Working hard does not equal grind. Dungeon Exotic Armor is end-game gear specifically for AESTHETIC looks only, which means you can get the same stats on your gear by doing other things, but if you want to look good then get this Dungeon Exotic Armor.
The GRIND is optional. You are not forced to do this “Grind” if you want your Character to be stronger. This Exotic Set should not just be handed over to any casual player who gets carried through a Dungeon.
While I agree working hard != grind, the amount of having to RERUN a dungeon for ONE piece of gear is a grind. I have not seen one post here asking for dungeons to become easy or casuals to be handed gear. A large majority of us want dungeons to be a challenge but to have the reward system reworked. Only a few of us see it as some wings should be easier than others so not to alienate your player base. The top tiered players are a small minority compared to your total. Leave in content for that is meant for the elite of the elite but also have something along the difficulty of Asura wing in Ascalon Catacombs.
@Rholo- because there are only 3 explorable paths.
I think most of us here agree that dungeons shouldn’t be a cake walk but don’t block out other players because they aren’t top tier players. I play with friends in a guild who aren’t that skilled and when I do dungeons with them its a big challenge.
I think another possible fix would be change the amount of tokens per path and have each path be set “difficulty”.
An example would be AC Explorable(I forgot my NPC names) but Charr is your easy wing(I’m using the term easy in the sense its easier than the other two. it should not be a cake walk.) Asuran is your medium difficulty and the human is your hardest. Easy-30 first clear/15 2nd+, Medium- 40 first clear/20 2nd+, Hard 50 first clear./25 2nd+.
Take a look at my suggestion in post https://forum-en.gw2archive.eu/forum/game/suggestions/Token-system-redesign-in-dungeons
Regards,
Feday.
Or even easier. A lock out on each path (20hours) with a universal currency.
24 runs.
Poof, everyone running every dungeon and every path. Simple stuff-
problem with locking out each path is it becomes like daily dungeon/LFR in WoW prime time/earily in the day you’ll get the most people LFG but as the day goes on the groups become fewer and their player quality drops off.
This boss in CoE Sub wing, either won’t charge, gets stuck on terrain, or when he does charge does not register hitting the pillars.