is kinda hazy that far back but it was certainly a factor although it was already on a decline. DAoC was actually my first foray in to an MMO after almost exclusively playing FPS type games online (Tribes, Tribes2 more than Quake) and it was simply revolutionary.
I don’t believe anyone from Mythic made it to Arenanet although I could be wrong. Certainly many from WAR made it to SWTOR (Gabe Amanangelo or whatever he was called being a good example I think, certainly a good example of how not to do open world PvP if you look at Ilum). There is a dev post or blog from Anet a good while ago stating DAoC RvR was the blueprint and inspiration for WvWvW but I think many of the devs have forgotten that (and most of the current devs are probably too young to even know what DAoC is or how good/important it was).
I see a common thread between WAR, SWTOR and GW2. All had early “success” and held much promise. In the case of WAR and SWTOR egos and reputations got in the way and it went to a lot of peoples heads that they were the SOLE reason the game was successful. I wish Colin all the best in rooting that out and starting some meaningful collaboration and taking the game forward.
Nice post ilr, I wondered if I was the only one who interpreted those sentiments in Josh’s post. Players don’t accuse devs of “lies” when they don’t make happen something they mentioned might come, they accuse devs of lies when they blatantly do the exact opposite of what they stated multiple times would not happen.
I hope we don’t see any of the same mistakes that previous developers have made either. Warhammer clinging to their precious metrics until the bitter end (while players wailed on the forums, gnashed their teeth and left in droves) plus strange ex-community people appointed to key roles in PVP. SWTOR all but blaming a “toxic” PvP community for developer failures also springs to mind.
I realize that we are all just individuals, games players don’t always know what is best for the game and I/we possibly don’t know better than Devon Carver (although I suspect I have a kitten sight more experience). But I truly hope that EVERYTHING is now open to discussion and not closed off because it doesn’t suit one or more developers “vision of the game”.
We shall see.
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Awesome posts, very insightful. As a WvWvW player one thing that always surprises me in large skill lag battles is that my thief suffers a great deal less than my necro. Of course I can’t play both in the exact same battle but massive three ways in Stonemist I always wish I was on my thief who seems to suffer much less from skill lag on weapon skills (but probably same skill lag with primary heal).
Possibly something to do with animation or complexity of skills (less conditions?) or are thiefs just handled/prioritized first?
I wish you luck with this project, if you can get anywhere near the improvements made to culling you may become as legendary as Patrick.
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I really hope we can revisit some topics that appear to have been “closed off”, such as account bound WXP in WvWvW too. More than that I’d really like to think we can start with a clean slate on each topic rather than the entrenched positions some people have taken (and I mean that on both the player and dev sides).
For WvWvW topics I’d like to see:
- Population and matchups (specifically alliances)
- WvW rewards
- Power creep
- Account bound WXP
- New maps
- The commander system
- Making both small team and large team worthwhile (aka less zerging)
Some of these items have already been mentioned by Devon in his Q&A this week but in an ideal world I’d like to see Devon be able to come to the suits with a well thought out plan and demand the resources to make it happen. In return we will all promise to buy more gems.
I can but dream…
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I think the most depressing thing is the pace of change for WvWvW is already slow and looks to be getting slower. I really didn’t expect much from the Q&A (and I wasn’t disapointed) but what I was hoping for was a feeling they had a plan and were about to really start developing WvWvW.
As it stands they are still brainstorming and nothing will happen for the duration of the leagues. So we can pretty much expect nothing of any note to happen in WvWvW this year at all, just some tinkering with the BL buff and perhaps an increase in drops in rank chests (which will be completely uninspiring I’m sure).
There is an interesting thread somewhere else where (I think Colin) explains the timeline to get something released and it is, basically, 2 months. Nothing will happen during the league season one and no decisions will be made because they will want to wait for the full (and oh so mighty) metrics. So forget seeing anything of note in WvWvW for 5 – 6 months bearing in mind the limited staff there to work on anything?
Couldn’t we at least have the limited resources working on new maps for the duration of the league?
How hard would it be to make WXP account bound, and why is there such push back from Devon about it? Honestly sometimes it feels spiteful, because lots of vocal people on the forums and reddit want it the answer just seems to be “well you CAN’T have it!”. I have yet to read a decent argument against account bound WXP and I don’t know a single person who cares about their character progression.
My characters progression officially ended at level 80, I progressed it further by fine tuning them in terms of skills/builds and armor. Then I progressed them even further with ascended items. For an alt, and I have 5, that is a hell of a lot of time investment and progression. I don’t want to have to spend 500 hours in WvWvW on each of them too.
