Showing Posts For Virgil Kemp.7056:
I can appreciate the immersion of a close-up, near-death struggle.
But I think it can be done better, and certainly in pvp.
With invisible finishers and quickness finishers, is the camera really a desirable source of challenge? I’m frequently annoyed by the lack of visibility and inability to select targets which I am aware of, but cannot keep up with given the downed state camera.
What motivated me to post this comment, specifically, was fighting a downed mesmer as a downed necromancer underwater. There, the extremely close camera is even more difficult to overcome given the third dimension of movement.
Because the mesmer was able to relocate, I had a significant disadvantage. We were in close proximity, so his movement was to potentially any angle. I was obviously stationary and he suffered no similar disadvantage. Unless my losing a few seconds spinning my camera to all possible angles is an intended balance function, the downed state camera is influencing outcomes in an imbalancing way.
I appreciate the immersion the current mechanic provides, but I do not enjoy fighting against a UI mechanic. While a close-proximity downed-vs-downed fight with a mesmer underwater isn’t particularly common, to a lesser degree similar annoyances occur fairly often. I enjoy fighting players very much. I do not enjoy fighting the camera and interface.
I think it could be done better. Even just a little less zoom out would widen the camera angle enough to greatly reduce what I describe here without ruining the immersive qualities of the adjustment. While not extremely common or game-breaking, I find it certainly detracts more from the game than any minor adjustments to lessen its detrimental effects would.
It would be nice to be able to transfer skins.
I play to pvp, but it’d be nice to be able to show off my sexy pvp skins while doing random dungeons with friends on occasion.
And this idea would be even better if there were any pvp skins. :P
Options are always good.
In another MMORPG I always had a static map with player names displayed (and party/guild members in different colors).
It was convenient. I liked it.