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Tips for sPvP?

in Players Helping Players

Posted by: Xahz.8406

Xahz.8406

If an enemy is downed and its not a Thief, stomp them.

Can you elaborate on this? I play a thief and am curious as to why one would not want to stomp a thief. I assume that by stomp you mean pressing F to finish an enemy once they are down?

Because it takes forever. When you have four people beating on you its better to usually just let them die to AoE damage or bleeds or something. I stomp them in tournies, but in 8v8 its usually not even worth it.

So thieves are harder to stomp than other players? I’d imagine this is due to a skill/trait that I have not yet come across.

It would be the fact that you can teleport 600 range away and stealth for two seconds. So three seconds for the first finisher, which is interrupted. Three to run over to you, another three for the second finisher, which is stealthed. That’s two seconds of stealth and three for the third finisher. So that’s 13 seconds of my time wasted trying to stomp one player in the middle of a melee. Yea, not worth it.

Tips for sPvP?

in Players Helping Players

Posted by: Xahz.8406

Xahz.8406

If an enemy is downed and its not a Thief, stomp them.

Can you elaborate on this? I play a thief and am curious as to why one would not want to stomp a thief. I assume that by stomp you mean pressing F to finish an enemy once they are down?

Because it takes forever. When you have four people beating on you its better to usually just let them die to AoE damage or bleeds or something. I stomp them in tournies, but in 8v8 its usually not even worth it.

Tips for sPvP?

in Players Helping Players

Posted by: Xahz.8406

Xahz.8406

Don’t play tourneys (even just the free ones) until you have a pretty good idea what you’re doing. Anyways, sPvP is pretty basic. Here’s some tips:

1. STOMP ENEMIES AND RESURRECT ALLIES. I can’t overstate how important this is. If an enemy is downed and its not a Thief, stomp them. If an ally is downed and you see an opportunity to get to them, rez them. Its simple and often quite easy, but I can’t tell you how many players I see fighting on top of a downed ally or running right past them in the heat of battle. Rezing and stomping wins games. You get NOTHING for downing and enemy and they get NOTHING for downing one of your allies. People seem to think that if they just ignore the downed mechanic that it’ll go away.

2. Learn how to dodge and swap weapons. This will feel like somewhat advanced play at first, since its something no one is really used to yet. But swapping weapons will give you five extra skills on separate cooldowns, and maybe a cool effect depending on the rune you have. Dodging can save your life depending on what you dodge. Not every skill has an obvious spell effect (although some do, like Bull’s Charge). Don’t be one of those players that blows both their dodges and gets caught with no endurance. Players look for back-to-back dodges and know that’s a sign to lock you down.

3. Backcap points. In hot join sPvP, there’s going to be a zerg running through mowing down everything in its path. It’ll move from point to point and completely abandon the previous one. There’s no point staying to defend against 8 players, you’ll just get steamrolled. Instead, try to sneak around and cap one of the points they’re not paying attention to. If you see 6 running to Mine, go out the back and try to steal Henge. I know it seems like good play to stay and defend, but unless you’re a Guard or Engi and you’re defending Clocktower, its gonna be futile when it becomes a 1v5

Honestly, there’s a lot of other crap, but here’s the most important thing. Its all about the score baby. You get a 20% bonus for winning, otherwise glory is dependent on your personal score. You get 5 for a player kill, and 15 if its on an allied point or enemy point. 10 for Neutralizing,Capturing, and rezing, and other points for various map objectives (e.g. 15 for killing the trebuchet). Farm up that score and it won’t matter whether you win or lose