Showing Posts For Windfury.3598:
There need to be token drops on each boss, with the majority of the tokens awarded at the end of the dungeon. It’s really silly to punish players just to prevent speed runners and exploiters. This entire line of thought puzzles me. Look at all the problems that honest players have had with the DR system. Now we also have to contend with the very real possibility of receiving absolutely no tokens after spending hours in a dungeon. This is outrageous to be honest. What do you think Robert, do you really feel this is the right direction for you guys to go?
I so feel that way too. I agree also with the OP in most things especially spreading out the distribution of shards. Yesterday I did 4 hrs of Arah path 4, in which we had 4 people leaving in between and had to reform our group (loosing valuable time). We did get through to the final boss after about 3 hrs. We gave the final boss 4 or 5 attempts then in between someone left again so we had to look again for someone. After an hour me and another group member had to call it a day as it was way past our play time. We got nothing as reward in the end and we were a bit frustrated especially because we successfully killed the other bosses, had a real successful attempt at the mesmer nightmare boss and felt we should have been better rewarded for getting the better of her other than a few blue trash loot from the chest. So yes I am eagerly waiting to see if the next build will improve on all these things as Robert stated. End of the day the fun is also in being rewarded adequately for time and efforts put in.
(edited by Windfury.3598)