Most of us play alts and they clearly extend the length of time we will stay in the game and buy gems. I don’t understand why they want to disincentivise us from playing alts because it makes no sense at all.
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There should be a name for the syndrome that Arenanet seem to be suffering (like Stockholm Syndrome for example) where a business dealing with the public begins to suffer resentment and anger towards its (paying) customer base. This syndrome is much more common in the gaming industry.
The relationship starts “all smiles” during the development process, begins to deteriorate at beta, further deteriorates at launch (mainly because some paying customers do not appreciate what was delivered, which is probably no-ones fault).
Then you have a major change in a largely settled game, e.g. ascended items, bloodlust buff, leagues or whatever which inflames a large section of the customer base. The customer has invested time and money in to the game (albeit less than the dev team has, but the customers time is their own and their money can be spent on whatever they like). During the initial period the customer develops a great deal of passion for the game and this change, well it feels like a betrayal.
The dev team, like the customers, are not perfect. They make mistakes, they pay too much attention to what the metrics tell them and largely ignore even the constructive posts on the forum. They fall back on the fact that the forum, reddit or whatever else is really just a small part of the community out there and most of that is full of jerks. Entirely missing the point that, by and large, happy gamers spend more time in game and unhappy gamers take to the forums to complain.
So when you see anger and disrespect it should tell you that you inflamed a great passion in these players but you let them down somehow. Those with the greatest investment (time, money, past games with Anet) will shout the loudest.
I’m a good example. I’m SO angry at the continuing WvWvW changes (siegewars, bloodlust, ill thought out leagues, ignoring GvG, giving PvE players everything on a plate, how long till we got ascended and when, if ever, can we get all ascended there etc). This is because I spent 3 – 4 hours playing WvWvW every day, bought three accounts and spent upwards of $1500 in the gem store.
I have no personal animosity to anyone at ArenaNet, even Devon Carver (I’m sure he is a reallly nice guy, I probably have more animosity to whoever decided he should be appointed to that job as it speaks volumes relating to the impotance Anet gives WvWvW in the grand scheme of things). But I reserve the right to speak my mind and get angry when so many of us have been beating our heads bloody against the Anet wall making constructive posts for over a year that are almost always ignored. Often there are good reasons, most of the time it comes across as it doesn’t suit “your vision” of WvWvW or you just don’t care enough.
So to all ArenaNet developers and staff – you really shouldn’t take it personally. Listen MUCH more to your paying customers, take metrics with a pinch of salt (hey check out Warhammer for how metrics went down for them?) and start putting real decision makers in the firing line instead of PR bots.
This community interaction thing is, after all, a two way street.
May as well remove the rams too, and the towers and keeps.
In fact, flatten it all out, remove the wildlife and trees and mow the grass.
if you had just stopped there I’m sure a lot of people would have been in agreement. One map like that would solve a lot of problems and gripes with WvW.
Shows what you know. The next line is Mastery Mastery. 5 pips, each one makes all the other lines more Masterful.
I don’t think you’re kidding.
I actually thought there was one I saw for a split second on Hughs stream the other day – “Forum Mastery”, at 5 pips you can write forum posts that convey absolutely nothing but somehow still appear to be addressing players concerns
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The 2v2 would work best if u paired a na and eu server. Would give both side better coverage without creating a massive que at prime time. For the most part anyways
Agreed, but can you imagine the outcry from some players? Plus Anet probably don’t have the capacity either in the EU or NA datacenters to run all the WvW servers there.
NO to stat bonus
Yes to kills/stomps counting towards PPT.
And while I’m at it NO to guards traits etc increasing stats as well.
I can’t think why they COULDN’T introduce Alliances, I guess they WOULDN’T because of some weird feeling that peoples server makes a difference. It certainly doesn’t in PVE (where you guest to do your PVE stuff and who cares what server you are on). Not sure why it should in WvW either – with transfers (free or paid) we are all used to playing with different people week in/week out. As long as your guild members are with you who cares right?
Not sure we should hope for bigger maps (isn’t that already stated as never going to happen?) and server improvements too soon though, I wouldn’t personally want to wait on those items for alliances.
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I think the problem is that if they start with leagues and rewards then we need to consider WvW a sport. If WvW is a sport (note I’m not using the term eSport which has a different connotation I’m referring more to actual sports).
I can’t think of any sports where it would be possible for one team to field 11 players and the other team fields 5. I also can’t think of any sport where it is possible for one team to play the game for (say) 90 minutes and the other team only plays for 30 minutes.
While it isn’t possible to entirely address all of these issues at least Alliances would go some way to making it more competitive (but most of all, as someone else pointed out) FUN.